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Show posts MenuQuote from: Ghost on Wed 11/02/2009 13:26:22Quote from: SSH on Wed 11/02/2009 12:31:21
Wikinazis
You know that I'll dream of pencil-moustachéd viking conquerers for AGES now, do you?
Quote from: zabnat on Wed 11/02/2009 10:16:24
This might be a bit off topic, but I had problems with the tick (ok) and cross (X) marks when I was younger. [...]
I would suggest to color code them (green tick and red X) to help us ignorant people from strange countries.
Quote from: OneDollar on Wed 11/02/2009 13:58:54
Personally I try to separate options into groups with similar functions, then order those groups depending on how much they affect the game
Quote from: OneDollar(If it were me when coding the interface I'd also interlink the slider and button functions, so that when you click the mute button the slider's value is set to zero, and when you move the slider to zero the button changes graphic to the muted state).
Quote from: OneDollarOne other thing I would mention (and I haven't added) is that because your interface relies so much on icons you might want to stick a text box right at the bottom that displays tooltips for whichever button the mouse is currently over.
Quote from: KhrisMUC on Tue 10/02/2009 04:22:17
the most money is made using as much eye-candy as possible [...]
Show him a random screenshot of a "rich 3d world" and he'll go "ahh, uuhh, me wanna play" without even having a clue what the game's about or how good it is.
Quote from: Ultra Magnus on Sun 08/02/2009 14:06:50
* The game has optional arrows that can be overlaid onto the room screens to help show where the exits are, in case you were wondering.
function btnNoChange_OnClick(GUIControl *control, MouseButton button)
{
sldMusic.Value=lastMlevel;
sldSound.Value=lastSlevel;
sldGamma.Value=lastGlevel;
}
function btnResume_OnClick(GUIControl *control, MouseButton button)
{
lastMsldval=sldMusic.Value;
lastMlevel=
lastSsldval=sldSound.Value;
lastSlevel=
lastGsldval=sldGamma.Value;
lastGlevel=System.Gamma;
}
function btnNoChange_OnClick(GUIControl *control, MouseButton button)
{
sldMusic.Value=lastMsldval;
SetMusicMasterVolume(lastMlevel);
sldSound.Value=lastSsldval;
SetSoundVolume(lastSlevel);
sldGamma.Value=lastGsldval;
System.Gamma=lastGlevel;
}
Quote from: KhrisMUC on Mon 09/02/2009 00:39:22
Yep, possible, but would require some scripting.
Quote from: Dualnames on Sun 08/02/2009 15:37:06
-Save and Load, they seem really flat and don't really match the rest.
-That green button as well
Quote from: Dualnames on Sun 08/02/2009 15:37:06
-Continue should be replaced as well. (an arrow like the one of return in your browser might do it.)
Quote from: KhrisMUC on Sun 08/02/2009 16:28:17
How about using some music icons...
Quote from: KhrisMUC on Sun 08/02/2009 16:28:17
You can also add a label and set its text to whatever the button under the mouse does.
Quote from: Obi on Tue 03/02/2009 14:32:26
I've used this site before and made a series of episodes I call Office Life wow!
http://www.xtranormal.com/watch?s=14050
Quote from: Babar on Sun 08/02/2009 14:18:35
The Reset/Restart icon is actually an 'off' symbol (or power symbol).
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