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Messages - TwinMoon

#201
Quote from: Pumaman on Sat 21/06/2008 17:39:25* Fixed the last imported image file being locked by the editor

Because of how I work, this has been a constant nuisance. Thanks for fixing it!
#202
You have to use hotspot.Enabled instead of hotspot.Visible, that ought to do it.

I use 3.0 and in my manual is says that this doesn't get reset when you leave the room, if it also says that in the 2.72 manual that might also solve your problem.
#203
AGS Games in Production / Re: Living Nightmare
Thu 19/06/2008 21:55:01
I think the dark surroundings in the screenshots really set the mood.

I don't know the story 1408 (or the movie) but the introduction as told by you already makes me want to know what's in that room.
The text in screenshot 2 is very brooding, keep that up and I'll like the game :)
#204
I'm working on something which might be ready by the 25th.

I've got the script almost finished, and finished roughly half of the programming. Backgrounds are still in the sketching stage.
#205
Wave is supposedly raw and uncompressed data. Ogg is a different kind of compression.

I suggest playing around with different bitrates to see what suites you best. Lower bitrates give smaller sizes, but also lower the quality, so you'll have to find the best size/quality balance.

MP3 is mpeg-1 layer audio 3, so it is mpeg ;)
#206
Maybe I'm stating the obvious, but why not use MP3 or OGG instead of wave?

There's some explanation how to do it in Audacity here.
Some information about MP3 encoders here.

EDIT: The main difference between mp3 and ogg is that mp3 is licensed. (No problem in a freeware game though).
And mp3 adds 0.25 seconds to the beginning and end of a file, which I found out after an hour of wondering why my song didn't loop seamless. :(
#207
MP3Gain seems to be tailored for you.

EDIT: Well, almost tailored since it doesn't work with ogg. There is a program called VorbisGain but it's still beta.
#208
Looks like a great idea for a really bad horror flick: "Earth bites back!" (maybe Al Gore could get another Oskar)

#209
I was going to mention VirtualDub but the program Nikolas mentioned in his first post looks a lot better.

Oh wait, you can't get it for free anymore :(
So virtualdub is a good free program (but with a steep learning curve).
#210
It is a difficult theme, I think it's because people don't have experience with scribes in their everyday lives ideas don't pop up immediately.
I'm working on something though.

All contests sometimes have a round which is less appealing, or people are on holiday or something. It's only the third round, you are being too pessimistic ;)

Quote from: rock_chick on Sun 15/06/2008 10:14:12I'm sorry, I misunderstood what you meant in the first round but now I understand.

You're forgiven ;)
#211
I can't help you there either.
Somehow I get the feeling .NET isn't very well programmed - I had a similar problem where there were some DLL's not installed or maybe removed when I uninstalled some other program.

If you have a way to backup your data I certainly recommend reinstalling windows. I do it twice a year, you can always notice it runs faster.
#212
If you can run 2.72 but not 3.0+, it's probably the .NET framework.
I had a problem running AGS 3.0 and it was solved after I uninstalled .NET completely and reinstalled it.

Quote from: matti on Mon 16/06/2008 14:27:46I uninstalled it and since I'm unable to reinstall it.

You can't reinstall .NET?
#213
Quote from: Leon on Sun 15/06/2008 10:04:02
You're fully entitled to that, I know. And I respect that. But I'd still like to know about it. I'd like to see how you progressed. And what you think of as 'failed' might not be by me. What people consider Joke games aren't to me and games I find hilarious, are drama to others. It's all a matter of interpretation and perception.

There's a difference between a bad game and a joke game.
Grundislav's "Porn Quest" might arguably be a bad game (only one puzzle) but it's a great joke game (the joke being that it ends when you get the porn).
However, you convinced me. I'll put it in the database, mentioning I consider it a failed project.

Quote from: Leon on Sun 15/06/2008 10:04:02
Quote from: Radiant on Sun 15/06/2008 11:04:22
(edit) speaking of which, perhaps somebody from the rating team can post a list of all games that lack downloads in the forum, then the community can probably locate half of those instantly on their hard drives?

Aren't you then doing exactly what I'm suggesting? Keeping track and control over published games? It's pretty much like moderating your DB.

It's more cleaning up the DB. Those games were initially added to the DB. And I second Radiant's idea. Post the games with broken links in the forum. It's no use having games with broken links in the DB.
#214
Most likely you put a { somewhere and forgot a }
I would suggest start checking at the bottom of the script, since AGS doesn't allow embedded functions, the problem must be in the last function.
#215
I think it's reasonable to assume that people who make an AGS game know about the database, so they consciously do not submit their game.
My first MAGS game isn't in the database, because I consider it a failed experiment.
#216

"Lassie! You made it!"


Sorry. Nothing funny.
#217
Beginners' Technical Questions / Re: controls
Sat 14/06/2008 12:24:37
It would be easier to not use keys like SHIFT, ALT or CTRL since they don't call on_key_press.

If you want to use the space bar (space = keycode 32) add this to on_key_press (in the global script):

Code: ags

if (keycode==32) {
  //enter jump code here
}


(You can find all the key codes under ASCII code table in the help file)

To make a character jump you could use character.z  (.z in the help file), at least in a 'regular' adventure game. If you're making a platform game, you might change character.x and character.y directly.
#218
Man.

I didn't think "Donnie Darko" was really great, just okay. (The same story has been done before.)

The story of the sequel as indicated on IMDB seems ludicrous. It's like Highlander 2 - nothing to do with the original.
#219
General Discussion / Re: D&D Beginner
Fri 13/06/2008 19:30:10
@evenwolf: You should've been with the group I've been with, we would have loved it. Although I probably wouldn't be able to stop laughing ;)  Ok, I admit it, I'm a geek.

@magintz: Unless they have the fascist tendency to check the rulebooks every time you ask a question you should be allright.
The group of people I played it with were very considerate towards newbies. Anyway, the first session always was about discussing who would play what.

And don't forget the crisps of course  ;D
#220
Quote from: Creator on Fri 13/06/2008 13:25:44
search the manual for: Character.SetAsPlayer
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