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Messages - ThreeOhFour

#81
May I quietly add my enthusiastic praise for adding support for different blending modes in game. One of my most wanted features, I am delighted that 4.0 will support this.
#82
This is awesome  :=
#83
This kind of surreal vibe feels like it fits the dithered EGA palette aesthetic super well, great stuff.
#84
I also never worry too much about what front & back walkcycles look like too much compared to the side ones because you see them for such a short time in comparison. I try to make them look nice, sure, but if they're a bit weird I never stress too much. Lots of people hate my walkcycles though so maybe my advice ain't the best  :=
#85
The atmosphere in these screenshots is superb!
#86
If you're trying to actually pick an art style, what I've always done is try to find a sort of goalpost. What do you wish your game looked like, what's your favourite style? Once you have decided that, try to analyse examples of that style and see what you actually like about it - the colour choices, the way they make shapes, the way they detail things, and see what you can lift from that to apply to your own work. When I do this I never come close to the style I'm trying to imitate, but I usually add a few tricks to my toolbox that I can rely on to make things happen faster, or to solve problems that would otherwise take me ages to solve. But if you don't actually have any specific elements that you're trying to achieve and you're just casting out for "I want to make drawing backgrounds easier" it's not that straightforward to provide any guidance.
#87
For me a big part of it is identifying the bits that kill my motivation or that I find extra tough and then finding workarounds. This changes every month, of course, but when I'm working on a scene and I get up to the bit that just bums me out I try to find alternate ways of handling that step. Are there specific areas that you struggle with?
#89
Glad to know you enjoyed it @cat!

For me:

Spoiler
Yes, both the fact that Mr. de Winter's emotions over Rebecca's name being mentioned were actually much more complex than simple grief at her passing, and also that Rebecca deliberately infuriated Maxim with her lies in order to escape the slow death of cancer (and, in my imagination, set her memory up to haunt the rest of his life with her presence/means of death)
[close]

Very much agree that it's a great book.  :smiley:
#91
Hello folks! The lovely Eduardo Moreno Martin emailed me and asked me if I would consider releasing this little old thing for free, as it's impossible to find anywhere online! I'm quite happy to do so, but don't have a solid hosting solution at the moment, so anybody interested, here's the Dropbox link, in true, classy, indie style!  :=

https://www.dropbox.com/s/w6g5u1m61tvli6e/FallingSkywards.zip?dl=1

Enjoy!
#92
Critics' Lounge / Re: Suggest changes :)
Wed 02/08/2023 10:39:22
Also unsure by what you mean by "more suggestive", but the first thing that caught my eye is how uniform in colour the tiles are, some variation might be nice.

#93
Adventure! Treachery! Nostalgia! FOUR different player character outfits, technically! Truly an epic tale for the ages.  :cool:
#94
When we read Rebecca by Daphne du Maurier everyone in my book club expressed quite shocked delight at the twist. Completely recontextualises the story and characters in a wonderful way.
#95
This looks great!
#96


Here's a few ideas that might help!

-Added some suggestion of distant undulations in the land
-Tried to flatten the heavy noise of the water a little so that the reeds & water don't blend together so much into noisy texture
-Used some of the closer clouds as a way to add interesting shapes to the composition!

Maybe these will help!
#97
What a loss, he did so much for this community. Thanks for everything, Phil.  :=
#98
Oh no, I didn't take it that way at all.  :smiley: There's been a few people who've come around after trying it, and there'll be a few others for whom the style never works, but I took your response as having come around!  :cheesy:
#99
This looks really good! Such nice colours and designs!
#100
It's been really interesting to see the response to the graphics. I expected it to be divisive - change always is - but also hoped people would give it a chance anyway. Great to see that plenty of folks are into it.  :smiley:
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