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Messages - Trample Pie

#21
Critics' Lounge / Re: character walkcycle
Fri 21/10/2016 06:51:52
It's hard for me to say without seeing the jacket, but if you don't want a heavy walk I've gotten rid of the head movement in this gif:

[imgzoom]http://i.imgur.com/2oWMQJT.gif[/imgzoom]

Edit by Andail: added zoom to image.
#22
Critics' Lounge / Re: character walkcycle
Thu 20/10/2016 05:23:36
I spent a little time editing your walk I hope you like it!



I accidentally destroyed the shadows though, whoops...

I do all my animating in Aseprite but I tried turning it into a photoshop file for you here.
#23
Here are the winners!




1st Place!




Axololita
by Blondbraid



2nd Place!







Khan the Rottweiler
by Jack



3rd Place!




Lioness
by Grok



Congratulations!
Thanks for all your votes :)
#24
Thanks for all the great entries :-D it's time to vote!




#1



Mick the Wombat
by VampireWombat

#2



Khan the Rottweiler
by Jack

#3



OctoDoc
also by Jack!

#4



Axololita
by Blondbraid

#5



Anteaterant
by Mandle

#6



Lioness
by Grok

Please vote for your top three entries:

1st
2nd
3rd

good luck everyone!
#25
Nice one Mandle! though I really like the idea the anteater part is forever trying to eat itself :)

I love the space-faring lioness Grok :) great pose too!
#26
The Axololita looks great Blondbraid! cool concept :)

I love the Octo-Doc too Jack, looks like he has a great bed-side manner (laugh)
#27
That looks great Jack! I love the creases on the pants :)
#28
Wow :-D Fantastic entry VampireWombat!
#29
Thanks guys :) I was getting quite nervous.

I can't wait to see what you make!
#30
Is it normal to not get a response to these things? I'm new and I don't know what I'm doing.

Do I have to sweeten the deal by saying the winner will get turned into a background character in my game? Because I'm serious. I'll do it. I have no shame.
#31
Sprite Jam: Uplift All the Things!




Humanity has long since reached space, and found a whole lotta nothing!

It's lonely out there, so we decide to take some earth buddies with us. A little forced evolution later and away we go!

  • Anything on Earth that could be considered vaguely alive is fair game.
  • I hope they thank us for this...
  • The sprite must be AGS ready.


The winners will receive the following trophies:



Update:

VOTING

Thanks for all the great entries :-D it's time to vote!






#1



Mick the Wombat
by VampireWombat

#2



Khan the Rottweiler
by Jack

#3



OctoDoc
also by Jack!

#4



Axololita
by Blondbraid

#5



Anteaterant
by Mandle

#6



Lioness
by Grok


Please vote for your top three entries:

1st
2nd
3rd

good luck everyone!





Update:

WINNERS

Here are the winners!




1st Place!




Axololita
by Blondbraid



2nd Place!







Khan the Rottweiler
by Jack



3rd Place!




Lioness
by Grok



Congratulations!
Thanks for all your votes :)
#32
Wow thanks everyone! There were so many great entries :)

I'll get started on the next comp trophies now. Though there's a heck of a high bar to reach CeasarCubs!

Awesome!
#33
Thank you :)

I switched the system because none of the verbs really fit some of the interactions I had set up. With the verb-coin I could change the prompt to show exactly what I wanted (instead of "use" or "push" cat, it's "pat" cat). Getting that extra screen space is a nice bonus too, but I had to redo a lot of stuff and couldn't even get it to work for a couple weeks. I nearly switched to Unity, but I couldn't figure out how to get pixel perfect movement working with the Adventure Creator addon.
#34
Thanks for the replies everyone! I really appreciate the kind words :)

I'm preeetty sure I can avoid more feature creep, the time remaining mostly depends on how long it takes to do the animations. Plus everything I make looks terrible at first until it's iterated a bunch of times, and I get a little caught up in things that will only be on screen for 1 - 3 seconds. Whoops!

I still haven't decided about a relationship between the girl and Matt. The dude in real life is happily married, but his Let's Player persona would definitely give it a shot! If I extended the game even more (after this first release) I'd probably put their girlfriends/wives in-game too.

I went through my old saves to show the progression of Matts room. Changing from 9-verb to the verb-coin caused so much heartache, I almost stopped working on the game completely.

#35



This is a fan game I've been working on a while (months and months and WHY DID NO ONE TELL ME HOW HARD THESE ARE TO MAKE?!?!?!).
I needed a break from some rigging I was working on, and decided to make pixel art of these Let's Players.




After that I thought, why not put it into AGS? and of course they need walk cycles now.



From there I just kept escalating as it was so much fun. I've been pretending in my head it's the beginning of a long lost and forgotten LucasArts game from the early 90's.









It is heavily inspired by Day of the Tentacle and Sam & Max.

[imgzoom]https://i.imgur.com/m628Ao2.gif[/imgzoom]

(These animations are from the older version)



The Plot:
A famous game designer is sick of his games being insulted, and wants revenge!


Progress:
I haven't added any sounds or music yet, but for the art/coding/everything else:

Room 1: 100%
Room 2: 95%
Room 3: 100%
Room 4: 100%
Room 5: 70%
Room 6: 80%
Room 7: 80%


I'm hopeless at estimating a release date. But I'd guess 2 months? It was supposed to be only two rooms and very short, but I kept accidentally making it larger.

O.K. now it's 7 rooms. Whoops?






Maybe 3 months.

#36
Hey if someone's still having trouble with this here's how I got it working with my game.

I followed Crimson Wizards advice and downloaded an older version of AGS (3.2.1) and copied the verb coin template into my newer versions template folder.

Then I used find and replace to replace "ProcessClick" with "Room.ProcessClick" in Scumm Verbcoin GUI.asc.

I hope that helps!
#37
Thanks guys! He was a lot of fun to make :smiley:
#38


A centaur wants to race professionally, but was told he needs a jockey.
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