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Messages - Trapezoid

#1321
Damn cool that you used my music. The game's funny. Nothing I'm gonna replay, but it was amusing.
#1322
Yeah, you should have CJ integrate it into AGS.
#1323
Ok, I have a problem.
If I pick up the dressmaker's dummy, then open the box, I can't put the dummy back down. If I try to go into the inventory, the main character says something in french and the inventory doesn't open.

EDIT: This is more of a bug actually. I figured out how to get past it, but the problem's still there for someone who doesn't know what to do.
#1324
Uh, where'd the link go?
#1325
Quote from: Timosity on Sun 01/12/2002 12:45:22The main character looks almost identical to Michael Jackson, this might have been what he was treated like as a kid???

Believe it or not, Michael Jackson used to look like a normal black kid (yes, black!) There was some horrible accident where he got covered in acid or something and now Batman's got his eye on him.
#1326
Yeah, damn cool looking game. Looks like they make Roger's uniform for girls too.
#1327
Completed Game Announcements / Re:Satan Quest
Tue 19/11/2002 01:55:28
I used LucasFan's (I think) TTF LucasArts font. I didn't notice 1-pixel spacing... Maybe that happens with TTF.
#1328
How about an English screenshot now?
#1329
I see. Heheh, he better have good English. :)
#1330
Ah. I've never seen anyone post a demo in the C&C forum though...
#1331
Oh, cool! Who's translating it?
#1332
What the-- make it English! Are you trying to cater to every single language except the ones who are most likely to have played the original game?
This game is awsome looking, but you're only hindering its popularity by not translating it to English. I do not think LucasArts would shut you down-- I doubt their lawyers even know what Zak McKraken is. Think-- they shut down a few MI fan games before EMI came out. Do you think they're working on a new Zak McKraken game?

Please make an English translation. I bet most of the people here would be happy to, even if they don't speak German (it's simple, just run each line from the translation source through Babelfish, then fix the grammar. If there were any problems, they could IM you or a German speaking friend.)


(I'd be happy to do it myself, in fact. I'm good with dialog. ;))
#1333
AGS Games in Production / Re:Winter Night
Mon 11/11/2002 21:50:14
Short, round headed, winter clothes? They look like cutesy Japanese SP characters...
#1334
Completed Game Announcements / Re:Satan Quest
Sat 09/11/2002 15:46:05
Squinky: I use Cakewalk... I'm only good because I've been making music for years.
Barcik, Suspico will be much longer, with better puzzles and storyline, and it's gonna be 640x400. And slightly less silly.
#1335
Completed Game Announcements / Re:Satan Quest
Mon 04/11/2002 17:50:16
Actually, I felt like I cut too many corners. Some things don't have enough responses, and you can't even talk to Robert when you go left of the field. I don't care though, this mainly qualifies as a joke game. (I'd still like to see it on the AGS awards list.)
#1336
Completed Game Announcements / Re:Satan Quest
Sun 03/11/2002 17:38:19
Oh. Haha, damn is this game buggy. The trashcan thing was just me testing out a LucasArts style box-in fade. I didn't really beta test this game or anything.
#1337
Completed Game Announcements / Re:Satan Quest
Sun 03/11/2002 17:02:06
Ah, oh..
#1338
Completed Game Announcements / Re:Satan Quest
Sun 03/11/2002 16:53:40
I don't know what the problem is. Try downloading it again.

QuoteI have to open with, and when I say AGS it says corrupt file....

I'm not sure what you mean by this. Just run Satan.exe.
#1339
Completed Game Announcements / Re:Satan Quest
Sun 03/11/2002 16:45:45
The alternate ending involves using a different object on Robert...
#1340
Completed Game Announcements / Re:Satan Quest
Sun 03/11/2002 03:04:20
Hey, maybe. The game was going to be a bit longer originally, with Satan having to escape from jail... Maybe some time I'll make a special edition, with voice and stuff.
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