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Messages - Tom S. Fox

#341
The problem is, after using the fadeout command, the text color goes black, too.
Is your game using the palette (256-color) mode?
If yes, you can type something like this, to restore the text color:

Code: ags

palette[15].r=63;
palette[15].g=63;
palette[15].b=63;
updatepalette();
#342
Here is something Ron Gilbert wrote:
Why Adventure Games Suck (And What We Can Do About It)

I don't know if you had something in mind like this, but I thought I just show you.
#343
Quote from: Mats Berglinn
it seems a bit too little to be a demo (felt more like a super-short teaser to me).
Yes, it was supposed to be some sort of tech demo and how I already said, I had not much time.
But maybe I will release a trailer at any time.

Quote from: Mats Berglinn
Also I've would like that like in the LucasArts games that you click up a menu on the F1 (or F5 if you want to) and there choice to save, load or quit (not the Sierra/Default AGS Ctrl + q or such commands to open these seperately, just to get the same style for the good old Lucas Arts games.
Yes, it's actually in the game, but I wanted a clean template for the demo, so I remade it quickly, and I think, for the short demo a menu is not neccesary.
But I forgot to mention: You can skip speech lines pressing "." (dot), like in the original LucasArts games.

Quote from: Mats Berglinn
On your site: It's very hard to fill your poll when you don't understand german. Can't you have a language selector on your site?
Yes, it's already planned, but I need someone, who can help me translating.
(My english is far from perfection.)
I was actually talking to [ ... ], because he is a compatriot, and he obviously to likes the game.
#344
So, there is it!
I've put the english translation download at the top of this thread.
I just couldn't translate the verbs not yet, since they are sprites, but it should be a lot easier to understand now.
There could be some grammar mistakes, please report them to me.

Quote from: [ ... ] on Sun 26/06/2005 18:27:31
Looking good so far, congratulations, although you're not showing off too much.
Yes, I had not much time.

Quote from: [ ... ] on Sun 26/06/2005 18:27:31
Weiter so! :)
Dankeschön!Ã,  :)
If you like the game, visit my site and vote in my poll.
I need some positive votes.

I'm very proud about the eye gag.Ã,  ;D
What do you think?
Funny or stupid!?!Ã,  ???
#345
Yes, I made this game for the 'release something' thread, and I just didn't come around, to translate the game in time.
In fact, I uploaded the demo 45 minutes before midnight.
But I will add a translation.

But you don't have to understand anything, it's funny anyway (I hope).
Just click "Benutze" and then on the match.
#346
At the top of this thread is now the download link for the demo of my game, I originally made for Kinoko's 'release something'-thread.
It spoofs a part of Monkey Island 2.
I decided to make a demo of this part, because it contains a, how I think, impressing room flicker effect.

I originally used the maya-plugin to create this effect, but with the new version of AGS it's not neccesary anymore.

However, C&C, please!
#347
Ah, just in time!
It's still the 25th of June in germany for about 45 minutes.
However, here is the demo of my Monkey Island parody:

GET IT!

I just didn't come around, to translate this thing, but it will be funny anyway.
#348
Looks like a mother ship to me.
#349
Hey, try this:

Push ctrl+s and use the needles on the voodoo puppet. ;)
#350
Do you know the game "Inherit the Earth" ?
Well, that one is quite annoying, since it's basically just a bunch of back-to-back mazes.

In other words: The whole game is a huge terrible puzzle!
#351
General Discussion / Re: Se7en (spoilers)
Mon 20/06/2005 20:35:32
Sorry!!!
Geez, I feel terrible now, really!Ã,  :-[ :-[ :-[
It won't happen again!Ã,  :-X
I'll go and whip myself!
#352
General Discussion / Re: Se7en (spoilers)
Mon 20/06/2005 15:06:53
I've got some, too:
Spoiler

eXistenZ: IT'S JUST A GAME!

Identity: HE'S A SHIZOPHRENIC! (and Timmy is the killer)

Monkey Island 2: HE'S HIS BROTHER!

Black Mirror: HE'S THE KILLER!
[close]
#353
I can translate english games into german language.
I'm also very good in translate or invent new puns.

If you want my help, drop me a mail at thomasvosz@freenet.de .
#354
They stole the Indiana Jones reference, I wanted to put into my Monkey Island parody! >:(
But beside that, I like it!Ã, ;D

EDIT: Oh yeah, I had the Castaway-reference-idea, you can see in the screenshots, at first, too!
#355
Does anybody wonder why Yoda speaks so funny?
I'm sure, he had an apoplexia. ;)
#356
What a bummer!
It's such a good idea, if it just would be real!
#357
Apropos, will the AGSers World Map will be online ever again?
#358
Iserlohn, North Rhine-Westphalia, Germany.
#359
Great idea!

I'm going to release some sort of tech demo for my game "Adventure Game",
and maybe some new screenshots.
#360
"Somehow, I alway knew, that windows would be the death of Suse Linux some day."

- Larry Vales
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