Quote
cEgo.Move(200, 100, eNoBlock, eWalkableAreas);
if(cEgo.Moving==1)
cEgo.StopMoving();
Laura, the manual says that but it does not work in gameplay once the Character is moving.
I just tried it again using the Moving and Stop Moving commands when you click on anything whilst the character is moving and it will not stop it.
My code works but those commands do not interrupt the normal 'walk' command that AGS has internally to move a character (probably has it's own blocking style)
Cheers. Tony