Quote from: SuperDre on Thu 21/05/2009 17:50:30Luckily, most all of the plugins have been modularized. Sure, there are some that can't be, including new ones, but AGS scripting can do a ton of things.
Also the plugin system will need to be made crossplatformfriendly which ofcourse will also be a bitch to do (unless the most popular plugin get integrated into the engine itself), the current plugin-system as I know it is too windows-specific (that's why they also don't work on the linux/mac versions of the engine)..
~Trent