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Messages - Ubel

#401
Haha, that's awesome. Now I want to get one printed for myself too.
#402
Hey Luc!

AGS 2.31 can be found here: http://www.bicycle-for-slugs.org/aafiles/ags/
#403
As a small request, could you make the Sprite Manager window (the one that appears when you're selecting which sprite to use for GUI graphics, views and such) resizable, or at least a bit bigger? I find it too small to browse through lots of sprites right now.
#404
General Discussion / Re: Baldness anxiety
Sun 18/11/2007 16:23:23
Quote from: Babar on Sun 18/11/2007 13:37:00
my grand-uncle was a....what you call those people who danced at clubs professionally in the early 1900s in the UK?

Strippers?
#405
Quote from: EldKatt on Fri 16/11/2007 14:22:58
Is singing a requirement?

I don't believe it's required but:

Quote from: Obi on Fri 16/11/2007 13:44:58
If you don't then you won't win.

;)
#406
Oh but this is just ridiculous. Why episode 4 exactly? o_o It would seem much more sensible to give episode 1 for free and charge for the rest of them. Silly Telltale guys.
#407
I smell warez.
#408
I'm sorry but I seriously can't understand what you're asking. You're telling me AGS told you to delete some script. Which script? You can't expect me to read your mind.
#409
Okay. That's not how you do it. Remove those two lines from the top of the script.

First of all, if you write "function" in the beginning of a line, it means you are declaring a function, which is not what you want to do. I suggest you read about functions and how they work in the manual and also try and learn the basics of how scripting works.

You also don't need to open the module or modify it in any way. What you do need to do is replace every SaveGameDialog-function you may have in your global script with "SaveLoad.OpenSaveGUI();". The same thing with RestoreGameDialog, except of course then you will have to write "SaveLoad.OpenRestoreGUI();".

So for example if your on_key_press looks like this:
Code: ags

function on_key_press(int keycode) {
  // called when a key is pressed. keycode holds the key's ASCII code
  if (keycode==363) SaveGameDialog();   // F5
  if (keycode==365) RestoreGameDialog();  // F7
}


You will want to modify it like this:
Code: ags

function on_key_press(int keycode) {
  // called when a key is pressed. keycode holds the key's ASCII code
  if (keycode==363) SaveLoad.OpenSaveGUI();   // F5
  if (keycode==365) SaveLoad.OpenRestoreGUI();  // F7
}


This will run the functions declared in the Simple Save&Load -module, instead of running the default functions of AGS.

I hope this is clear enough. If you have any further questions, don't hesitate to ask. :)
#410
Critics' Lounge / Re: My Webcomic
Sat 10/11/2007 19:54:56
I don't believe you need step 3 to get someone killed.
#411
I happened to read Black Hole some time ago and I absolutely loved it. And they're making a film out of it? Can't wait to see that, although I'm sure it's not going to be as good.
#412
I need you to be more specific. Where exactly did you write the script commands? Could you paste part of the script here so I can see where you put them. You're supposed to run the OpenRestoreGUI and OpenSaveGUI commands from some main function that controls an action in the game, for example from inside on_key_press.
#413
Could you elaborate a bit? What kind of a script error? Could you maybe copy+paste the whole error message here. Have you imported all the GUIs and the module too? What exactly did you write in the script file and where? Are you using AGS 2.72? With the little information you've provided so far I can't really solve the problem.
#414
Quote from: fovmester on Thu 01/11/2007 20:01:22
I would show them, but I promised I wouldn't show any more screens. Don't want to spoil the ending for you!

Yes, thank you. Keep that promise. :)

Great to hear about this game. I was getting a bit worried here already!
#415
Um, I think this is the sort of decision that is completely up to you. If you want to do this (and apparently you do, otherwise you wouldn't have started this thread) then go for it. If you don't want to then don't.
#416
Geez, you guys. Get a room!
#417
Quote from: ManicMatt on Tue 30/10/2007 00:24:12
Was Haddas showing off his songs on fruity loops all day?  ;)

Yeah, pretty much...

Quote from: Mr. Buckéthead on Tue 30/10/2007 09:21:02
You know Pablo, you look alot like me. Almost like you are my lost twin brother I've never had. Kinda spooky.



I just can't see it...
#418
Haddas' house IS a strip club!
#419
Hello everyone! That's right, we had an AGS meeting and you didn't! Muahahaha!

Ishmael and I decided to visit Haddas without asking for any further permission from Haddas himself. And so we did. Here's what happened...


Haddas picked us up. No unfunny jokes here.


Ishmael started climbing all over the car.


They really despise me.


Me after just waking up. All ready to give you a BIG KISS! :-*


Ishmael after not yet waking up.


Haddas just before beating me up.


The healthy Finnish breakfast.


You can hide but you can't run!


This picture proves that someone else actually did manage to find Liljendal.


No further explanation required.


Ishmael gets ready to refuel himself.


ONION RINGS!


He really did carry that bottle around with him everywhere.


Alright, now this is just getting ridiculous...


Yeah, uh... okay...


And that's the story of how I came to possess the green light bulb.
#420
That was an extremely brilliant comic Kinoko! Well done! :D

I didn't know of such competition. It would have been fun to enter.
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