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Messages - Tijne

#21
SomeSickSelf --

Your download link has two different files, which one is it? @_@;
And your screenshots don't seem to work for me. =[

I guess I'll just pick one and hope it's it. XD
#22
I'm 'pretty' sure we go by Dual's timezone, which is currently 3:44AM, so a few hours too late....

But- anytime before he posts closing the competition is good.  So, I'd say you made it. :D
#23
Ardent Fever (~4.58MB)

A stow-away on a spaceship is tasked with saving the ship, the crew, and himself as a one of a kind sickness plagues the majority of the crew...






And uhh.. I don't know if this is allowed, but this is my pre-entry. xD...
I'm going to bed, and I'm not sure if I'll wake up before or after the competition ends. @_@;  If I wake up before, then I really would like to use any time I scrouge up to fix bugs / add anything extra things that I'm far too tired to do.. and if I wake up after, then this is.. an at least playable entry. :D..

And if that isn't allowed then.. again.. it's at least playable! ^^;;.. [I hope.....]



The competition ends in approx 9 hours from me posting this, so I believe.  If I make it in time and this is allowed, I'll just edit this part out and update the link at the beginning of the post. ^^;..

EDIT:  Didn't make it. XD
#24
I'll enter something last-second as well.  -- Confirmation. :x
11 hours and 43 minutes from this post. :x


.. (And don't expect anything of it.  I'm not even going to vote for myself.. xD)
#25
Oddly enough, Crimson's and my situations are similar.  I may be able to pull something out, though it won't be as I envisioned earlier this month.

I would also like to know a more detailed deadline; for all the other MAGS I've been slightly confused, especially with the differences in time zones. xD
#26
I highly doubt I'll be able to participate this month... :x  I've found no time, and it's not looking like that situation is about to change. @_@

But hey, who knows.
#27
I just figured it was barbarian/cave=man grammar~ Which I really liked. ^_^
#28
Check:
Closing Inventory Script
Repeatedly Executing Scripts
Open Inventory Script.


There could be a number of different possible things wrong.  I can't really think of any more advice to give other than just check all your scripts.  =/.

Check --everything-- that could happen?   Though it sounds like you did it already. =/. 
#29
Yeah, the controls were definitely an acquired taste; I'm not even fond of them myself >.<.  A few others seem to have enjoyed it; but overall I think it at least fit the theme of the game.

Honestly, I'm not a fan of seeing hotspots at all.  I think it simpifies the game too much, heh.  Letting them be visible in 'look' mode was kind of a compromise; it made the 'look' action more useful rather than just restating what's (hopefully) obviously drawn, and helped people find things they may have missed otherwise.

Using an inventory item was the same regardless of what mode you were in; but if you were in walk mode, your sylph would still walk everywhere, and if you were in look mode the hotspots would still be displayed.  I was considering limiting it to one of the two seeing as it complicates things, but I couldn't decide which one...  So I just made them both work. ^^;  (The different between the two inventory-modes was really briefly mentioned in a Display Box near the begining of the game.. or at least should have been. x.x;)




For the few hints...
Spoiler

1. The book didn't actually contain any useful/needed information for the game; it -should- have repeated the only important part about the book that was needed to know (That it was hallowed out at the back) as not to spam the player with text.  (And that part really wasn't important either, lol!).
2. The only hints that were related to the room with the mirror and the saw were that of using the Decoder with the Strange Decoration.  It basically only says that there will be a puzzle based on a word-play later.
For that note, the entire puzzle is actually based off the english-word riddle:
Spoiler
"How do you get out of a room with no windows or doors, but a mirror and a table?"  "I would look in the mirror, see what I saw, take the saw, cut the table in half; half and half make a whole; and I would crawl out that hole!"
[close]
Though I don't think the hint is very crucial, I do think making it available at this point could be helpful potentially.  I'll make it so once you use the Decoder, it stores the message for future reference. ^_^
[close]

About the Jail..
Spoiler
The entire situation was design'd to confuse you. >;x
It would all be explained, though, if I ever find the time (and drive) to make another episode.  Same with why that sleeping blue sylph was "turned off" and why there was -that- object near the fountain statue--  I created a large expanding story and only designed the first part of it into a game for the MAGS so there's bunchs of things in there that aren't exactly explained yet.  A few things might have been referenced by some of the other sylphs, though it was just briefly mentioned...
[close]
#30
1. Using the on_key_press function:

2.  Depending on exactly what you want it to be able todo, it so far sounds like you could just make a seperate character for the "Missle".  When it's fired you could change it's room to wherever it's suppose to be fired.

3.  Then, you could manage how it reacts, moves, or 'comes back out from the other side' inside the Repeatedly_Execute function.

4.  To check for collisions, I'm pretty certain there's a cRoger.IsCollidingWith(cMissle) function which you could also put in the Repeatedly_Execute function.


Hope it helped. ^_^
#31
Quote from: Crimson Wizard on Tue 01/09/2009 22:36:24
WARNING: This is not a competition entry, but merely a joke

Sorry, just couldn't resist the temptation :)
http://www.mediafire.com/?wha1mtdmune
If competition host will insist, I'll remove this link

That was hilarious, Crimson. ;D
#32
Quote from: Huw Dawson on Sun 30/08/2009 23:02:29
I, however, cannot speak German and thus probably can't play this.

So I'm lead to believe, other various language-versions will be released by 'hopefully' the end of the year.

I'm certainly looking forward to this now. ^_^

#33
Yeah, :) as Ali said, you can still do-
Code: ags

...
if (player.activeinventory == iKey)  player.say("That doesn't need unlocking!");
else if (player.activeinventory == iTorch)  player.say("I don't want to burn that!");
..

-inside of the unhandled_events script. ^^;;  Going further, it allows you to differentiate between interacting with hotspots, objects, characters; along with what different type of action (looking, using inventory, interacting) you try to do it.    The "what" and "type" values are different depending on what 'event' is called by what; their is a list of what their values mean in the manual. ^_^  (Which I just normally comment directly into the code for easy-access. xD)
It can become a little complicated, but it makes things easier to edit, to read, and to work with in the future. ^^;


And honestly, I just learned about both the importing functions and this unhandled_events function with the last MAGS game I made xD.  So I'm definitely not an expert on this either!
#34
Good luck Helme!  I enjoyed your game.  Detailed comments on your game's main thread. ;D
And Good luck tzachs!  Though I'm still lost in your game; literally! 
Spoiler

Is it reccomended I make a map?  xD  I found the 'singing' (siren? :p); I think she's just trying to get me to stay so the machine comes and kills me. Dx.  And I found the pile of stones, tested the hourglass, and grabbed another stone.  I've also found a .. brick wall? lol!
Am I missing an area, or is this what I have to work with? XD..  Should I post a new thread in Hints and Tips?...
[close]

Dual -- maybe we could have the enterers, come up with their rules after entering their game; but not after a winner has been chosen.  They could PM it to you in private, and then you could just take the winners, after they've been announced, and delete everyone else's?

Then we could take the time where the winner selects the next rules and just make that into More time for voting. ^_^; (Leon mentioned wanting to extend the voting period, right?.).
#35
Being honest, at first I didn't really like the cone-style of the characters in the screenshots...
....And then I played the game and they just fit in so well and looked good doing it!  Really changed my opinion about it!


The puzzles and story were really fun; even the spider-puzzle I thought was  done well.  I love how it kept creeping up on us. xD!  But my most favourite thing about this game was definitely the dialog. xD!    Very ..real.. personalities xD!

My one complaint about the game is just a small detail; a hotspot or two and certain item combinations didn't seem to have a message.  There was only a handful, and it didn't even remotely impact the game, though. ^_^



Hope you make the future episodes!  And now I'm definitely playing Cold Meat when it comes out. ^_^
#36
There are a number of small things that could go wrong;  these are just merely a few suggestions to look out for:

Is the character's "clickable" value set to true?  Can you do other things to the character, such as looking at them?

Are you sure you're using the TalkTo mouse mode on the character; that your cursor isn't set to something else?

Are you sure that the cMercantti_Talk() function is linked to the actual "Talk to" function in the character editor?

Are you able to tell if the cMercantti_Talk() function runs, or if the dialog is the portion that isn't running? (Try putting in like a "player.SayBackground("Thispartworks");" portion in the script right before dMer.Start();)


#37
What I've done is used the "unhandled_events" function in the Global Script to account for any and all events that aren't apart of the game; using inventory items where nothing works, or trying to talk to inanimate objects, or whatever.  This makes it so all events that I don't account for are.. well.. handled. ;D  Then, I place an "import function unhandled_event (int what, int type);" into the header file so I can call the unhandled_events function from anywhere.

Code: ags

function hDoor_UseInv()
{
  if (player.activeinventory == iKey)  OpenDoor();  // Opens the door if the key is used.
  else unhandled_events(1,3);  // If the key isn't used, give generic response.
}



This is kind of like a simplified version of your previous solution. ^_^
#38
The Colorless Sylph (~13.5MB)
Everyone's heard of the mythical, mischievous, little air-fairies called "Sylphs".  Sylphs are responsible for the atmosphere in a room; does the room feel tense?  Maybe there's a Black Sylph lurking around.   Does that passing wind bring a burning passion for Romance?  Maybe there's a Red Sylph dancing nearby...  Sylph's are characterized by the sparks of color that surround their body; colors that reflect many, many different shades and many many different moods.

But..  one little Sylph was born with a strange spark.. a spark drained of all color -- a White Colorless Spark.  This Sylph must undertake a daunting task in an attempt to 'cure' herself from this alleged 'sickness of a white spark'...  She must find the mythical Wind's Stone, rumored to have the Forgotten Colors of the Wind sealed within.  As she is told, only releasing these sealed colors will cure her 'sickness'..





NOTE:
-The controls for the game are a little odd at first, but they (should at least hopefully) get more fluent after a few minutes of playing around with it. :)
-The rule for this Month’s MAGS was "Episode 1".  Don't expect a conclusion from this game





If you liked this game, or if you even if you didn’t,  go try some of the other games for this Month’s MAGS competition!
"Celtic Chaos: episode one - cold mead" By Helme
"The Secret Plan 1- Running to stand still" By tzachs


After trying all the games, go vote for your favourite at the MAGS site!

Voting ends on August 30th so cast your vote quickly! :D





#39
I don't really plan; I come up with half my ideas as I'm working on it...  Anything that requires foresight is generally included in my 'vague idea' before I even think of starting to work on the game.  And most of those things are just inspired by other events I've been in or heard of...

When that fails, I walk around for a bit till I step on an idea. ;D



(...Which may explain the low-quality and lack of logic to half of my puzzles.... xD)
#40
The Colorless Sylph (~13.5MB)
Everyone's heard of the mythical air-fairies called "Sylphs" having sparks of color that surround their body.  These sparks may be blue, or green, or red, or heck even black!...  But..  one little Sylph possesses a strange spark.. a spark drained of all color.. -- a white spark.

This Sylph must undertakes a daunting task in an attempt to 'cure' herself from this alleged 'sickness called a white spark'...  She must find the mythical Wind's Stone, rumoured to have the Forgotten Colors of the Wind sealed within...





NOTE:
-The controls for the game are a little odd at first, but they (should at least hopefully) get more fluent after a few minutes of playing around with it.
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