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Messages - ThunderStorm

#81
Critics' Lounge / Re:Lucasarts-style diner
Tue 25/11/2003 20:24:41
You guys make me all confused.
Whenever I see a background like this one, I go "Seriously, I'll practice doing vector graphics." and whenever I see one of miez's backgrounds, I go "Seriously, I'll practice drawing lo-res graphics."

Anyways, tutorials - keep 'em coming! :D

By the way - did you use Flash to create this beautiful backbround?
#82
Thanks a lot eric, I'll go and see if there's a similar function in GIMP (which I use). The style of your example pic is just what I wanted to achieve.

Ben: I might actually try Deluxe Paint again. Abut pixel-pushing - this is surely the case for characters in low-res and for certain parts of the background, but I can't believe they pushed 36800 pixels for each background (assuming a size of 320x115). Or did they?  :-\
#83
I like this background a lot - good job!

I always wondered - how do you create the dithered look that all the classic adventure games have? Monkey Island, Simon the Sorcerer, Indiana Jones etc.
For a while, I thought this was created in the last step, when it was reduced to 8-Bit color, but I think they are created with a palette right from the start. But then - pixel-pushing until it looks right isn't the way to go either, is it?

I'd be very happy about some hints on how to do this.
Thanks in advance!
#84
At the moment, I'm not sure whether I'd use NSIS or Inno Setup, as both seem to have about the same facilities, while Inno Setup captures the "classic" installer look better.

As for a help file creator: I found Shalom Help Maker quite good. It creates .hlp files only though, no .chm files. However, the results turn out quite nicely.
#85
Hmm, I've updated AntiVir only some days ago.
I'll do it again though, just to make sure it's not a virus.

Oh, and DM - That's typical for Microsoft. On the other hand - Windows 98 is rather old, but it's the only OS that runs at an acceptable speed on this PC.

Thanks so far, I'll keep bugging you if the problem persists  ;)
#86
As there seem to be quite a lot of people here who really know their stuff when it comes to computer problems, I thought someone could help me out with this one:

Internet is used by a family PC (Pentium II, 350 MHz)running Win98, four different users are set up, so the select-user-and-enter-password-listbox is shown after starting.

Now here's the problem:
Each of us used to use Internet Explorer 6 for browsing, but suddenly I seem to be the only one whose Internet Explorer seems to work correctly, which is rather strange, concerning that IE was installed only once and linked to for all users.

Now what does happen?
As I said, my IE works just fine. For all the other users, it doesn't seem to follow links anymore.

Example:
enter www.google.com -> Google site is loaded
enter a search keyword, press 'search' -> nothing happens

enter www.amazon.com -> amazon zite is loaded
click on 'books' -> nothing happens

Internet connection is established, as the sites aren't loaded from cache but from the proper location.

Does anyone know this problem? It's driving me crazy.
Oh, by the way - I use crazy browser, which basically is an add-on to IE, but the plain Internet Explorer works just as fine for me.
#87
22-24 fps

Pentium II 350 MHz
Nvidia Riva 128
#88
What about Clickteam's Patch Maker?
Or wouldn't it work with AGS games for some reason?
#89
Well Boyd, I can understand member 42 to some extent. Pau came here to announce a small program he wrote mainly for himself, but that he kindly made available for others to use too. I think it's sort of mean to tell those who try to contribute to the program they were better off using a different program, which is developed by a professional team.
If you like that particular program, there's nothing wrong with telling other people about it, but in my opinion that feature list in this thread was kind of depressing.
#90
I am using the same version, but I can see why it doesn't happen with the script line I used as an example: There is a pair of braces - "{these}", just as they would occur in an if- or while structure, so they are recognized correctly by AGS. Sorry, this was my fault.

The error occurs when there is only a closing brace without a preceding opening one, such as in

DisplaySpeech(EGO,"This } is a closing brace.");

As I said - my guess is that AGS doesn't check whether the braces are part of a string or not, which is why "\}" doesn't make a difference - I just tried it.

Of course I could simply replace another character with the one I want to use, but I feel this could cause problems under different circumstances a well.
#91
Hmm, I tried using %} yesterday, but the problem still occurs. In fact, it looks like AGS tries to display it as two signs, so it doesn't seem to be designed for that purpose.
#92
Ah, I didn't realize you could use the % character for braces as well. I'll try and see what happens. Thanks for your idea in the first place.
#93
Alright, here is a small problem with the script editor that sometimes drives me crazy:

If a string contains the cloing brace '}', the script editor seems to take it as the end of the function and hides everything that is written after it if it's called from the interaction editor.

For example, take the following script for 'look at hotspot':

MoveCharacterToHotspot(EGO,1);
DisplaySpeech(EGO,"I am displaying {these} braces");
DisplaySpeech(EGO,"And I'm talking on and on.");


The next time the 'run script' interaction is double-clicked in the interaction editor, the script editor only displays:

MoveCharacterToHotspot(EGO,1);
DisplaySpeech(EGO,"I am displaying {these


This example looks rather weird, but I have replaced the SCI code for the closing brace with the special character "ü", which I use more frequently.

Is there any chance this could be fixed?
#94
I've had a similar problem in my game, and I solved it by calling unhandled_event manually. So I put the line
#import unhandled_event(int,int)
in the script header. In the interaction script of the object, I did something like

if (active inventory object is knife){ do the interaction }
else { unhandled_event(x,y) }


I don't have the exact script here, but it worked for me that way.

Hope  this helps.
#95
I don't know why FaceLocation wouldn't work. If you want the player to face left for example, the script line
FaceLocation(EGO, character[EGO].x - 10, character[EGO].y); should do the job.
Assuming your character's script name is EGO, of course.
#96
Critics' Lounge / Re:My short game sountrack
Sat 11/10/2003 10:03:57
Hmm, looping a one second sample over and over again in the background will most definately annoy the player within a very short time. It's got a potential though, the sound is quite nice, just try to make it longer, add some variations and depending on the style of your game it might work just fine.
#97
This probably is the first thing you would think of, but have you checked your mixer's settings? I can remember searching ages before I finally found the MIDI slider being set at 0.  ::)
#98
Yeah, TK is right about that. Basically, you distribute the content of the Compiled folder. Be sure to uncheck the debug mode checkbox in the game settings before saving the final game though, otherwise people will be able to cheat and teleport to any room and stuff like that  ;)
#99
Umh - sorry - I misread the post I was refering to...
#100
I have tried to implement similar MIDI functions and found GetMidiPosition not accurate enoug, as it only returns the number of the bar currently playing. Is there any chance of having a function that returns a more precise value?
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