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Messages - Trafflesby

#1
Hi again, Mad! I'm posting here to be critiqued, not complimented, so don't be afraid of throwing your advice this way!

On to your post: the hands are something I'm not sure of. I gave him little claw hands because I felt it made his arms less squished into his body. But yours is something to think about...

Anyway, I've started attempting some animation! The new color scheme is something I'm trying, since the ship he's going to be wandering around will mostly be blue/white for a sleek clean look. (I've been looking at retro sci-fi paintings for inspiration, like this: http://50watts.com/filter/space%20teriyaki) Still not entirely set, but it's another idea.
So, here's his walking animation:

This one is approximately the same speed as in game.
[imgzoom]http://i.imgur.com/ICOkXGW.gif[/imgzoom]
This one is a little slower, for your perusal.
[imgzoom]http://i.imgur.com/2ZIg0zI.gif[/imgzoom]
And finally, the sprite sheet.
[imgzoom]http://i.imgur.com/kYaN7G7.png[/imgzoom]
Now, one thing that bothers me is on the frame where he kicks his foot forward, his arms snap quite abruptly. I think the snap looks fine on the legs, but I'm not certain. Also, his hands turn into blobs rather than the detail he has on the standing sprite. So, maybe I'll go with blobby hands after all.
#2
Hey, theres some nice advice. Thanks! Sorry for not replying sooner!

Totally agree with Monsieur OUXX. I'll be doing the mixture of this. The feet are something I was unsure of and the dual colour scheme of Mad's is nice. Makes his limbs pop out and read better.

*edit*

Here's what I've come up with:
[imgzoom]http://i.imgur.com/g9KUav6.png[/imgzoom]
I changed the feet. Flat feet look much better and grounded.
I've changed the helmet so it isn't just a block of color. It's more of a gas/firefighter mask type thing now, but it looks more 3d. I should mention it's important to the plot that his face is hidden, so it has to stay, in some form or another.
I nicked Mad's colour scheme for now (hope you don't mind!) for the reasons I mentioned above. Most importantly, I've changed the light source to the upper left. I was a little unsure of how this would work in game, but I doubt players really notice if the light sources inconsistent with objects. That's something I'll have to think about when I draw bgs... It certainly looks more 3d though.
With you guys' advice, I've managed to make something pretty good, I think.
#3
I just want to pop in and say I love this podcast. I've been listening to the ones with subjects that interest me and I'm taking notes (laugh)
Seriously though, you've taught me a lot after half a dozen episodes (that I've listened to so far!) and just listening to your discussions make me think about things in different ways.

Keep up the good work.
#4
Hi! This is my first post on the AGS forums, so if this isn't appropriate, please just let me know.:-[

Anyway, I'm trying my hand at pixel art and I know a little about shading, but I'm at the point where I need some direct pointers.
I've been working on a (possible) main character. He's supposed to be wearing a spacesuit and the thing on his chest is a chestplate/insignia thing. I added it to make him a little more interesting to look at. I'm kinda happy with the design, but he looks flat and I'm not sure where to go next.:)

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