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Messages - ThreeOhFour

#3041
I love the way other people can pick up stuff that looks so obvious when I go back and check it and missed in the first place. As they say, a guest sees more in an hour than a host sees in a year...

Anyway, I had a go a creating a higher resolution version of the excellent paintover by Relentless (giving me a shot at actually drawing a natural looking pose for a change) as well as nicking his colours, and also did one with out the outlines as suggested by Fred.



So, how is it doing so far?

EDIT: I thought I'd have a go at doing a walkcycle. Sorry its poor quality but I have no good animation program...



Here are the original frames used in the animation:



Comments and criticism much desired...
#3042
I have been working on creating a more cartoony feel to my drawing and have come up with the following character. Can I get some feedback on the posture?

Also, I feel that I have been spending too much time on the details while not focusing on the actual shape - what details would you recommend I include, and what one should I leave out? I have left out major details on purpose.



Just for a bit of backround info - I tried to make this look like the typical teenager - the hair is a stylised version of mine, the posture is an exaggerated one and I was hoping to use this fella in a game if I can get it right (with your help, of courseÃ,  :))

Cheers,

Ben.
#3043
Yair... I'm pretty new to this whole sprite thing but I thought I'd give it a little shot...



I tried to give him a more superheroish physique but realise that I probably didn't do the best job. At least it was a bit of practice.
#3044
Critics' Lounge / Re: First BG for crits!
Thu 05/01/2006 09:00:30
I think the red rocks were fine. Of course, I live in Australia, where red rocks are not uncommon, but I thought it gave it an almost otherworldly feel. Of course, that's my opinion, stick with whatever you feel is best.
#3045
Critics' Lounge / Re: New Groove Characters
Wed 04/01/2006 12:00:55
Yay for poorly done paintovers, yay for larger resolutions, and yay for llamas.

#3046
Quote from: mwahahaha on Tue 20/12/2005 23:43:51
But the rest of the game is fairly standard.

I would absolutely LOVE to play a game that you thought was "strange", "whacky" and/or "weird".

Looks enjoyable. Apart from the fact that my head nearly exploded when I saw the second screenshot. I can't wait.
#3047
Ok, I've done some wooden walls and that, but how do I get that funky dark effect from the paintover by largopredator? I have little graphical  experience beyond paint and this is an attempt to change that.
#3048
Hi. My name is Ben. And I put the number 304 after my name so that I can be distinguished from everyone else called Ben that don't think the number 304 is so special.

I got into adventure games fairly late. I have been playing computer games since I had a computer first (yay for black and white and no sound) but one day I came across the demo for Beavis & Butthead in Virtual Stupidity and I loved it. That was my first adventure game, and a while later I discovered The Curse of Monkey Island and was HOOKED big time. After playing monkey Island 1 2 & 4, Sam n Max, Beneath a steel sky & grim fandango, along with a couple of others I can't remember I went online to see if there was anything else to get. The first game I found was Rob Blanc 1 and after finishing it, I went and got the other rob blanc's, Permanent daylight, larry vales and earwig is angry. After noticing how these were all similar I knew I HAD to make a game. However, it was not until whilst downloading the apprentice after reading about it in a magazine that I noticed this ags thingy, so I checked it out and here I am. I have made one game so far and am working on about 7 others at the moment, 7 of which will probably never be completed. Basically I love computer games and especially adventure games because I can make them, and that's just as wicked as playing them. See you around the forums,

Ben (304)
#3049
...so not all the rooms have bright green floors? Pity...

I'm interested in how you plan on doing the shooting thing - will it be real time, timed turn based, will the different guns have considerable different qualities (say the pistol shoots more accurately but has a slower rate of fire, the submachine gun shoots helluva faster but is way less accurate and the shotgun blast suckas with a 12" radius of spread but has the smallest magazine?) and will the player have a "health" bar/indicator/statistic?
#3050
Pirates rock. Your game design rocks. I am very much looking forward to the completion of this game.
#3051
Zombies AND rebel bases? I'm loving it already.

Quote from: JRock on Sun 01/01/2006 03:17:47
:D I love the undead!!! :D
Can't wait!!!!!!!!!!!!!!!!

(any shooting in this game?   :D I love shooting the undead!! :D )

I wholeheartedly agree...
#3052
Guns + Insanely bright green floors = Yay.
#3053
Quote from: i k a r i on Tue 03/01/2006 11:25:16
Quote from: Ben304 on Tue 03/01/2006 11:19:41
I have just one question: Will monopoly guy be in the game?

I mean it looks great and all...

...but monopoly guy would make this game truly shine.
He could be his conscience, something that only Earl can see :P

I hadn't considered that. But consider it considered.
#3054
I have just one question: Will monopoly guy be in the game?

I mean it looks great and all...

...but monopoly guy would make this game truly shine.
#3055
Yay for krysis. This looks cool. Will look forward to playing it.
#3056
This game looks great. I cannot wait to play it. Keep up the good work.
#3057
Critics' Lounge / Re: First game ever
Sun 01/01/2006 12:57:56
Dammnit squinky your first game sounds awesome!

...in a kind of over violent and neglected child way...

Anyway, back to the real topic of this thread:

The game "randysgame" (I assume that's the title as that's what the zip file is called). I read what everyone else had to say, and of course I had to try the game after hearing everyone's comments.

My first game wasn't as good as this, but then again I probably put less effort into it than you did to this one, because I couldn't see it becoming something anyone would gain any enjoyment out of. You game however, was enjoyable, or at least some aspects were.

-The graphics... well, let it be said that good graphics do not make an adventure game great. Great writing and scripting make an adventure game great, good graphics merely make it more appealing and immersive, and once you've find a style you like you'll find that practise will make it easier and easier and more enjoyable to create your graphics. A good place to start would be to perhaps reduce the saturation of the colours you're using and also try and put a bit of shading or something around. A mountain in the backround or a cloud up there with the sun and the star and the bird (which could have been lowered a bit) would be nice as well.

-The writing was clever, apart from a typo or two which is easy enough to do but detracts from the game just that much more (I myself am guilty of this) and a quick check before you release the game saves you having to patch it later on. I thought the dialogue was very good indeed, I'm not sure how long you spent creating dialogue but your game will only benefit with any extra time spent.

A couple of little things I would like to see:

When you mouse over an object, its often handy to have text appear somewhere in your gui or near you cursor that indicates not only that you have placed you pointer over a character, object or hotspot of importance, and it saves the pixel hunt nature of games.

The points system is a bit of a personal preference one, I prefer to play games without it, but have enjoyed playing a number of games that did employ it, so just do what you want there.

And also, using roger as your main character is nice and is easy and all, but please speed him up!!! Waiting for him to walk across the screen is not an enjoyable excercise, and although it may increase the amount of time that the player spends on your game to get to the end, it by no means encourages the player to finish you game.

I hope that with a bit of time and effort you'll create something that has had a bit more time spent on it as I think you have quite a knack for writing humor, and will look out for your stuff in the future, if only to experience this aspect of your games.
#3058
Ok, change walls, make outside look like outside and make it dirty. I'll get back to you when I've figured something out.

Thanks for the help.
#3059
After creating this background, I am not sure where to go now. I've done it in as much detail as I thought necessary but it still feels rather cartoon-esque and I would like to give it more depth and perhaps better lighting or something. I am at a loss where to begin, I keep coming back to improve it but cannot find where to begin. The image is intended to be a small smithy:



If anyone could give me suggestions, advice or even a paintover, I would be most grateful. So far I have only used paint, however that isn't the only program I have access to.

Oh, and happy holidays :).
#3060
Critics' Lounge / Re: BG c&c yo rly!
Fri 16/12/2005 12:50:58
This is truly incredible!

This picture has changed so much from the beginning! I would just like to say its very encouraging (and inspiring) to see people willing to give such comprehensive and constructive criticism and paintovers. The backround has gone from bland to brilliant and is now (in my opinion) a very polished piece of art. Congratulations.
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