You're probably right regarding the ancient games - I have the Infocom Masterpieces CD, but I still haven't finished any of those games. But I think practically all modern games treats examine and look at as synomyms. That's also the default behavior of Inform, which is the IF development system that I'm familiar with. (I also think that's true for the other big systems - TADS and Hugo - but there I'm not certain.)
If you decide to do any such distinctions between similar words, be sure to clue the player in on it carefully. Nobody likes to play "guess the verb". That goes for any puzzle in a parser-based game. The basic rule is that any reasonable synonym should work.
If you decide to do any such distinctions between similar words, be sure to clue the player in on it carefully. Nobody likes to play "guess the verb". That goes for any puzzle in a parser-based game. The basic rule is that any reasonable synonym should work.