Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - TwinMoon

#401
Quote from: Mods on Tue 01/04/2008 16:37:48
Right, just heard; "It is going to be on RTL Boulevard tomorrow evening around 19:30 dutch time." apparently RTL Boulevard is the biggest movie biz programme in Holland?

Oh well, take a look if you can!!! :D

Hate to disappoint you, but it's more of a gossip show. But on the bright side, it's very popular.

I'll be sitting in front of the telly!
#402
Didn't fool me for a second.
Last years announcement that AGS and Wintermute teamed up to form a 3d engine was believable, this was not.

Still funny though. Although I was annoyed I couldn't find the Games Page at first.

@ rock_chick: It's april 1st! Don't trust anything you're told today!
#403
Hints & Tips / Re: unintelligent design
Tue 01/04/2008 19:02:07
Maybe you have it already.

It's a
Spoiler
mallet (and you should also have the xylophone.
If you don't have it  USE CARRIAGE.
[close]

About the other item:

Spoiler
Next to the carriage (very close to the right side of it) lies a pencil.
If you can't see it, move your mouse over to the area and look at the status bar. When your mouse cursor is over it, it will show the word pencil on the statusbar.
[close]

I haven't encountered any bug, it should work (but then again, that's what they all say)  ;D
#404
Quote from: from lo_res_man(I just hope for the love of Christopher Robin I am not the last)
Guess Christopher Robin doesn't like us both.

Andail, did I tell you I hate writing endings?  >:(

Quote from: Andail on Mon 31/03/2008 20:31:40
Here's the funny part. The genre of this edition's story shall be:

                                              A CONTEMPORARY URBAN SATIRE

Somehow I assumed it would be a detective story again. Silly me.

#405
Thank you!

I checked the whole series out and it was Mean Streets. The word I meant was actually OVERLORD.

Thanks for helping out. It's so annoying when you know you know something but can't quite reach it.
#406
Quote from: SSH on Mon 31/03/2008 17:30:13
Or you can use the size of the image to dynamically reposition the co-ordinates of the button.

Code: ags

YourInvButton.X=(MAX_IMAGE_WIDTH-Game.SpriteWidth[player.ActiveInventory.Graphic])/2;
YourInvButton.Y=(MAX_IMAGE_HEIGHT-Game.SpriteHeight[player.ActiveInventory.Graphic])/2;

Ah, I spoke too soon. Live and learn.
#407
Ok, that's a different story.

Quote from: Ghostlady on Mon 31/03/2008 13:32:33
I need to center the inventory item graphic to the middle of the button though, not centering the gui.  Is that possible?

No. Not directly anyway.
The way to do this is to make the images you'll use on the button the same size as that button.
In the paint program you use, resize the canvas of your image so it's the same size as the button. Then center the image.
#408
Critics' Lounge / Re: My Graphix
Mon 31/03/2008 16:23:42
You drew this in Paint? That's amazing!

I must say I'm not a big fan of smudging, it doesn't remind me of a cartoony style.
For a good example of a cartoony style, have download this game: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=33353.0

The perspective of the stool with the stuffing hanging out of it seems a little wrong. The seat should be more tilted, you should see more of it.

Quote from: Ryan Timothy on Mon 31/03/2008 00:37:47Does Gimp have layers?  If so, learn how to use them!  Trust me on how much this will improve drawing time.

I can only second this. With layers it's so easy to move things around.
#409
Quote from: Sylvr on Mon 31/03/2008 16:01:21
TwinMoon! Where are these hints? I am stuck in your game, and since I did not find a save option I had to close it down and now I will have to start over :(

Oh, hehe, you're right. You can save by pressing F5 and load by pressing F7, but I never thought about telling anybody, since F5 and F7 are used in virtually every AGS game.

The hints are in the ReadMe file. It's called ReadMe, why didn't you read it?  ;D
If you're stuck you can post in the Hints & Tips section of the forum, I'll be glad to answer any question you have.
#410
I haven't checked this, but maybe if you set the player.Frame  to 1 before making him walk?

Or you could make another view where the first frame is the same as the last frame, that way it would look as if he's walking.
#411
VertigoAddict told me the song is 'Cosy in the rocket' by Psapp.

Quote from: JuuL on Sun 30/03/2008 14:46:10I was thinking: Considering the relatively short time we have to play the games before the voting ends, it would be nice if the participants would include a walkthrouogh in the download (or make it availible in some other way).

Including a walkthrough in the games would indeed be a good idea. I've included some hints to the hardest puzzles in my game just because of that.
#412
It is greyed out because the game is paused.

Under 'General settings' go to Visual and change the 'When player interface is disabled, GUIs should'  to Display Normally.

You can set the position of the GUI opening the GUI in the editor and change the values of TOP and LEFT in the properties window (in the bottomright).

Also, you in the global script under game_start you could put:
Code: ags
GUI1.Centre;

(where GUI1 is the name of your gui)

That will centre it automatically.
#413
Ok, there's a game I've played years ago, which I'd like to find again.

Unfortunately, I can't remember much about it.

It was a first person adventure game. And think it was from 1991-1993. I don't think there was an inventory, and it probably was 256 colours (or 16 colours but really tastefully done).
It wasn't futuristic, though it might have been in some near-future dystopia.

You're a detective and there's been a murder in a bar. I remember a talk with a police officer who didn't like you. By talking to people you get clues (dialogs are presented in the same way AGS / LucasArts does).
To proceed in the game you have to question all the characters about the other characters by typing single words in an input box, usually a last name or the name of a place. The game doesn't remember these clues so you have to write them down. I remember jotting down 2 A4-sized papers full of notes.
I think one of the important clues was the word OVERKILL or some word ending on KILL which was a secret government project or something like that.

Looking on Home of the Underdogs I found a game called J.B. Harold in: Murder Club which bears a lot of similarity to it, but it's not the same game.

Ok, I know this wasn't a lot of information, to put it mildly, and I'm probably clutching on to straws, but does anyone have a clue what this game could be?
#414
I'm not sure what you're talking about (but then again I've never used any RPG templates)  but everything you type after // will be ignored by the compiler.
They're comments, remove them if you like, add them if you must.
#415
Great it's solved! And I helped a better programmer; that'll boost my ego ;)

P.S.:
Quote from: Elessar on Sun 30/03/2008 23:28:49
I could probably increase the amount of time the game waits in each loop, but the instance is near the end of a rather long cutscene, and I don't like having to wait through it each time. :P

May I introduce you to one of the greatest of all commands: StartCutscene!
#416
Quote from: [Cameron] on Sun 30/03/2008 06:57:50Just as a side note, Twin Moon, The Naked Lunch was written by Burroughs, not Bukowski.

*blushes*  Oh yeah, of course. I always mix those two up.

Sorry to lose you Nikolas. Judging from the good reception of this project and the last one, you'll have another chance.
#417
Wow! I hope there's lots of zombies to kill in this, I like action/adventure hybrids.
#419
General Discussion / Re: Internet Phamous?
Sun 30/03/2008 16:58:29
Forgot to post here, but congratulations Ivy! Nice comic!


And, on the danger of resparking this furious debate:

Anyone giving someone water with a little flavour added to it and charging 5.99 for it, is just robbing credulous people, and they know it.

Quote from: Emerald on Sat 29/03/2008 14:36:12
Or are you one of those people who would rather see everyone miserable, than blissfully ignorant...? Because, really, what is ignorance? Wasn't the world a much more magical place when Santa flew through the night skies, bringing you whatever you wanted?

And there we have it. Santa really gives everyone presents, because it makes us feel all warm and fuzzy inside to believe that.
It's scary to realise that that's not reality, but when you get used to the idea the fear will go away, and you'll be a person with one false idea less.

To quote Dick Dawkins when someone said to him 'There's got to be more to life than this' : "Isn't this enough?"
#420
Quote from: Nine Toes on Sun 30/03/2008 07:47:29
What really makes the whole situation worse... does everything have to be a fucking gimmick?  Or a bad ripoff?

You could try allmusic.com. Look up a band you like and they usually have a bunch of other bands that they think are similar.

You might find something there, although their suggestions aren't always spot on.
SMF spam blocked by CleanTalk