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Messages - Tiki

#261
Critics' Lounge / Re: MAGS Character Animation
Mon 15/11/2004 22:34:45
Thanks for the advice guys!  I tried to fix what you had mentioned, and I also caught a few other little mistakes.




- Made chest less static
-  lightened his eyes a bit
-  kept shoe coloring more consistent
-  completely redid head bounce
-  fixed hand in one frame

er ... think that's it
#262
Critics' Lounge / MAGS Character Animation
Mon 15/11/2004 01:08:06
Well, I figured it's time I got off my lazy bum and made me a game!  Or, rather, made you guys a game.  Cutting to the chase, help me a bit with this animation...




Be on the lookout for Titan Terry ... coming soon!

Edit:  Newer version...


#263


It's a twig ... with a pair of eyes tied around it!

Those new-fangled gang weapons are so creative!
#264
Competitions & Activities / Re: November MAGS
Wed 10/11/2004 01:25:21
Count me in, I've been needing something like this...
#265
General Discussion / Re: If you die now?
Wed 10/11/2004 00:58:20
While I don't have a witty lymric to post here, since I'm far too lazy to make one up, I will simply state that if I were to die in the near future, I would definately want some trippy old English on my grave.  For instance 'Thou whoeth doth readeth thus...." type of crap.   If I get lucky, I'd tarnish the memory of our generation, confusing my descendants into thinking that we spoke like that in our current age.

Or, maybe, I'll just have my name and important dates.
#266
Critics' Lounge / Re: Bunny Wabbit
Mon 08/11/2004 00:13:47
Well, since YOke's being nitpicky, I might as well too.

- In the noir-ish one, his shadow blends in with his feet too much.
- In the colored one, it looks like there's a shadow to the left of his larger, left tooth.  However, in the noir one, it looks like a larger tooth that is chipped.  The color version's supposed shadow looks a little odd, anyways, especially considering that you only see the top half of the tooth's shadow, so it seems. 

Looks like that's it.  Very inspiring work, man!



#267
I agree, lookin' good, man!   I can't wait to see more about this.

Just to clarify, though, zor is from South Africa.  He has made quite a few games, though he doesn't come to the Forums anymore.

PS:  What's a Retrovertigo?    :P

Oh, and one last thing:  My last name's Davies!   *dances*
#268
General Discussion / Re: About hair
Sun 17/10/2004 20:15:02
My hair's fairly long now.  It covers must of my eyes, normally, and if I pull it, it reaches to my nose.   It's over my ears as well, at least 3/4 of it, and the back is quite a few inches as well.

Unfortunately, I have to get it cut today before I apply for a job.

It looks nice, and quite Beatle-like.
#269
I'm not entirely sure if we should just focus on choosing a female mod.  I'm ... er ... very 'lovey' toward females, of course.  But, I think that it's important to think of any possible moderators, rather than choose only from the female ones, simply because of their gender.

In brief, let's just choose a mod that would do the best job.  If it happens to be female, great!

....Besides, the normal Members get to choose or vote, from what I understand.  Specific suggestions may help the Upper Folk to choose, though.
#271
Hey, if you guys do end up assigning beta testa- er - testers, well....

*points at self*

Hey, my name's Ryan too!  You can't go wrong!  :D
#272
I copied your link, removed the anonomizer crap, and hit enter.  The place where you were posting your picture doesn't allow direct linking like that, so you have to copy and paste.  Then, I saved it to my computer, and uploaded it to my own place.  I used my photobucket account, but it would have made much more sense to use

http://2dadventure.com/ags/upload/upload.html

Use it, that's why it's there!
#273
There ya go:


Lookin' awesome, man!
#274
I say #1 as well, for it has the most character
*Copies what Haddas said*

Oh, and also, I think that #2 looks a little too stiff.  He should probably be loosened up, like the others, if you plan on using him.
#275
I still have school, most likely, gah.  At least we didn't lose power...

I live!
#276
General Discussion / Re: Emoticon Upgrade?
Sun 26/09/2004 17:04:46
I say we use the ' :D ' version of smilies, and change the ' ::) ' style to match.
#277
Well, I don't have a portable DVD player, and if I bout one now I'd end up not losing power at all.

Then again, if I don't, I will lose power.

The same general principal goes with shutters...
#278
Another weekend, another hurricane.

The only things I'm worried about this time around:
1.    Power going out (like Darth)
2.    Cable going out (obviously won't matter if power is dead...)
3.    Still having to go to school Monday.

Well, I think I have my priorities straight.   In all seriousness, though, I truely hope this is the last one for a long, long time.
#279
Critics' Lounge / Re: Tiki Elders - CnC pls
Tue 21/09/2004 21:55:53
Quote from: Karimi on Tue 21/09/2004 20:38:35
Well they are drawn in flash so animation should be pretty easy

Well, they are many small details in those charcterrs, Karimi, so it would still be hard to animate, regardless of the program used.  For instance, their masks have all those little 'scratches' on them.  To replicate that in every frame of animation would be rather difficult.

Excellent job, though.   I like the style.

Oh, and yay for drawing Tiki-related stuffs!
#280
AGS Games in Production / Re: GuardDuty
Tue 21/09/2004 00:37:00
Well, you already know my thoughts on GD, nath, but I figure it couldn't hurt to back you up some more...

Excellent style, it's most certainly not a blatant ripoff of anything I've seen.  Originality rocks.   Lots of small little details that really take the cake in those backgrounds.  Oh, and if GeoffKhan is doing the score, no worries there.  Meh, it sucks that I can't beta test.  You know how nit-picky I am!   Anyways, GuardDuty is exactly the form of the dream game I personally would like to make.  And hey, if I want to copy it, it must be awesome.

Right?
....Right?

Edit:  oh, and having hardcore fans replying is definately a good thing, by all means.
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