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Messages - TomatoesInTheHead

#101
Another list of resolutions from my newer laptop I'm currently only using for work related things (but will ultimately use for games, too, when the beloved old laptop eventually dies): http://pastebin.com/iYLLSPEw
#102
The Rumpus Room / Re: Happy Birthday Thread!
Sat 29/10/2011 08:54:21
Happy one, Ponch! You're 93 now! :D
A big moo to you!
#104
Quote from: tzachs on Mon 24/10/2011 17:15:56
So let me get this straight:
Ben is creating one game, co-creating this game, starring in another game, and may be involved in another game that has yet to be announced?
Holy Batman, we have a machine among our troops!

And mind you,

Quote from: ThreeOhFour on Sun 23/10/2011 16:32:09
I've made a bit of a slow start [...]

;D
#105
I'm a lazy guy... so Tabata's comfy chair is most appealing to me this time! ;D
(also, it's very well executed :))

But nice ideas altogether!
#106
Quote from: antipus on Sat 22/10/2011 04:07:03
Can anyone remember the name of the murder mystery game that touted a new dialog system along with traditional clue-finding?  All I remember is the slick-looking, nearly all-white screenshot.  :(
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44108.0 This one! Didn't have a real name I think.
#107
Ah, there's still plenty of time till Halloween 2012, no rush!
#108
"background subtraction" is a name for this at least in the scientific community, don't know about video editing though.
#109
Isn't there a typo in the thread title? I think it should be ▯▯▯▯▯▯▯▯▯ rather than ▯▯▯▯▯▯▯▯▯! ???
#110
The Internet Storm Center had a nice post dedicated to him, with this:

Code: ags
#include <stdio.h>

int main () {

   printf("goodbye, dmr. RIP.\n");

}


I have to say I didn't know anything about him, but I still found it touching when I read it.
#111
I propose this one, to make it really clear to the player what it's for:



But in all seriousness, this problem is just one more reason to use an interface with only two verbs, assigned to left and right click, you don't need any cursors other than one standard cursor (and maybe one "over hotspot"-variation)
#112
My vote for Darkdan! Sam looks just too lovely in his suit :D
#113
I had hoped for a functioning barcode scanner in-game...
#114
Quote from: blueskirt on Fri 30/09/2011 13:14:57
The offer is valid 'til october 1st, so head there, register and download it already, don't just bookmark it.
does it suffice to register, order it so that it's in your 'collection' and download it later?
I've not enough disk space at the moment :=
#115
replace
Code: ags

function PrintLink(var name, var address, var description){

with
Code: ags

function PrintLink(name, address, description){

and it should work :)
#116
Quote from: Disco on Tue 27/09/2011 19:17:03
Quote from: Studio3 on Tue 27/09/2011 19:07:13
I was just wandering if you can make the catagory then I will post the links.
It's the chicken and the egg!
But Ponch is a cow!
#117
We should just wait and float upwards on the water that is probably already filling the elevator shaft below us - we could even gain HPs by resting while the water level slowly rises :=
#118
Quote from: Ascovel on Fri 23/09/2011 21:49:32
I love the title - somehow immediately grabbed my attention.

But maybe that's some kind of idiom I never heard about?
Ditto!
#119
I don't know if it's the best/only way to do it, but you can open the Game.agf file in a simple text editor and search for "Message ID="995"". These messages up to ID 999 are the built-in texts.
Make sure the game is not opened in AGS while you edit anything there (and of course, make sure you don't end up with a malformed XML file by deleting any closing tags or something).
#120
Infinitely big pockets.

But I love to pocket everything I can, and love to steal everything from other people's rooms (only in the games, of course!), so please stick to the cliches, game developers! :=
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