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Messages - TwinMoon

#261
Critics' Lounge / Re: BG Experimenting
Wed 21/05/2008 19:03:38
Looks dark and chilling, excactly the right mood for zombies ;)

Just two things:
- I think the tiles are still too high. Usually there is no height difference between tiles and the surrounding grass.
- The shading on the little box left of the door seems odd. The wall next to it has its shading to the right while the box has it to the left. (But I'm the first one to mention this, so maybe it's just me)
#262
General Discussion / Re: Premature babies
Wed 21/05/2008 18:41:06
Sounds like rubbish to me.
Most doctors are doctors because they want to save lives. No way they would stand idly by while a child dies because it's the law.
#263
Most of the times it's just something small like this :)

Glad it's sorted.
#264
Congratulations Viking!

I must say entering anonymously made it more exciting. Despite having a shared last place, I say: Same rules next time!
#265
In the properties tab there's z-order. Make sure the z-order of the Dialog GUI is lower than that of the normal gui.
Dialog gui z-order should be 0, normal gui z-order should be 1.

In the dialog GUI you can change the width by changing the WIDTH property. According to your post, it's now set to 320 or 640, make the number smaller.
(You might also want to change the LEFT property from 0 to something higher to center the GUI.)

Does that help?
#266
Quote from: RetroJay on Tue 20/05/2008 01:15:51
However I removed the "ReleaseViewport();" as this sends the screen back to the begining.
Oh yeah right, it's a cutscene, so there's no player character. In which case releasing the viewport puts the screen back to 0,0. It was late ;)

Quote from: RetroJay on Tue 20/05/2008 01:15:51
One other question.
Is there anyway to get the scrolling to pause for a while at specific coords before continuing?

Of course. (xpos < 640) tells AGS to continue moving the viewport until its at 640 (two-thirds of your screen).

This code makes it travel half a screen, then another half:
Code: ags

int xpos = 0;
while (xpos < 320) {
  SetViewport(xpos, 0);
  Wait(1);
  xpos = xpos + 4;
}

//do some stuff

while (xpos < 640) {
  SetViewport(xpos, 0);
  Wait(1);
  xpos = xpos + 4;
}


Note that you don't have to declare xpos a second time.
#267
It's just a normal gui, not a text window gui. You'll have to set the visibility to popup modal.

What happens is that the dialog options will be displayed on top of it.
Benefits are:
- you can put the gui anywhere you like, so dialogs won't just be displayed at the bottom of the screen.
- you can use a background with it.

Be sure to make it large enough for the dialog to fit.
#268
You can use SetViewport.

Code: ags

int xpos = 0;
while (xpos < 640) {
  SetViewport(xpos, 0);
  Wait(1);
  xpos = xpos + 4;
}
ReleaseViewport();


You might want to change the 4 in "xpos + 4" to something suitable, since this controls the speed.
#269
"Now, Bob, keep your arms and legs inside the beam at all times. Are you listening, Bob?"
"Yeah, yeah, yeah..."

#270
Quote from: monkey_05_06 on Fri 16/05/2008 16:15:35I want to get to know her. What she thinks about, what she feels, what she cares about in life, what makes her happy, what makes her sad, what she loves, and what she hates...

Sounds like you really like her. I'd say try to find out how she feels about you, or (worst case scenario) tell her you like her ;)
If you really have a crush on her you'll be kicking yourself forever for not trying to find out if it's mutual.

Pictures don't work for me (I need to see someone in person to form a real opinion) but I'd say she's cute. And she's got green walls (if that's her room) so she can't be that bad ;D
#271
'Murder your Darlings', Arthur Quiller-Couch said in his now famous lecture from 1916.
All creative people will recognize having a good idea which doesn't really fit, but you want to put it in there anyway. Sometimes you can manage to pull it off, most of the times you end up with a really obvious wig.

The 350 word limit is not just a rule telling you to remove adjectives, it's also a way to force you to think about the structure of your writing and be creative and economical with your words.

You probably know where this is going: your entry can't be allowed, Aljoho.
There's a lot that could be trimmed, the first paragraph, the references to his amnesia, etc. I can tell you like writing as much as I do, but it's also important to know how to tell a story within a word limit. I'll turn a blind eye at 360 words, but 880+ words is too much.


Quote from: Candall on Tue 13/05/2008 18:02:15
I wanted all 350 words just for the story itself; in the past, it has been decreed that any words used for the title would have to count among the total.  In hindsight, I could have sacrificed a couple of those words without damaging anything.

Um, yes. Titles count towards the total, I thought that went without saying? ;)  (ok, ok, I forgot to put that into the rules)
#272
I go there twice a week already ;D
Leon's a good reviewer, kudos to making your blog twice as interesting.
#273
Critics' Lounge / Re: Comic strip
Mon 19/05/2008 00:43:03
I think it's mildly amusing.

Although three identical frames look a little boring, why not have the layout more like this:


The greyish colours in the leftmost panel are good, but the white background in the right panel isn't, if you use more cheery colours it would certainly make the joke come out better.

Googling different brands of candy might give you ideas for the colours on the middle frame. (That is, I think making it look like a candy advert would be funny)
#274
Here's my vote:

"Under the Bed"
A carefully crafted piece which builds and builds until the hold-your-breath ending. Probably the scariest quotation of "Rock-a-bye-baby" I ever heard ;)

"The Dark Night Wish"
Just a very good melody that sticks. Also, the interaction between the cello and the violins (1:15 - 1:42) deserve special mention.

(Runner-up:

"Undermybed / Resonance"
Those nervous pianotones and the Ligeti-like strings at the beginning are very good.)
#275
Yep, another leftie here. First of all, welcome!

When I got my first mouse, I tried it with both hands to find out which suited me best, and I use it with my right hand (have a left-handed friend who uses it with his left though).
You could try switching the buttons in the mouse setup to see if that works better for you, before buying another mouse.

On drawing with the mouse I can't say very much, since I'm not a real artist, but I get the best results by sketching it first, then scanning my drawing and finishing it with the mouse.
#276
What version of AGS are you using???

Anyway, in 2.72 this works for me:

Code: ags

  String text = player.ActiveInventory.Name;
  txtLabel.Text = String.Format("use %s with tap", text);
#277
General Discussion / Re: I have a dream
Wed 14/05/2008 00:33:49
Quote from: Domino on Wed 14/05/2008 00:01:14
I Dream of Jeannie.

LOL

I dream of sleeping. Good night!
#278
Quote from: Emerald on Tue 13/05/2008 11:08:10
Would it be considered 'poisoning the wells' to discuss these stories before the closing date?
I'd rather you waited until the voting has started.


Wonderful entries so far people, I'm amazed by the diversity. Keep 'em coming!
#279
*finished it* Nice one, Ben! Everything is better when said in a southern drawl. Also, I's would like ta meet yer cousin Sally ;)

Quote from: Ben304 on Mon 12/05/2008 13:33:00A quick note for the easily offended: The game does, on rare occasions, have elements of toilet humor in it.

If this isn't a recommendation I don't know what it ;)
#280
Hints & Tips / Re: unintelligent design
Mon 12/05/2008 01:47:54
In the kitchen, walk all the way down and a wall should pop up.
(I really should do a Deluxe version to fix these little things...)

Good luck!
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