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Messages - Trapezoid

#901
Quote from: Las Naranjas on Tue 24/06/2003 07:59:04
As an experiment, I checked, and found I could download it within a few hours of it's release, plus I didn't want my sister blowing $30.

She did it anyway. bleh.

My weekend was swallowed by the book. Isn't that dorky enough without reading it on a computer screen??
#902
Adventure Related Talk & Chat / Re:Am I odd?
Tue 24/06/2003 03:49:41
Writing the walkthrough is fine, but I do it more detailed than that. I write down walkthroughs, character list, plot points, locations, snippets of dialog...
#903
Grammatical skills don't have any effect on the creativity or the story structure of a novel.
I just think a lot of musical theory jargon is superfluous. I prefer to listen rather than study. I prefer to let my instinct play the biggest part of composing music. And most of all, I like to throw random things in. If it sounds good, I'll keep it in. Expirementing and composing by my own rules just feels so much more appealing than have a professor tell me how to do it. No, I'd rather go by the collective examples of all my favorite bands and whatever comes to my mind. But it's not like improvized or anything. I'll spend hours upon hours on one song. So by the end, there is a structure to the song, but as far as I know it didn't exist before I created the song.
By the way, the great composers didn't always follow musical theory-- they often created it.
#904
General Discussion / Re:Lockity-lock-lock-lock
Fri 20/06/2003 17:18:04
Ah. Well, that was... interesting.
I prefer Calvinball.
#905
That sort of thing I've grown out of... Walking at the mall, I'd always make sure I was stepping inside the square tiles without stepping on the edges. But I managed to notice this and would try to stop, so it eventually went away. Not much, but that sort of thing is just a weird habit. Ever throw away food because someone touched it or something, even though you can't see anything wrong with the food, and know that you won't taste anything wrong? I used to, but I noticed and decided to simply start being more lax about it.
I think it was either Douglas Adams or Terry Pratchett who said something along the lines of "The strongest force in the universe is force of habit"... or something. Anyway, I think it's true, and I think it can be used to your advantage. If you're used to one thing, you can get used to something else.
#906
Classical music is a different field, and yes most great composers new a lot of musical theory, but it's the wrong place to look if you need something catchy and spontaneous.
Y'know, I'd go so far as to say that nobody need to study musical theory. The best thing is to listen to a lot of music and make a lot of music. I think that in music, experience > education. Of course, I'm still learning, but I don't like words like "dorian"... I'm sure I can use a dorian scale, but I don't see any need to know what it is if it would affect my musical judgement.
#907
Of course, but there's a point where you know TOO much music theory and can lose touch with the primal driving force of music. Knowing chords and general composition is obvious. Formal music theory tends to involve passing over your own instinct. Music has a random heart, and if there were ever a Greatest Song Ever I imagine it would break a lot of rules.
#908
There's a good point somewhere between natural music and constructed music-- I find that the best music is carefully constructed but still based on what sounds good rather than numbers. And there's no equation for funk, baby!!
#909
Just play by ear, dickweeds.

;)
#910
Wooh. I forgot how good you are, 'glair.
#911
Just a reminder, when someone says "# x #", the first # is usually supposed to be the horizontal. There's no particular reason why, it's just the norm.
#912
There's a pack of free midis linked in my signature. Also try looking for any songs you like on http://www.musicrobot.com
#913
"Joyless Entertainment" needs the entertainment part. It's an oxymoron.
#914
Exploring religious mythology (I mean that in a good way, mythology is great) in a game can inspire some wonderfully intriguing plots. Christianity has a lot of "material" that works well (think Raiders and Crusade) as do more occult religions, and of course traditional mythology.
Edit: I'd like to add that modern paranormal stuff falls into the same boat. A lot of it is bull, but it's terribly interesting bull. There's a very rich world of information out there regarding both religion and the paranormal, and I'm surprised that more games don't draw from it...
#915
I'm not sure how a movie would turn out... The books never followed any sort of Act structure as far as I can tell. They were adapted from a radio series, so there's a one-thing-after-another feel to them that doesn't usually work too well in film. When it DOES work, however, it's a lot of fun.
#916
I use Nemeburger Entertainment. I'm kinda sick of it though, so my next game might use Joyless Entertainment, which is my film "company". Or I'll just release it through Monkeygames or Screen 7 or something (if they'd want me to.)
#917
General Discussion / Re:Weird Al
Wed 18/06/2003 05:03:54
OK, it just ended. To those who didn't catch it, I pity you. It was the funniest fricking thing I've seen in a LONG time.
#918
General Discussion / Re:Fired
Wed 18/06/2003 03:07:54
Perhaps SomethingAwful should rethink this system if it's causing not-so-innocent people to cause so-innocent people to lose their jobs...
#919
General Discussion / Re:Weird Al
Tue 17/06/2003 18:56:59
A reminder, a new AL-TV will be airing tonight at 11 PM Eastern on VH1.
"Be there!!"
#920
Oh Chris rock, you always brighten up my day. How come you're never in #ags?
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