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Messages - Trumgottist

#141
Thanks. That means that it's a valid nominee... if only the game itself can be found.
#142
The site for the game given in the AGS game listing (http://tsp.slaveinostudios.com/) seems to be down. Does anyone know if the game now resides elsewhere?

And while I'm asking, does anyone know when it was released? (I.e. was it released in 2003? You probably can guess why I am asking.)
#143
Adventure Related Talk & Chat / The TCN Awards
Sat 27/12/2003 08:45:37
Now you can nominate your favourite freeware adventure games of 2003 for the 2003 TCN Awards. Nominations will be accepted until the 13th of January. The voting will begin shortly thereafter and continue until 24.00 GMT the 7th of February.
#144
Quote from: kejoxen on Mon 19/05/2003 02:42:45...is it frowned upon?
I frown upon it.


Quoteits cause i'm basicaly lazy and im gonna use mp3s i have obtained which of course i have no legal right to do at all. i just wanted to know if i'd get shunned for it.
Being lazy is never a good excuse.
#145
It's not the images that's at fault - it's your monitor. Just give it a good whacking, and some of the pixels'll turn invisible.
#146
A good place to start when making music is to sing. I always sing when I'm walking alone (I walk a lot) and most music I've written have started as an improvisation during a walk that I wrote down when I came home. I also save themes that came to me that way that are waiting for a good place to be used.

Another thing that helps when writing music is to make music. Hm, this was a bit of a cryptic statement. What I mean is that playing and singing is very helpful for getting to know and understand how music works. And listening to music too, of course, but actual performing is very valuable. Even if you don't play an instrument, you can sing. Join a choir! It can work wonders for your music ear.

Rikard
Trumpet and bassoon teacher
#147
Quote from: Esseb on Tue 13/05/2003 08:55:12
If you're interested in 800*600 resolution, you might want to check out SLUDGE which is more optimized for it. The engine is a bit harder to use though, and I don't know how helpful the community there is when it comes to techie questions.

Oh, we're quite helpful. :)

Out of order is 640x480 though, and the blocky character was made when the game was low res (320x200 or something). But there is no difference (besides speed and file size of course) in using higher resolutions with SLUDGE.
#148
Guybrush has one.
#149
Quote from: Ben on Fri 18/04/2003 02:31:55
Really, in terms of sound quality, Xm and Midi are about the same.. It's just that most tracker musicians limit themselves to very mechanical-sounding styles.. Don't ask me why. It's probably just tradition -- people emulating the styles of the early trackers who didn't have the power we have now..
A big reason is also that the rythmic resolution of the tracker formats is very limited compared to midi, so you can't play as natural as you would like. And the interface of the tracking programs also contributes to that.

That being said, I'm using .it for the music I'm writing for my game beacuse while MIDI sounds pretty good on *my* computer, it can sound absolutely horrid on someone elses. I used to have MIDI music in my action game Rocket Duel, but after hearing how it sounded on my brothers new computer I decided to change the format. The biggest plus with the tracking formats is that they sound exactly the same on any computer, without growing to the size of recorded sound.
#150
Eric the Unready is one of my favourite games! The comany that made it is called Legend Entertainment Company. (Not to be confused with the other LEC.  :))
#151
Quote from: Rob on Wed 16/04/2003 15:55:46
Well i just get all my programs of Kazzar  ;D
I hope you get viruses and spyware aswell.
#152
Cubase is without question one of the best sequencers there is, but its price isn't exactly low either. A good keyboard is more important, so if you have a limited amount of money I recommend that you first get a keyboard and then get a sequencer with the money you have left. The cheaper programs are still usable, even if they don't have Cubase's features.

Another option is to use a music notation program. If you know music notation, they are easier to work with than a sequncer (at least, that's my experience as a music student). Finale and Sibelius are the best ones. Here, I don't really recommend the cheaper programs, since they are not as usable as the big ones.
#153
I thought each Simon game got a little better than the previous one. Who knows, if they continue like this they might eventually be able to measure up to Discworld 1.  ::) (Which is one of my favourites. I was pretty let down by DW2, but the developers managed IMO to make another good game with DW: Noir.) I think that what you think about these games much depends on your kind of humour. I find the MI games somewhat overrated too. Decent games that gave a few laughs, but they don't make it to my top ten list (which currently contains 15 games).
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