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Messages - Toefur

#161
Well, what would you do with them?  :D Because shoving them away in some cupboard or drawer isn't acceptable, ya know.

(And Im just curious... I dont know I could actually part with them, teehee).
#162
General Discussion / Re:I`m back !!!
Thu 04/09/2003 08:23:19
Hello there Erica. How was life without a computer!  ;D
#163
That was an awfully long title. Still, the point remains; and that is the point as was pointedly pointed out in the subject.

Currently I have them all stashed away in my wardrobe, out of sight.

And yet... I still keep buying more. (Especially since a shop that deals only in second hand games just opened up in town).

I don't know why I do it, really.

I recently bought original versions, still boxed of - Quest for Glory Anthology, Space Quest 6, Heart of China, Full Throttle, Discworld Noir,  & Eco Quest 1.

Along with all the others I already own... all I did was shove them straight into my wardrobe.

What do I do with these? Sell them? Decorate my room with them?

I just find these to be uh... fun to collect... I 'spose... anyone else do the same?  :D
#164
Quote from: BOYD1981 on Wed 03/09/2003 22:01:42

the way i view it is; AGS is for making games, not money

(Graphic) Adventure games were created for making money since the 1980's; all our great favourites would never have been made if not for motivation to make money from them... personally, I think AGS is for making both... at once.  :D
#165
Personally I couldn't give a damn whether Ron Gilbert was involved in the games or not. Possibly I should because it's not like me to want to support a game just because some company wants to squeeze it for every last cent; but adventure games are hard enough to come by as it is.

That being said I thought CMI was an excellent game. It was an excellent Monkey Island game. Yet EMI was not. EMI was a good game, but not a good monkey island game (and many others here have said that).

So this brings us to the important question that I really want some help with because I just can't figure it out.

My girlfriend and I just played all four monkeys from start to finish. At the end of EMI I asked her, "So what did you think of that one?"

Now, she hasn't loved the Monkey Island games since she was 10 years old, like me, but she still said, "It was a good game, but it wasn't really like a Monkey Island game".

A lot of people seem to agree on this, and so the question is: Why does CMI feel, act and look like a Monkey Island game, whilst EMI doesn't?[\b]

What is it that it's lacking? I honestly can't think of what it is, and I don't think it's because EMI is 3D.
#166
I would like to know everyones ideas of overused ideas, concepts, characters, storylines, etc. that one may find in any work of fantasy (novels, movies, etc. not that theres really anything other than novels or movies, but have at it).

I know theres lots but I can't remember anything at the moment. I'm after really obvious or cheesey stuff, too. Whether it be certain lame plots involving wizards, or the fact that the main protagonist is always an unexperienced young man thrust headfirst into a thick and dangerous fantasy world...

cheesey.
overused.
overdone.
lame.

got any?
#167
Yep, the title says it all.

There was a tutorial on the agdzine website that worked really well for converting photo's to cartoons, but alas since that site is no more I cant get it from there... I neeeeed it.
#168
What are people's thoughts on this? Especially when it comes to more modern games.

What brings this to mind is that my girlfriend has made a mod for Morrowind, and it's basically a complete island with a few buildings, a castle, and so on.

She's planned out everything from where each individual item and object (be it trees, doors, bottles, etc) is.

Just, I figured that she's created an awesome setting for what could be an awesome adventure game... unfortunately the graphics themselves are still those used in Morrowind, although no buildings or scenes are complete copies.

I don't really want to discuss copyright aspects here, but generally what other peoples views are of doing a game using these graphics would be.
#169
Figured out how to make FTP accounts in CPANEL yet, Erica?

Just in case you haven't:

In all the sections, there should be one called, "FTP". One of the options in that is, "Manage Accounts". In there, there is a link to add new accounts, and the next page is fairly self explanatory...

FTP account made...  :)
#170
General Discussion / Re:Morals anyone?
Mon 19/05/2003 15:45:54
May not be deep, but that's an awesomely potent observation DG.
#171
General Discussion / Re:Other game engines
Sun 18/05/2003 19:18:10
Damn programming... I've been meaning to become good at that for years.  :-X
#172
General Discussion / Re:Other game engines
Sun 18/05/2003 19:08:19
What's a 3D engine one could make an adventure game in?
#173
Critics' Lounge / Re:background c+c
Sun 18/05/2003 19:07:02
I would like to create children with you.
#174
It looks awesome.

Can't wait to buy it, but alas I'm flat broke at the moment.
#175
Wow, that was really well done. Incredibly short, good! It felt really unique as well.

I also liked the conversation engine. Much like Ultima's, but I always liked that.
#176
Hehe, I like it!

Nicely done!
#177
I think Sierra and Lucasarts adventures are very different.

I don't mean the style of graphics, or interface, but in the way the stories are told and portrayed to us. They are very, very, different in my mind.

I think.

I havn't really played any for a long time. :P
#178
The 'im the player and you're controlling me' thing at the start was entirely too unoriginal... but other than that, so far it seems pretty cool...

... wait... it stopped responding for me as well until I tried clicking on a dialogue option.
#179
I was very confused... but I'm sleepy now, will write more later. :)
#180
Quote from: Ghormak on Thu 03/10/2002 12:22:59Wouldn't it be ironic if the above post would become the last post Toefur ever posted on this forum? :)

That would indeed be poetic beauty.
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