Ah! You are getting there indeed. That flip is pretty cool too.
Now, just to prove I'm a glutton for punishment, I thought "Wouldn't it be better to make an animation with that sprite, to demostrate something?" What that something is, I do not know. However, I thought I'd do it anyway. First thing I did was kill all detail in favour of good o'l black lines - this makes it a whole lot quicker to animate, and then you can colour her up afterwards. Note that this version doesn't have flowing hair or anything - I just wanted to show how I think (note - opinion present - not necessarily correct) things should move around, flow, etc, whatever...
I thought I would do it in the different stages, as before. (And hey, sorry the face ended up looking like some freak that was beaten with the ugly stick - I laughed so much when I saw this monster I had created that I just HAD to keep it!
Ok, Step 1. Nick picture of person on forums, trace basic outline in MSPaint (the only program to use!!!) and get rid of all colour.

Told you I made her ugly, didn't I?

Basic legs...

"Chest Fluctuations" (I love that term!!!)

Hips... mmm...

Now unfortunately, though I tried 3 times, this one would work as an animation - it didn't loop, just ran once, so I thought I'd just post the frames to finish up the legs and you should get the general idea.
Now I know there are still heaps of things to fix - arms especially (oh yeah, and face!!!) - but this took me 2 hours, so I'm kinda sick of mucking around. Could have probably done it quicker if I hadn't accidentally deleted one whole stage, making myself start again...
Lemme know what you think. If it helps, great. If not - well I love wasting time on any ol' thing that comes my way, so at least I've amused myself.
One little suggestion - try lightening the colour of the trousers, or making the outline in a lighter colour - with no clear outline, it can make it hard to tell which leg is in front.
I'm done. Peace.
Now, just to prove I'm a glutton for punishment, I thought "Wouldn't it be better to make an animation with that sprite, to demostrate something?" What that something is, I do not know. However, I thought I'd do it anyway. First thing I did was kill all detail in favour of good o'l black lines - this makes it a whole lot quicker to animate, and then you can colour her up afterwards. Note that this version doesn't have flowing hair or anything - I just wanted to show how I think (note - opinion present - not necessarily correct) things should move around, flow, etc, whatever...
I thought I would do it in the different stages, as before. (And hey, sorry the face ended up looking like some freak that was beaten with the ugly stick - I laughed so much when I saw this monster I had created that I just HAD to keep it!
Ok, Step 1. Nick picture of person on forums, trace basic outline in MSPaint (the only program to use!!!) and get rid of all colour.

Told you I made her ugly, didn't I?

Basic legs...

"Chest Fluctuations" (I love that term!!!)

Hips... mmm...

Now unfortunately, though I tried 3 times, this one would work as an animation - it didn't loop, just ran once, so I thought I'd just post the frames to finish up the legs and you should get the general idea.
Now I know there are still heaps of things to fix - arms especially (oh yeah, and face!!!) - but this took me 2 hours, so I'm kinda sick of mucking around. Could have probably done it quicker if I hadn't accidentally deleted one whole stage, making myself start again...
Lemme know what you think. If it helps, great. If not - well I love wasting time on any ol' thing that comes my way, so at least I've amused myself.
One little suggestion - try lightening the colour of the trousers, or making the outline in a lighter colour - with no clear outline, it can make it hard to tell which leg is in front.
I'm done. Peace.