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Messages - Tomas

#21
I don't think I'll have time to finish this, so I'll just post what I have so far. This is an unfinished version of him changing into his superhero clothes. I haven't had time to start working on the animation of him using his superpower or add a background or do any other spiffy stuff.

It's based on ProgZmax's version of the sprite as I started working on this before you changed it...



(2x)
#22
I have no idea what I just created, but here goes:

15 colors, 171x119 pixels.
(1x)

(2x)

And if no one else is going to be nit-picky: While being an amazing image, Stefano's entry is actually taller than 200 pixels and has too many colors (at least the one with a bg)
#23
Firstly, sorry for not starting a new compo - I simply forgot. I hope you all forgive me. :)

Secondly, I saw this competition on Thursday and saved ProgZmax's sprite intending to create an animation when I had the time. Just now when I finished it I come back to this thread for the first time since Thursday and now I notice that I have created an almost identical animation as Anym - complete with finger motion, facial expression and everything. I'm sorry about this but I swear that I had not seen Anym's version before I started working on mine. Oh well, I guess the idea wasn't the most original. I hope you all will forgive me for this too. :)

I was gonna do some fancy stuff involving flying debris but I realized it was gonna take too long so I went for this a little less mega edition. I'm not really happy with anything about it as it is right now, but I'll post it anyway cause I need to sleep now and I won't have any more time to work on it before the deadline. So please consider this as a sketch or whatever. :)



(I intentionally did not post a zoomed in version because I accidentally managed to screw things up by not saving it in the highest quality, plus I don't want anyone to see it up close :) )
#24
Critics' Lounge / Re: Piano composition
Thu 16/03/2006 11:56:18
Well, it's a good try but it seems like you didn't really have a vision in your head before you started writing this. The melody sounds like someone randomly hitting the white keys on a piano. And those chords really pierce through my eardrums. We could blame that on my MIDI setup though, which is quite horrible. :)

I don't really know what you could do to make this better. But for starters, I'd recommend you to experiment with some panning. It's also a bit repetetive but I'm sure you're aware of that. As I said it's a nice try but it just doesn't do it for me.

So to conclude, it wasn't exactly my cup of tea but just keep on writing music and you'll eventually be able to lay down some great tracks that even I will like (whatever that means :)).
#25
I did an edit before you posted your new version. Don't know if it is of much help any more but I'll post it anyway. I think the main problem with your first version was that his hip stopped moving forward when he reached the ball which looked really odd. You kind of fixed it in the new version with that little jump, but it looks really peculiar (the jump that is).

Also, in soccer, do they really shoot the penalties like that? At least the ones I've seen have been a lot more controlled and soft. Your animation looks like an unprecise power-shot.

For the record, here's the paint over I did:


EDIT: Oh, and I _have_ to post this hilarious animation I found googling for some reference material. Watch and learn, kids: :D

#26
Quote from: Mordalles on Fri 03/03/2006 22:56:39
i would add mountains like progz says, but don't make them transparent, just make them a lighter colour than the mountains infront, a colour closer to the sky.

You know, I think that's exactly what ProgZmax said. :) And I agree about this. On my first paint-over I actually experimented with something like this, but I thought it looked a bit weird (the way I did it), so I decided not to show it. It looked as if the water was appearing out of nothing and what not.

If anyone wants to see it or if Sektor 13 would want to use it as some sort of reference - here it is. It's not perfect or anything, and quite sketchy, but maybe it will give some ideas.

#27
So, any takes on my paint-over? Anyone? Sektor 13, would you consider any of the changes I did for an updated version of your pic?
#28
Very nice indeed. I especially like the way you did the sky - very atmospheric. As for crits, maybe it would look interesting if you darkened the shaded parts quite a bit. They are a bit bright considering the setting sun is the only light source in this scene. But all in all, this is a beautiful piece of art. Good job!

And thanks a lot for that step-by-step tutorial thing, it's always interesting to see how people work.

PS. I actually attempted a little edit but I think I slaughtered your already beautiful painting. If you still think you want to see it click here. You have been warned. :)

EDIT: Actually, now that I look at my edit again I kind of like it, so I might as well show it in all its glory. :)

#29
Critics' Lounge / Re: Nightsky
Mon 27/02/2006 20:42:13
Quote from: Afflict on Mon 27/02/2006 11:04:02
I dont know guys it just doenst seem to be pulling to what I want...

Tanks for the paintovers;
Darth Mandarb - thats really interesting not yet what I want but getting there I will play with the gradients thank you that helped a bit.

Tomas - I am quite happy with the night sky as it was, but indeed a nice paintover might take some of it into concideration..

Any fedback on the nightsky guys? Or suggestions on how to further fix the distance issue?

I think the problem is basically the fact that you made the mountains lighter than the sky. Look at some reference photos and you'll see that it's usually the other way round. Try painting the sky with the color you originally used for the mountains, and vice versa. You should also make the foreground cactus a bit darker to give the image more depth. Something like this...

#30
Ooh nice, I'm glad you liked my entry. This is almost as satisfying as Sweden's gold in the mens olympic hockey tournament. :)
#31
Critics' Lounge / Re: Nightsky
Sun 26/02/2006 17:32:43
I don't know if this is what you're looking for, but here are some ideas illustrated as quick edit. I actually did a more fancy edit at first but got a blue screen before I had saved it. This is pretty much the same though, but a bit more rushed.

#32
Critics' Lounge / Re: Woods - Background c&c
Thu 23/02/2006 11:22:07
You're definitely on to something here. I really like this background and I have nothing to say about it really, except for maybe that you should darken the shadowing of the foreground objects and also the tree trunks in the background.

I just wanted to post this background from Curse of Monkey Island that has pretty much the same atmosphere and color scheme as your background. Could give you some ideas for colors perhaps. Good luck!

#33
Did this competition just fade away, or was it secretly extended by yet another week?
#34
I didn't change the original concept that much and it is a little rushed, but here's my entry. It's based on an old animation of mine so it didn't take _that_ long to create. I guess it still needs some tweaking but what the heck. Enjoy!

#35
Quote from: Revan on Thu 26/01/2006 16:21:17
What do you thing I got my insperation from?? (Notice the Lantern in the warcraft pic lol)

Why not borrow some of those pretty colors as well? :)

#36
Quote from: Revan on Thu 26/01/2006 16:43:04
thanks Thomas... any chance you could do that paint over in 640x400 so I can add the barn to my current pic..?


***Sorry for double posting****

Actually, I did it in 640x400 at first but I resized it prior to posting it because I wanted you to do it yourself, Hoping you'd learn something in the process. :) But since you're asking for it... here you go:

#37
Critics' Lounge / Re: Roxy Fox final version
Thu 26/01/2006 15:08:00
You have obviously improved this sprite a lot, and it looks pretty darn good by now. But now I wonder, will you be able to animate this? And create new characters and backgrounds that match the style and perfection of this particular sprite?

Maybe you shouldn't go to crazy on detail and strive for ultimate perfection in every little detail, and instead find your own style in which you can produce new art relatively fast. There's really nothing wrong with your first version. In fact, it looks better than many AGS games I've played. And it probably matches the rest of you art better.

Of course everyone wants their game to look the best, but if you aim to high it will take forever to get things done. Something for you to think about perhaps, I don't know...

And please, please modify the cleavage to the way it was in your first version (remove the two top pixels), to make things look at least a little more natural. :)
#38
Looks and sounds really interesting. It reminds me of Gilbert Goodmate for some reason. Which is a good thing. :) I wish you the best of luck!
#39
Some valid points there. Since play some bass myself I am very aware that the typical bassline is one octave lower than this. In this particular case though, I think it sounds better in this octave. But that's just my opinion.

As for the drums. I must first explain something. In the scene (the cheesy hotel lobby) where this music was supposed to be played there were two people playing piano and vibraphone/xylophone. So the idea was that they were playing along to pre-recorded bass and drums.

The rimshot was supposed to be like a metronome ticking. I choose it because it sounded the most like a metronome on my setup. And to be honest, the hi-hat "notes" were more or less entered at random so I guess that's why they sound a little corny. :) I'm not too satisfied either with how it sounds so I might consider replacing the percussion part. Or we could just pretend that the cheesy piano player who programmed the pre-recorded music was just as much in hurry as me. ;)

Anyway, thanks for your comments - it's appreciated. I'll see what I can come up with.
#40
Apart from the barn looking generally out of place, I think the main issue here is the perspective of the barn. It just looks odd. I made this edit where I moved the vanishing point to the red dot you can see just right of the bridge. You might want to try something like this instead:

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