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Messages - Tiki

#481
Critics' Lounge / Re: Roger Wilco C & C
Sun 02/05/2004 18:37:40
Thanks for all the help.  Zootyfruit:  Did you include an image in your last post?  You made it sound like you did, but I can't see it.
Anyways, I have redone the front view almost entirely, and have tried to fix the whole butt-crotch problem on the two diagonal views.  The shoulders seem to look better to me and Roger's belly has lost a few pounds.  Also, i fixed Rog's arms, but I'm not sure if they are just right yet.  What do you think?  Any think else worth mentioning?  Be as nitpicky as you want.




[Edit:]  Drat!  I forgot to fix his legs on that one diagonal view!
#482
Critics' Lounge / Re:Roger Wilco C & C
Sat 01/05/2004 13:53:12
Thanks Zor©.  Nothing disturbing, eh?  Great.
#483



I have recently been working on Roger Wilco for my upcoming (and fairly secretive) Space Quest game.  I whipped these up last night, and they could use some C & C.  I especially dislike The front view, but don't really know what to change.  Help!

5 - 8 - 04
I've added a walk cycle.  I dont have much experience with making these, and I need some C & C pretty badly.  I'm not even sure if these are in the right order.  Please help correct this so I can continue on with shading!   Thanks in advance.

#484
AGS Games in Production / Re:Black Bag
Sun 27/07/2003 22:42:46
Both.  I'm still working on story a bit, but so far you are trying to find who framed you and took the pres.  I think i'll make you find out who it is, then go to his lair, fortress, house, or whatever and get revenge and escape with the pres.
#485
AGS Games in Production / Black Bag
Sat 26/07/2003 01:10:53
I'm currently working on a game called black bag.  I know I know, dumb name, huh?  there is some meaning to it though.  A black bag job is a job where you have to sneak into a building or something of the like and get info illegally.  Metal Gear and Splinter Cell comes to mind....Ovbiously, my game is something like the Metal Gear series and Splinter Cell, only not nearly as dark or serious.  

basic story: you (main char currently nameless) work for the USSS (US Secret Service), and you guard the president of the US.   One day,  the pres is launching dookies and you're waiting outside the door.  You decide to get a quick drink at a nearby water fountain.  While you're quenching your thirst, you hear the door lock and a muffled scream.  A window crashes and foot steps die away.  An alarm sounds and your are accused of helping the kidnapppers, er, adultnappers cause you had the keys to the door.  You escape from the White house and live with a freind in the CIA.

thats all for now, sorry if its a little vague.  I have most of the animations done, but i can't put them online.  See, I did my work on my laptop, which is fairly old and can't go online.  It has no burner but a disk drive.  The only PC that does go online is my bros and i only get an hour a day if I'm real lucky.  It has no disk drive, but a burner.   Yeah,  it sucks.  I'll get a new PC soon and will be able to show you guys pics and demos and junk soon.  Right now I'm making sure I can do a game like this by making a short game in my house that requires the stuff i'll need in black bag.  More info whenever.

~Tikki
#486
Beginners' Technical Questions / Re:Verb Coin
Wed 28/05/2003 23:55:32
I guess you would use hotspots and GUIs.  someone should redo the demo to include this.
#487
Beginners' Technical Questions / Re:death
Mon 26/05/2003 21:35:49
thanks guys, you were a big help.  Can't have no game without dieing
#488
AGS Games in Production / Re:Greece
Mon 26/05/2003 21:34:15
thanks
#489
Beginners' Technical Questions / death
Sun 25/05/2003 23:34:13
How do I make Ego die?

PS sorry if this has been posted before, i didn't check the older posts too carefully
#490
AGS Games in Production / Re:Greece
Sun 25/05/2003 23:20:28
Ok... here goes.  Sorry for double posting.   I have three samples for ya today.

#1 is at         http://www.geocities.com/tikkitikkiman12/forest1.jpg

#2 is at          http://www.geocities.com/tikkitikkiman12/trip1.jpg

#3 is at          http://www.geocities.com/tikkitikkiman12/zeustemple.jpg

You might hafta copy and paste.  Its acting kinda screwy on me.

PS Please note that i am making this game in 3 days, so i didn't have much time for detail, especially with finals these 2 weeks. . .  
#491
AGS Games in Production / Re:Greece
Sun 25/05/2003 23:14:39
ok.  already got  one, i was just wondering if i could do put it up here instead
#492
AGS Games in Production / Re:Greece
Sun 25/05/2003 23:12:05
how do i upload them?
#493
AGS Games in Production / Re:Greece
Sun 25/05/2003 23:11:06
Sorry bout the wait guys.  I know this took me a bit longer than i expected, but here are some background pics.  This is all i can show you, my other stuffs on my laptop.  hold on.... I'm uploading the pics.  
#494
thanks
#495
AGS Games in Production / Re:Greece
Thu 22/05/2003 22:20:28
I'll have pics and basic story tomorrow.  I'm kinda busy today.  (i have finals)
#496
AGS Games in Production / Greece
Wed 21/05/2003 19:53:25
For a school project, I am making a game about Ancient Greece.   This is my first AGS game, but i have used other programs before, such as SCI Studio.  I can't get a pic right now, but be expecting one in the next few days.  

-Tikki

PS its going to be 256 color
PSS No demo will be released, just the final version.
PSSS It'll be done by the 27th of this month (whatever month this is :P)
#497
Is there a way i can make a game like Monkey Island  4.  I dont want 3D, but i want it where you walk near a thing, and the option comes up to use it.  You don't use mice.
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