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Messages - Twerty

#1
Hrm. Well, I just played through it, and I can't honestly say it took me more than about 15 minutes. The graphics are fairly good, I can't say TOO much there.

But the gameplay seems a bit poorly designed. Take the engine room, for example. There's only one option in there that won't get you killed, then you go into another room, grab a gun, and immedietly are put in 'combat mode'. It seems odd that you would explain the mechianics for a lasersaw, which is used only once, on an 'enemy' that does not move or fight back, yet now you get a gun and realise that you have to click on the enemies, when the mouse hasn't been used so far in combat situations, only for window options. On top of that, the area that counts as a hit on either of the two enemies seems very limited, and there is no indication that you even hit them until they're dead. And if you die in that sequence, by the way, the game crashes.

In addition to the combat, the parser is similarly very limited. If you type 'look' and anything that isn't recognized (and literally about maybe 10 words are), it will default to the multi-window description of whatever room your standing in, instead of 'Huh?' or 'What are you trying to look at?'.

All in all, the game seems like a good effort, but it needs more polish (i.e. general gameplay and mechanics, more objects, better parser). And where it doesn't need more polish, it never really needed it (i.e. Lasersaw tutorial, including a manual and even including commands never useful in the game, i.e. talk/discuss, use, walk [there's arrow keys!], close).
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