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Topics - Trisk

#21
I just posted over in the announcement forum an official announcement of my game. I'd be interested to know if people like the look of the game. I hold my cards pretty close to my chest, so I'm not interested in giving out too many story details but my greatest struggle has been puzzle. I've worked on 3D shooters before so graphics, art and story aren't a problem for me, but figuring out a good puzzly way to use them is. I've read some of the puzzle theory posts of the forums, and while they are interesting and informative, I still am struggling to get enough good puzzle content going. My biggest fear for my game is that it end up like Myst: pretty graphics that you stumble through, with no puzzles to really get into.

So my question is this: is there anybody out there who can promise to be descreet whom I could detail some of what I'm doing story wise to. Someone who feels they could make some suggestions for good puzzles.

You'd get in the credits for the game, of course, and would be sent a current compile of the game to take a look at and brainstorm for puzzle ideas and offer other suggestions. I'd also sketch out the overall story to you to see what you think.

I don't really feel like I can adequately express my vision for this game in just a few forum posts, which is why I'm hoping I can get a nibble from someone who'd be interested enough to take some time and play through what I've got.

***Person must be over 18!!! This will be an M rated game for violence and gore. If you were OK with Pleurghburg, then this game won't offend.***

Thank you very much to whoever takes the time to read all of this!

Yours,
Trisk
#22
Critics' Lounge / Realm of Darkness Critique
Sun 06/03/2005 21:43:10
I just posted over in the announcement forum an official announcement of my game. I'd be interested to know if people like the look of the game. I hold my cards pretty close to my chest, so I'm not interested in giving out too many story details but my greatest struggle has been puzzle. I've worked on 3D shooters before so graphics, art and story aren't a problem for me, but figuring out a good puzzly way to use them is. I've read some of the puzzle theory posts of the forums, and while they are interesting and informative, I still am struggling to get enough good puzzle content going. My biggest fear for my game is that it end up like Myst: pretty graphics that you stumble through, with no puzzles to really get into.

So my question is this: is there anybody out there who can promise to be descreet whom I could detail some of what I'm doing story wise to. Someone who feels they could make some suggestions for good puzzles.

You'd get in the credits for the game, of course, and would be sent a current compile of the game to take a look at and brainstorm for puzzle ideas and offer other suggestions. I'd also sketch out the overall story to you to see what you think.

I don't really feel like I can adequately express my vision for this game in just a few forum posts, which is why I'm hoping I can get a nibble from someone who'd be interested enough to take some time and play through what I've got.

***Person must be over 18!!! This will be an M rated game for violence and gore. If you were OK with Pleurghburg, then this game won't offend.***

Thank you very much to whoever takes the time to read all of this!

Yours,
Trisk
#23
Download the completed game at
prodigal.lilgryphmaster.com

---March 06/05 first announcement---
Hello, everybody! This is my first post on this forum! So what an excellent time to let everybody know about the new game I'm working on! It currently doesn't have a name other than a working title which will NOT be its final name, so for now it is called "Realm of Darkness". I'm rendering the 3D graphics using the Serious Engine, then scaling down to 320x200x256 for input into AGS. Once scaled down, I'm cleaning up the image and adding extra effects using Adobe Photoshop. The end result is excellent looking graphics as you can see here:




(Hopefully the links will work! Never done that before. Thanks, Neole!)

I rendered the picture up to 640x400 so you can see it a little better, but that should give you a good idea of what the game looks like. The sprites are going to be in the grand tradition of Sierra games, and should be similar to King's Quest 6 or Quest for Glory 1 VGA. I've been working on it for around a month now, and have about 40% of the graphics, sound and "look" text in, less than 20% of the sprites, and less than 10% of the puzzles.

As for story, I'm working out what I think will be quite a unique horror/thriller story that will be a bit unlike anything else you've ever read/watched/played. Closest adventure game equivalent would be the first Gabriel Knight. It will have a huge twist ending in the grand tradition of movies like Sixth Sense.


Yours,
Ã,  Ã, Trisk
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