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Messages - TomatoesInTheHead

#61
I'm not much experienced wie SE systems, just seen them when googling for a specific problem, but I'm wondering if it's tailored for the type of technical questions we have here.
As far as I know, SE is mainly for one-question-one-answer topics, and while it's possible to leave comments to an answer, it's not intended to lead to long discussions. But here we deal more often with follow-up questions and people guiding through several steps, so a non-chronological order of the answers and the selection of a definite correct/best answer might not be the way to go?
#62
The Rumpus Room / Re: The lie thread
Thu 03/05/2012 02:05:09
Baron's avatar is a pixel art version of a photo of himself in his younger ages.
#63
Quote from: Frodo on Sun 29/04/2012 17:57:59
Quote from: AGA on Sun 29/04/2012 17:08:28
Quote from: Frodo on Sun 29/04/2012 16:10:51
Is anyone else having a problem posting in the Forum Upgrade thread?   :confused:

Define "problem".  I just made a test post there and it went fine (I then deleted it).

Every time I post, I get a database error message.

"Please try again. If you come back to this error screen, report the error to an administrator." 

I've managed to post the word "test" now, but I can't edit it. 

Tabata is having the same problem, and she asked me to post in there for her.
Just tested it, this works for me. Maybe the database was somehow corrupted during the forum upgrade or the works thereafter?
#64
Site & Forum Reports / Re: Forum upgrade
Sun 29/04/2012 19:42:54
Also Test (related to this: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45897.msg616185#msg616185 )
Posting works, editing works, too.
#65
Critics' Lounge / Re: Prisoner
Sun 29/04/2012 14:03:53
It looks to me as if the legs go only backwards in the down walkcycle and only forwards in the up walkcycle, i.e. the legs become (perspectively projected) smaller than normal, but not bigger/longer than normal. I hope you understand what I mean.

The arm movement looks good to me.
#66
Site & Forum Reports / Re: Forum upgrade
Sun 29/04/2012 10:43:18
I can confirm this too, no 3 sections on the nav bar, just one, and no way to see my own profile like others do or have a way to see my last posts and my stats.

Also, just to be sure, I tested it in Firefox, Chrome and IE, and with AGS, AGS compact and board default theme, it makes no difference.
Really strange how only Tabata seems to have more buttons.
#67
You should ditch all these 'bgcolor="rgb(...)";' attributes in the HTML code, this should (and is) all be done with CSS, and additionally, there lies your problem with the green: the rgb(...) function only works within CSS, in HTML you can only use named colors or hex values following a '#', anything else (the rgb function as well as any typo or color value missing the '#') will be interpreted arbitrarily.
#68
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 21:14:28
I also vote for removing some of the vertical padding and clutter to give the site more content in the same browser size.
Two other suggestions concerning what could be (re)moved apart from padding:
- On the board index site, the column "post/topic count" is rather useless, as I understand it's to show off the activity of the forums to people who see the forums for the first time and wonder if it's a real forum or just one of these dead forums floating around in the web since creating forums has become so easy. The column could be used instead to show the moderators, this would free vertical space as suggested without taking horizontal space. Probably again like the avatar scaling not so easy to do without diving deep into the SMF code :/
- The moderator/administrator rank "stars" () are pretty big with their 17x17 pixels per block, I think an unobstrusive 4x4 or 6x6 pixel block/dot/star would work better (and less than five of them would do, too). I'd also move them directly below (or better yet, behind) the user name, above the usergroup membership labels.
#69
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 17:07:03
Quote from: Darth Mandarb on Thu 26/04/2012 16:13:27
Important note; your current avatars will be automatically resized to 120x120 (though the header avatar display will remain at 60x60 for space considerations).  You'll need to update accordingly if you no longer like how it looks!  You can also just take the existing image and add the spacing around it to make the file 120x120 (but keeping the image 60x60 as you're used to it).  Or take advantage of the FREEDOM that double-size grants you :)
Why is that? :/ It's a probably a relatively good thing that you can use avatars bigger than 120x120 and they get scaled down to fit (though most often they don't look good that way), but I never liked that avatars smaller than the allowed size got upscaled. Wouldn't it be better to not resize the avatars unless they're too big, or to never resize them and just not allow any avatars bigger than 120x120?
#70
General Discussion / Re: ags problem
Mon 23/04/2012 14:03:53
if a game runs really slow, it's actually ruined pretty fast for me...
#71
Site & Forum Reports / Re: New AGS Website
Mon 23/04/2012 13:38:52
Quote from: Hudders on Sun 22/04/2012 22:52:34
Bottom line is, if you don't have a Facebook account, don't worry about it. You're not going to be automatically signed up or something. It won't affect you in the slightest.

Well, it can affect you slightly. If the Facebook like button is implemented directly, stuff from FB is loaded that can and will track any user, FB member or not, in various ways. While it's most likely not influencing anyone's life negatively if FB knows she was on the AGS forums, the best way would probably be a two-click button, where you click once to activate the FB like-button which loads FB stuff, and click again to actually like the site/game/thread/post. A German IT news site has made such a thing, don't know if it's easy to get it in the forums though.
#72
How do you make holy water?
Take ordinary water and boil the hell out of it.
#73
And a shaking cup spilling coffee? ;D (before it was animated I imagined the greenish cup spilling vomit instead of spitting it through its mouth)

Really nice smiley set, the one from Khris too :)
#74
I thought we currently have a loaded pistol in our holster: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44156.msg612465#msg612465
Or did we have to give it to Miller (again) at one point?
#75
Idea: Cuiki
Atmosphere: oraxon
Functionality: 2dMatty
Technique: Misj'
#77
If you display a QR code within an AGS game (or more generally anywhere in your computer) and use the decoded info in the AGS game (or more generally anywhere else in your computer), the only challenge is "show me you have a [modern enough] phone [or webcam]".
These codes are made to transmit data from [tags on] real world objects, like printed paper, to an electronic device (seldomly also to transmit data from one displaying device to another scanning device so that no other connection like WiFi is needed), but it doesn't make any sense to display and scan/decode/use these codes with one and the same device.
#78
I only now of an interesting Austrian art project called "Just like the movies", where scenes from pre-9/11 movies were cut together to a Hollywood premake of 9/11: http://www.sueddeutsche.de/kultur/bildstrecke-michal-kosakowski-just-like-the-movies-1.107928
It used scenes from "Independence Day", "Armageddon", "Swordfish", "Q - The Winged Serpent", "The Siege", "Earthquake in New York" and others (not necessarily all featuring a plane flying into a skyscraper), maybe it's one of them?
#79
These arches (as shown in the wikipedia article, too) are only a special case of cycloids, you can get more spiral-like cycloids if you let the circle spin faster.

Basically, you just add a uniform horizontal motion to a uniform rotation.
The horizontal motion is:
x = xspeed*t
y = 0
The rotation is:
x = radius*sin(rotationspeed*t)
y = radius*cos(rotationspeed*t)
Add these, and a starting point, and you get:
x = start_x + xspeed*t + radius*sin(rotationspeed*t)
y = start_y + radius*cos(rotationspeed*t)

Then you can fiddle with the speed values to get the spiral you like (increase rotationspeed or decrease xspeed to make it more spirally)
#80
Nearly 30 years til its journey down is over, plenty of time for us to escape the barn, I mean, planet.
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