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Messages - Trapezoid

#441
Aye yarr aye booty. Yarr.
#442
Yay!
I really liked your song, Fuzzpilz. I'd like to know how you went about making all the weird background noises....
#443
Adventure Related Talk & Chat / Re:SoundFX
Thu 18/09/2003 19:31:12
Weren't Sierra sound fx just midi? I don't think AGS can do that.
#444
LucasArts aren't working on Full Throttle 2 anymore. The much more promising Sam and Max 2 is still in the works, though.
#445
I think it's about done. Who wins?
#446
Whoa, they got Satan Quest too! http://plnehry.idnes.cz/adventure/satanquest.html

Those crazy Kazeckies....
#447
General Discussion / Re:Howard Dean wrote me!!
Wed 17/09/2003 02:54:36
He has a kinda creepy smile.
I'm voting for Gallagher.
#448
General Discussion / Re:Cool Flash Thingy
Tue 16/09/2003 13:56:33
Here's one of the greatest Flash animations ever: http://www.albinoblacksheep.com/flash/demented.html

No, it's not one of mine...
#449
They only win the "games battle" in terms of challenge. LucasArts games, in my opinion, had more integrity, and were simply much better written (Sierra's stories were rather hit and miss. Gabriel Knight is among the best, though.) Sierra told plenty of stories, but LucasArts understood how they worked.
I think there was a lot more theory and careful design behind the stories and puzzles of LucasArts games, or at least once they hit their stride around Loom and Monkey Island. Maniac Mansion and Zak McKracken were sort of Sierra-ish... And Last Crusade must've woken them up to the idea that they had the power to tell a story as good as any film. After all, it was based on an awesome movie.
Sierra had their own strengths. They were very prolific, and their good games outweigh their bad games. While most of them lacked any interesting art design, they still have a strong nostalgic effect. And the puzzles were pretty intricate and well designed, even if they weren't very well tied into plots, which were usually rather thin.
In conclusion. Sierra = better games. LucasArts = better Art (not only in the graphical sense.)
#450
I still haven't finished the game, but I want to say-- don't be vulgar just to be unique. Be vulgar if it's appropriate. Badly placed dialogue can take all the sincerity out of your game. The same applies to one-liner jokes. If your game has a serious plot, write serious dialogue.
#451
Also, use a ZIP file instead of RAR, if you want twice as many people to download your game.
#452
Loom was their first non-dying game, not DOTT.
#453
LOL. Ok, makri, you one-upped me.
#454
General Discussion / Re:the diet...
Sun 14/09/2003 22:57:30
I'm underweight, but it's oddly similar. I can be pretty lazy, and it's hard to bypass my appetite (or lack thereof.) But the perscription's the same-- excersize. I do chin-ups and I'm gonna start weight training. There's instant muscley results and it helps to recalibrate your appetite.
#455
I love it. But like Fizz said, some of the synths need a boost. Also, I think the main Celesta instrument would sound better one or two octaves higher.
#456
Ed Edd and Eddie annoys the shit out of me. Long live Adult Swim.

Err, on topic, there are engines much better suited to platform games. A full platform game in AGS would get rather complex, and well, it'd probably cave in on itself. Engines like The Games Factory or Multimedia Fusion are much more flexible for platform games.
#457
The mutilation of Waldo is always welcome!
By the way, Makri: What game does that last pic come from? Is there a Goblins 4?!?!

Edit: Never mind, I found out. Woodruff and the Schnibble something. It looks really cool. I'm gonna erawnodnaba it.
#458
Wow. I didn't expect to win everybody's hearts with that one. Do I win???????///
#460
In any case, Google Image Search for Where's Waldo finds a lot more results than Where's Wally. Just so you know.
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