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Messages - Ultra Magnus

#181
Quote from: Dualnames on Tue 20/01/2009 09:41:01
You speak of audience and red carpet shouldn't we fill the crowd with AGS Characters of this year.. like everyone hand their AGS Characters files so you can have an AGSy audience? Just a thought.

That'd be cool.
And you could have a few close-ups of some of the ones that weren't nominated looking bitter and grumpy.
#182
Quote from: mkennedy on Tue 20/01/2009 08:34:38
Hopefully once Obama is president the rest of the world will forgive us for the actions of president Bush.


#183
I need a woman. Can somebody email one to me?
#184
Different, but related, thing here.
640x480 game, hi-res coordinates, DisplayAtY gives an error if it's anywhere below 399.

It's no biggie for me at the moment, I just thought I'd throw it out there.
#185
Quote from: Dualnames on Tue 20/01/2009 09:01:28
Wasn't there a GUI Portrait Position module by SSH? Haven't checked it but I recall it was using a GUI so it will be able and easy for you to set position of that gui.

Okay, cool. I'll look into that.
Thanks.

Are there any other suggestions out there (for any of the points in the first post)?
#186
I just quickly skimmed your documentation for that module, and I already found "The rgb arguments let you set the text colour" and "You can also set the Y position of the text for Sierra speech only" so it looks like it will be very helpful indeed.

Thanks heaps.

EDIT:
Nah, I'm getting nowhere with that. It's proving to be way above my head.
I'd be extremely grateful if somebody more knowledgeable than I could maybe take a crack at it.
#187
Howdy.

I'm looking to somewhat customise the Sierra layout in version 3.1.1.
I've searched around here, and on the wiki, and found nothing helpful.

First, some screens...
 

Is there a way to specify a portrait's vertical position? I found the code to move it horizontally but couldn't find anything for the y axis.
As you can see, I managed to get the character where I want her by just adding a bit of empty space to the top of her sprite (through trial and error), but this still leaves the text at the top of the screen.
Is there any way I can move the text down so it's next to her?

Also, if using a text window, is there a way I can change the text colour within it?
I found out how to change the outline, but can't find anything about the core font.
(I know I chose the wrong colour pink for the text window, but that's an easy fix.)

Also also, you can see in the above screens that the character's sprite has a terrible jagged edge in Sierra mode that's properly anti-aliased in LucasArts mode on the exact same picture.
Is this par for the course? Is there any way to fix it?

So, in summary, I'd like to have the text where the mailbox is, pink on black, preferably in a text window, and ideally together with the LucasArts-style quality picture.
Is there any way to do all/any of this?

Final question: Is there a way for the program to tell if someone's talking or not?
I want to have different coloured text/GUIs for each character (plus a default for the narrator), so can I maybe put something like...
Code: ags

if (charactertalking=cStephanie) {
  SetGameOption (OPT_PORTRAITPOSITION, 0);
  SetTextWindowGUI (5);
  game.text_colour=13;
}

...in global for each character instead of having to change them each time someone talks (and then back again when they finish)?

Thanks in advance.
J.
#188
Quote from: Strange Visitor on Sun 18/01/2009 17:02:20
Do you mean I should copy out all the code you mentioned, and then just keep pasting it one extra time for each separate button?

Not really, no. :)
I'll send you a page so you can see what I mean.
#189
Meet the new boss.
Same as the old boss.
#190
Congrats to all nominees.
There are so many I've missed, I have to get playing them quick.

Quote from: i stole your car on Sun 18/01/2009 00:29:07
I've gotta say, it seems a little biased towards "vote for your favourite games out of the few that you did actually play." :(

This is true, but you can look at it as another step in the elimination process.
These games were played more than others because they got more attention, whether through word of mouth or score in the database or whatever, which is usually an indication of them being good.

Quote from: CJ
With all the nominations are all in, the 5 games that have the most nominations in each category go forward to the voting stage.

Does that mean that the categories with less than 5 games* only got that many nominations?

*i.e. Best NPC only has 4 and Best Demo only has 3.
#191
Ah, having onclick reverting the images back to the originals seems to have solved it.
It did for me anyway (FireFox 2). Good call, Darth.

Although, the page source is a bitch to navigate so long as you're giving each button it's own script.
If you use the method I posted*, you can just stick the whole script at the top of the page.
That's why there were so many gaps in it; I do "img1on" through to "img12on", then a bit of a gap, then "img1off" to "img12off", etc.

It'll just make editing the page a lot easier for you if it's all in nice neat sections like that, similar to how paragraphs are easier to read than a page of solid text.
I can send you a sample page if you'd like to see what I mean in context (without clogging up this thread with a whole page of code).

Really nice looking site, by the way.


* and just add onclick="imgOff('image1')" to the img properties
#192
Heh, thanks. :)
#193
Here's what's worked for me in the past...

Code: ags

<script language="javascript">
<!--

				if (document.images) {

				image1on = new Image();   image1on.src = "images/button1b.gif";

				image1off = new Image();   image1off.src = "images/button1.gif";

				}

					function imgOn(imgName) {
				if (document.images) {
		document[imgName].src = eval(imgName + "on.src");
							}
				}

					function imgOff(imgName) {
				if (document.images) {
		document[imgName].src = eval(imgName + "off.src");
							}
				}
			// -->
</script>

<a href="home.html"><img src="images/button1.gif" onmouseover="imgOn('image1')" onmouseout="imgOff('image1')" name="image1" border="0"></a>


It's basically the same as yours, but slightly different. See how it works for ye.

I just quickly tested it in FF2 (the site I had it on is no longer live) and when navigating with the "back" button, the mouseover image did stick for as long as the cursor was above the page (i.e. in the address bar area), but reverted as soon as I moved it over any part of the page, not just the image in question.

Also, you don't need to include the site's whole address when doing links and image locations, etc.
If the pics are in a subfolder of the one the page is in (which they ideally should be), then you can just type "images/GamesRoll.png".
#194
Quote from: Pumaman on Sat 17/01/2009 01:29:30
Nominations are now closed!

Balls.
With timing like this, I should be a drummer.

Is there any way to see what was and wasn't nominated before the voting starts?
#195
Gazizza, dilsnoofuses!

Well, it's been a while, but I've finally returned to attempt to finish this damn game.
Life seems to always know exactly when and how to get in the way for maximum disruption, doesn't it?

Anyway, it's nearly a year since the demo was uploaded, so I doubt that many people care as much as they may once have, if indeed they did at all, but this game will happen, dammit!

So, yeah.
Once again, I've scrapped the whole code again, and started again, again.
And what with new DVDs being released recently, I'm also going back and replacing a lot of the old graphics.

It's gonna take time.
A whole lot of precious time.
It's gonna take patience and time, oo-oo, to do it, to do it, to do it, to do it, to do it, to do it right.

I'd ideally like to get it released by the beginning of March (which will be 1 year after the demo), but that's not really likely to happen given my track record. Oh well. It'll get here when it gets here. But it will get here. Honest, guv'.

Quote from: kantor_98 on Sun 30/11/2008 13:19:54If you need a help in scenarios or the story of thegame, please tell me. I am not so good in technical issues, but if I can help in other ways...

Hey. Thanks for your interest and especially for the offer for help.
I've pretty much got the first game sorted in terms of planning, but I'll certainly ask you if I need help with future episodes.

One of the main tough points of making this game is getting the resources, editing the graphics, music etc. to be usable and the like, but once they're in place it should be a lot easier making more games with them.
#196
I dunno, it looks like CJ to me.
#197
Well, that's the end of that one.

Thanks to those who entered this round, and I hereby pass the torch on to nihilyst.

You're up to start the next one.
I trust you can come up with a better theme than I did with this one. ;)
#198
What is a Photoshop Phuesday?

Photoshopping isn't drawing a completely new image -- It's editing images to create a new image, such as editing one image or combining several images. The contest usually lasts for a fortnight. Also, you don't have to specifically use Photoshop -- Paint Shop Pro, MSPaint, or any other programs can be used. Please make sure your image doesn't exceed the width of the screen.

--------------------------
--------------------------

Let's go with a classic this week, shall we?

Pop culture in art
If a famous artist were to be arting his art in the present day and age, what kind of pop culture references might turn up?

Here's one I made earlier...


Now have at you!
#199
Wow. I wasn't expecting that.
As Domino said, they were all really good entries this round.

Personally, I couldn't choose between my favourite five, and the others weren't far behind.
Well done all a' y'alls.

Right-o. New round will be soon to be coming soon.
Probably Monday. Maybe.

Quote from: A random youtube commenter from that linkI can see why his name is Lionel his face kind of looks like a lion.
Damn, missed a trick there.
#200
Could've done a better job, but I spent too long on this as it is.



Too panda pand, guvna.
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