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Messages - Trapezoid

#561
Isn't ShakeScreenBackground non-blocking?

Edit: Why yes it is, in fact it does about everything you needed. RTFM, m0ds  ;D
#562
Yes, it would probably be best left as an advanced option, use at your own risk, blah blah. Most designers could (DO) get along fine with out it, but having the option would open up a lot to people who are tired of workarounds.

Hmm... I have an idea for another method of implementing it. There could be a prefix (sort of like "//"). Any line using this prefix is NOT skipped over during blocking functions... it'd make it more flexible, but there'd be other issues, I think...
#563
The Rumpus Room / Re:The MSPaint game
Tue 19/08/2003 04:40:22
#564
Redundant tautology!

Ok, enough, back to the topic.
#565
Quote from: Bodyart on Tue 19/08/2003 00:43:56
Quote from: Trapezoid on Mon 18/08/2003 21:53:17
"Fantasy" by definition is something ficticious. I was just saying that the phrase "ficticious works of fantasy" is redundant.

Actually, wouldn't it be more like a double negative?...  you know, "Don't not lie to Neil", which really says, "Do lie to Neil"... so, "fictitious works of fantasy" would probably really mean "non-fiction"...

No, because "fictitious" and "fantasy" aren't negatives, they're just adjectives. It's more like saying "a tiny atom".
#566
"Fantasy" by definition is something ficticious. I was just saying that the phrase "ficticious works of fantasy" is redundant.

QuoteHeroine with low cut and figure hugging armour which offers little defence and is probably quite chilly to wear.

I think there's about 50 of those in Neole's art thread. :D
#567
Hmmm. Are there any non-ficticious works of fantasy???
#568
Why not just use two buttons: Vertical and Horizontal. Then allow the first zoom level to be lower than the second (currently AGS won't let you have inverse scaling...)
#569
I think this has been discussed before, but I'm not sure if it got anywhere and I couldn't dig it up with the search.

Anyway, let's say I put something like this in my global script's repeatedly_execute:

if (GetMIDIPosition()==32) SeekMIDIPosition(24);

or something like that. That would manually loop a portion of the MIDI file playing, for one effect or another.
However, if the MIDI position happens to pass 32 while a blocking event is occuring (like a character talking) then it doesn't have a chance to loop back!

Now, if I understand the way AGS works correctly, during every game loop, it runs through all the scripts, updates the graphics, etc. When a blocking function is called, then it stops reading the scripts and focuses on doing only certain things, such as animating a character and displaying text, or whatnot.

For special cases where you need something to continue happening even when a blocking function is called.

repeatedly_execute_ex ()

or something. It works just like the normal repeatedly_execute, only it doesn't get skipped over during blocking functions. Would that work? I think that as long as you don't use any blocking functions within it, it would work ok.
Any thoughts?
#570
Really? Interesting.
We should start up a new thread in the tech forum and work out the details of a special Truly Repeatedly Execute function. I think it's been discussed before, actually. I don't see why it wouldn't work, as long as you didn't use any blocking functions during other blocking functions...
#571
The main thing keeping us from doing iMuse-like effects is the fact that you can't run functions when another blocking fuction is occuring (since you'd need to check and alter the MIDI position at all times, even during blocking functions...)
#572
General Discussion / Re:most important book?
Mon 18/08/2003 06:04:49
Kama Sutra.
#573
General Discussion / Re:farewell
Sun 17/08/2003 21:59:42
See ya, Paranoia. Come back soon!
#574
What's the point? We have AGS, it's almost as good in some areas and even better in other areas...
#575
This was funnier when it was called "Poke the Bunny"...
#576
Who actually has an email address with a dot in the middle? Really, only 2.8571428571428571428571428571429% of the emails in my address book have a dot in the middle.
#577
Your URL's spelled wrong. :)
Nifty game, though. It was tough until I realized that just clicking nonstop improved my chances of hitting zombies. Maybe you should make it so you can accidentally shoot Dark Stalkey.
I loved the charicatures.
Thanks for using my muuuusic, too. :D It's Cicierega, though, not "Cicergia"  ;)
#578
AGS Games in Production / Re:"Breakfast" info
Mon 11/08/2003 23:56:35
Wooh! Awesome artwork.
I'm really looking forward to this, when will it be done?
#579
If it's too slow, what about altering the RBG levels of the sprite, like you can do with a hi-color background? Would that be quicker?
#580
General Discussion / Re:The New Mp3 Thread!
Mon 11/08/2003 18:04:09
That's because he MKAES GAMES AND HAS TEH RESPECT!!!!11111
Did you know that you don't even have to read people's posts? Whenever somebody posts something, just look at their screen names and try to remember if they've completed any games. It's so much easier than reading what they say and judging it and all that crap.

Edit: PS, this post is sarcastic.
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