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Messages - Tomas

#41
Critics' Lounge / Re: Roxy Fox final version
Wed 25/01/2006 01:12:45
Looks nice. Perhaps adding a second skin tone for shading would look nice. I whipped up this quick edit to give you an idea. The arms looked kinda weird too so I also edited them just a bit (similar to seaduck's edit). The facial shading on my version looks crap but it should give you an idea at least.

#42
Congratulations on successfully wasting 1861 bytes of Imageshack's web space.

Seriously, what is the point of this post?
#43
Critics' Lounge / Re: Er... a bg?
Mon 23/01/2006 16:37:18
I think it looks really good, I like your style. The building looks a little squished though. You might want to change it to have two storeys visible instead of three. And some basic shading on the barrel would look nice I think.
#44
Quote from: ProgZmax on Mon 23/01/2006 15:39:37
QuoteNo steps visible here.

Tomas- what do you think this is :) ?




It's a difficult perspective to work with, in any case, especially when changing the surroundings.

I think it is the edge of the floor with a metal plate on it to protect it from wear. But I guess you could the entire floor a big step too. :)
#45
Here's the reference photo I'm quite sure Goldmund used for his image (and the one I used for my edit). No steps visible here.



EDIT: I think your background is nice as it is now though. There's really no need to change enything except for maybe adding that frame (as I illustrated in my first edit). The image works very well as a backgound as it is and presents the interactive hot-spots (the door, the card reader(?) and the basement door) in a good way.
#46
Yeah, that's much better. Good job!
#47
Quote from: Moox on Sun 22/01/2006 18:50:04
I think the main problem is thehand rails, they come right up to the door, but they are not there to grab.

I'd say it is a problem, yes. But definitely not the main problem. It has more to do with the vanishing point. Placing it like Ashen (and I) did should do the trick. As for the rail, here's a quick idea how to improve it:

#48
I did basically the same edit as Ashen. I found your original reference image image through Google and came up with this quick edit. Try experimenting with something like this instead.

EDIT: Note that placing the vanishing where Ashen did would be more correct than my version.

#49
That is one of the most useful comments I have ever read
#50
I think there's something about it that makes you (and others?) misinterpret the perspective. I didn't mean for him to stand with both feet on a horizontal line, with the "camera" looking at him from a right angle. Instead, imagine the viewpoint being on his right-hand side and elevated a bit. Also, I meant for the legs to be quite wide apart to express a commanding stance. It's probably not executed in the best way, but it'll do for now. I won't change anything more at the moment.

Here's an image to show what I mean:


Thanks to all for your comments.
#51
Quote from: seaduck on Sat 21/01/2006 20:18:14
Hi,

this sprite is simply beautiful! The only thing that concers me is that his torso says "I'm standing on my right leg", while his right leg is strangely twisted and says "No, he's standing on the other leg" (which he doesn't). So I tried to make his right leg look like he's standing on it. (Though I might not have succeded ;))



And the feet looked too small, so I enlarged them.

Great work so far!

Hmm, I think you see something that I don't see there. I'm quite happy with how at looks now actually. Thanks to Google I found two images that show what kind of pose I was shooting for.

http://www.shopequip.co.uk/admin/uploads/M86255.jpg
http://www.clipartreview.com/_gallery/_TN/65498.gif

Perhaps less of his left arm should be visible from this angle. Anyways, I think I'll leave this sprite for now and declare it finished.

Oh, and I should probably have posted this before. Here's an example of a few characters from FoY to show the style I was trying to emulate.

http://www.barnettcollege.com/pix/profile_more.gif
#52
Wow. That's just crazy. But really really good.
#53
So, here's my attempt at improving it.

(2x zoom)

What I changed was basically the pose and I also desaturated the colors a bit to make them more natural. Hopefully it does a look a little less cartoony now.

The changes displayed as a fancy animated GIF:
(2x zoom)

Better? Worse?
#54
I did this a while back for a game I was working on and I'm actually quite pleased with it. Now my question is, what do you think of when you hear this MIDI?

rcr.mid (3,53 kB)

This was my intention:

Spoiler
It was supposed to be played in a cheesy hotel lobby/recreational room-like place
[close]
#55
Thanks for your comments. Points taken. I do realize now that the head is a bit too big. Or rather, that the body is too small. It seems like everytime I try to draw something, especially people, they come out cartoony wheter it's my intention or not. So I'll try to make him a few pixels taller. Also, I do like some of the changes ProgZmax did to the pose so I'll work on that a bit as well.
#56
Critics' Lounge / A pixely character sprite
Fri 20/01/2006 19:03:42
Been lurking on this forum for long enough now. Time for me to step in to the action. :)

I've been practicing the art of pixel-painting lately, and this picture of a well-known führer is my result. I had some problems doing the wrinkles and I'm not too happy about how they came out. I'm not too sure about the shading of the boots either. Also, I think I probably over-did the detail on especially the shirt (it's not really animation-friendly at the moment). But I get lost in the pixels whenever I try to change anything, so now I'm asking for your help. Any suggestions of comments are more than welcome.

And by the way, the inspiration for both the style and "object" comes from the Fountain of Youth project (waiting patiently for that demo...).

(2x zoom)
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