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Messages - TomatoesInTheHead

#21
The Rumpus Room / Re: The bump topic!
Mon 27/08/2012 12:12:10


Bumpy bumpy!
#22
Downloaded, will now finish all the work I've got to do as fast as I can, then gather my family around the pc, replay BJ 1-7 and then get to this Grand Finale. Happy days of square eyes ahead! ;-D

And I'm already excited as to what your next project will be!
#23
A slow, laggy, but easy way to implement networking with this would be to run the game in a shared dropbox folder, I think.
#24
Maybe the drawers can give us clues about the IDs (one drawer per workstation/user, maybe?), and the poster(s) might give us clues about passwords. Or not, but we should try.

> Examine posters and drawers more closely
#25
Quote from: Deu2000 on Sat 07/07/2012 14:57:12
> Help Emma on the other computer
+1

I don't want to miss anything she might find (and need our help with), only because we're not in the room.
#26
Critics' Lounge / Re: Tell me honestly....
Sat 07/07/2012 20:42:40
Quote from: FrankT on Sat 07/07/2012 18:26:46
There's also Richie walking downwards. But I dunno... he looks like he's sort of... floating... wouldn't you say?

[imgzoom]http://www.majhost.com/gallery/EvilGuy/SfSaM/richie_walkcycle4.gif[/imgzoom]
Shouldn't his head bop twice during one cycle, that is, once for each leg?
#27
> take fuses, then head back to Emma
#28
Is that yellow thing on the closed door of the left cupboard a post-it note?
If so:
> read post-it note
If not: execute command below this one
#29
Quote from: Eric on Sun 24/06/2012 02:34:27
P.S. Guess who's probably freaking out and/or dead from lack of oxygen right now?
Spoiler
Emma.
[close]
But our equipped tank has a status bar and is nearly completely full, her's was 50% full when we left her, she can't use so much more oxygen than we do?
#30
Quote from: Grundislav on Wed 20/06/2012 04:54:53
You want more?

Here is more!
Thank God you chose a release frequency similar to Ben's games and not to yours :=
#31
Site & Forum Reports / Re: Forum upgrade
Thu 14/06/2012 13:10:04
Quote from: Snarky on Thu 14/06/2012 11:45:09
Whenever I post, the site sends me back to the forum. Usually I'd like to see the thread I just posted in. I can't find a setting to control this, either.
Should be under "Look & Layout" -> "Return to topics after posting by default."
#32
The Rumpus Room / Re: The lie thread
Wed 13/06/2012 13:40:43
All lies about Frito Master have been told, from now on there's only the truth.
#33
Quote from: NightHawk on Tue 12/06/2012 19:01:50
>carefully open left fuse cabinet
I'd rather not touch the metal case with bare hands if there's sparkling electricity involved...
#34
The Rumpus Room / Re: The lie thread
Tue 12/06/2012 19:11:53
Ponch's cow anime child with a cow-head-shaped cap is actually a character from the first Monkey Island game, but nobody noticed because nobody here ever played it.
#35
The Rumpus Room / Re: The lie thread
Tue 12/06/2012 10:35:55
Frito Master has a photo of his dog in the profile picture
#36
I'm not going to enter due to lack of time, talent and tales to tell, but I want to share these walk and talk animations I once did for a game that would have nicely fit this month's theme:

[imgzoom]http://home.arcor.de/tith-ags/FireStationWalk.gif[/imgzoom]
"blah, blablah bla!" [imgzoom]http://home.arcor.de/tith-ags/FireStationTalk.gif[/imgzoom]

The game would have had locations - here a fire station, if you can't tell - as characters, and characters as locations. Too bad I didn't have any storyline beside this concept, only randomized puzzles/items/NPCs/locations, so the game never saw the light of day.

But maybe it inspires someone to make something similar for this MAGS. In Soviet Russia, MAGS wins YOU!!
#37
I thought we had to go to the maintenance room ("MAIN"), didn't we? ???
#38
I think in general the website overhaul is a good thing and had to be done, but I agree the current way the game list is presented is a bit confusing.

There's the "A-Z list", better named "Complete list", which contains all games in the database sorted by alphebt, but can also be sorted by author or release date, which gives you something resembling the old "New games" list.
Another way to see the newest games is the games RSS feed, even more convenient if you bookmark it in the browser or use a RSS reader.

And then there's the "Browse" page, maybe better namend "Filtered list", with which you can find for example all short games by ticking only the "Short games" box in the "Game length" section.
#39
Site & Forum Reports / Re: Forum upgrade
Sun 27/05/2012 00:54:05
Only a small thing: The icons "Insert Table Row" and "Insert Table Column" look switched to me. Also, the [glow] and [shadow] buttons should probably give codes that work, using gray or something, like [glow=gray,2][/glow] and [shadow=gray,bottom][/shadow]

And a bigger thing: Thanks AGA for doing all this work on the forums!
#40
What's with her eyes? In the first picture, she has a one-pixel shadow below the eyes, now there's two pixels. Could this mean something (bad), because why else should our game engine make an effort to change her eyes?
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