I love the look and feel of old school top-down RPGs-- the exploration, the use of tiled graphics to map out huge worlds, secret paths and caches. I love it as a medium for storytelling.
But I just cannot stand the constant grinding, fighting and leveling up. To me, it's a repetitive, artificial waste of time that brings gameplay to a halt. I've never finished an RPG, because the mechanics are just so uninteresting to me. Even something like Zelda's fighting just feels like a distraction from more intriguing stuff.
Does anyone know of any games that lack those elements and instead focus on exploration, interaction with the environment, and more nuanced problem-solving? Basically, an adventure game with a more open world? I'd really love to try that. Most adventure games' locales are rather constrained by the challenge of individually painting each background. The freedom of a tiled system would really seem like an adventure world-designer's dream. So why is the best example I can think of, uh... Yoda Stories?
But I just cannot stand the constant grinding, fighting and leveling up. To me, it's a repetitive, artificial waste of time that brings gameplay to a halt. I've never finished an RPG, because the mechanics are just so uninteresting to me. Even something like Zelda's fighting just feels like a distraction from more intriguing stuff.
Does anyone know of any games that lack those elements and instead focus on exploration, interaction with the environment, and more nuanced problem-solving? Basically, an adventure game with a more open world? I'd really love to try that. Most adventure games' locales are rather constrained by the challenge of individually painting each background. The freedom of a tiled system would really seem like an adventure world-designer's dream. So why is the best example I can think of, uh... Yoda Stories?