Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ThreeOhFour

#3061
Critics' Lounge / Re: Fixin' up the nose
Tue 29/11/2005 13:51:24
I Didn't fix the chin, but had a go at a paintover just on a couple of things that I thought could be changed:



-Made the nose defined by adding form rather than just shadow.
-Altered the eyes to look a tad more natural.
-Made him smile a bit more (hey, he's a winner!) and made the teeth look a tad more natural.
- Couple of other minor adjustments.

I realise my edit isn't the best, but I didn't want to spend half an hour on something that you spent 15 minutes on ;).
#3062
Ok, a quick paintover-



-Tried to make the hair look a bit more natural, thus giving the appearance of a shorter head overall.
-Gave him a mouth and a nose.
-Smoothed outh the area between the shirt and the neck, which was rather jaggedy.

Hope this at least gives you an idea or two.  :)
#3063
Critics' Lounge / Re: Intro screen images.
Sun 06/11/2005 11:35:19
Render... Ok, I'm not sure that this could be called "rendering", but this is the process I used:

-Drew basic outline in MSpaint, using the line tool on a single line.
-Went into Paint Shop Pro 4 and filled in various areas with what I deemed the appropriate colour, giving it a slight colour gradient for the sake of quality.

Then, to get the stained glass effect:

-Got the basic outline in MSpaint and first put through all the base coulours (The red bits, the yellow bits, the blue bits etc. This meant that when it was all lines I would be able to tell each area apart.)
-Drew LOTS of lines, doing my best to avoid cluttered areas and still trying to make pieces small enough to capture the detail of the dragon.
-Went into Paint Shop Pro 4 and put the gradient fill tool onto "sunburst" (circular) mode then filled in various areas with different areas of the gradient (Moved the centre point of the gradient around so that the shard of glass all appeared to be disconnected and seperate.
-Adjusted brightness by 10% and the contrast by 31% to make it seem like light is coming through.
-Selected pure white as the main colour, then used the "hot wax coating" effect to thicken up the lines and even out the colour gradient.
-Selected the "median" special filter to clear up any rough spots and to give a feeling of depth. If you look closely (Very closely!) at the lines, you will see that it has given them a 3d appearance.

Hope this explains the process fully.
#3064
Critics' Lounge / Re: Intro screen images.
Thu 03/11/2005 12:56:38
...you can get filters that make stuff stained glass now? That took me quite a while to do, because I did it all by hand. Then just made it nice and bright and contrasted so it looked like light was coming through. Thanks for the assistance guys.
#3065
Critics' Lounge / Re: Intro screen images.
Thu 03/11/2005 09:17:19
Ok, I had a go at improving the dragon, and also a shot at implementing the stained glass idea. Tell me what you think.





The stained glass attempt for some reason is quite large is Kbytes, even though it be a .png.
#3066
Critics' Lounge / Re: Intro screen images.
Wed 02/11/2005 11:28:56
Thanks for the comments guys, I can totally see where I went wrong with the dragon now you've pointed it out. About the stained glass idea, well I never thought of that but now I can totally see it. I'll have a go at fixing the images and hopefully get back to you.
#3067
Critics' Lounge / Intro screen images.
Wed 02/11/2005 09:41:36
Hey.

I'm working on a new game, and what I wanted to do was to tell the introduction through panel like screens - eg. the story is about a dragon so a dragon shows up etc. I had a go at creating some images for this - using paint and PSP4, however I'm not sure that they're entirely up to scratch.

After being very impressed with the help being given throughout this section, I was hoping whether somebody could give me an idea of how to improve these images, whether it be proportions, perspective or colouring. Unfortunately I do not possess photoshop, but I do have an early version of the Gimp which works quite well. Here are the images:









Of course, once I'm happy with the shape and colouring, I'll go back and remove the little black edges, but I was hoping someone could give me a bit of direction as to improving these images.

Thanks,

Ben
#3068
Thanks for the comments guys. I'm glad nothing crashed on you.

About the storyline... well unfortunately its pretty non-existent. It was my first game and I didn't want to waste a good story on a game that wasn't what I felt up to full potential. About the end sequence... well I guess I could work something out for that. But I wasn't really sure what to put... because the story is so simple I didn't want to overdo it with like an alien jumping out or anything. But don't worry, the next game will be better.

And I'll have a look at the mat.
#3069
Thanks for that guys, I will work on the interactions. Didn't realise that they crash. Also will put up some screenies.

[EDIT]
Ok guys, have fixed all interactions with characters (Feelin' stoopid right now) and have also put screenies on my website.

Please let me know if any more bugs are discovered.

About the plot: Well I basically wanted to get a game out there to see what people wanted me to improve and didn't want to spend too much time on a plot. Plus my 18th birthday is in 2 days and I thought it would be a nice little milestone if I could release my first game before 18...

My next game I promise will have a better plot. And possibly a dragon or an alien...
#3070
Completed Game Announcements / Hungry complete
Tue 01/11/2005 09:18:48
Hi guys. Just letting you know that my first adventure game "Hungry" is complete. You can find it at:

http://www.candles-weblog.us/304productions/index.html
SMF spam blocked by CleanTalk