Quote from: GarageGothic on Mon 07/06/2010 16:58:16
I think double-clicking exits should definitely fade straight to black and load the next room (possibly let the character start walking towards the exit if you use a non-blocking fade method).
Yes. I don't see how that's any less immersive than other scene changes.
QuoteAs for skipping walks within a room by doubleclicking, I fear it could hurt the immersion
I agree.
Quote from: blueskirt on Mon 07/06/2010 16:05:05
When you have a scripted event involving a walk area, like when a cutscene is triggered when the player walks on a specific spot, it can also be a problem. If you're not careful, players might break the game by skipping the trigger for the cutscene, or genre savy players might be tipped off there's something around the corner when they suddenly can't use the double click trick.
I don't use AGS so I don't know about specific implementation details, but surely that can't be a problem?