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Messages - Ultra Magnus

#322
Quote from: Mr.T on Thu 03/04/2008 19:12:25
Thank you all for the bug report, I'm sorry I missed few bugs
before releasing the game, I hope you don't mind downloading
it once again  :-[
Don't blame yourself.
Blame your beta-testers. :D
#323
Hints & Tips / Re: NES Quest
Thu 03/04/2008 19:13:17
Okay, I feel a bit stupid for posting this.
I'm sure there's a really huge blatantly obvious clue I've missed somewhere, but... I missed it.

Spoiler
I've given the tech shop guy the circuit board and... was it 30 coins? However many was in the piggy plus the one from the front room's floor.
I assume that I'm looking for the old lady's wallet now for the rest of the cash.
I have the bra, stone and lightsabre.
[close]

Help?
#324
Critics' Lounge / Re: Cowboy Bebop Sprites
Thu 03/04/2008 19:03:09
Quote from: brokenbutterfly on Thu 03/04/2008 14:55:09
Elegant as in the while-she's-smoking stance  :) See, the posture you gave her is more elegant than ProgZmax's. In his version she looks like... a trucker, and I'd half expect her to spit on the floor  ;D
I dunno.
It reminded me of the scene where she's got the cigar in her mouth while shooting the guys through the window.

Quote from: ProgZmax on Thu 03/04/2008 17:41:08
Let's keep the topic relevant to the quality of TheJBurger's work and not personal preference on how a woman should pay lip service to a cigarette, ok?
Sorry mum.
:(
#325
Critics' Lounge / Re: Cowboy Bebop Sprites
Thu 03/04/2008 07:56:03
Quote from: TheJBurger on Thu 03/04/2008 03:06:01
Quote from: Ultra Magnus on Wed 02/04/2008 22:14:55
And is it my imagination, or has Jet got two real arms there?
It's your imagination! He's crossing his arms.
Ah.
I was reading it as if he had a glove on his right hand, and that arm was in front of the other.
The extra bit of shine does clear it up nicely.

Also, new Faye - me like.

Quote from: brokenbutterfly on Thu 03/04/2008 02:57:49
smoking like that isn't very elegant is it  :-\
Since when was Faye ever elegant?
Apart from when she's charming a bounty, of course. :)

I made an attempt to give Faye her cigarette back, just because I think it's sexy.
#326
Critics' Lounge / Re: Cowboy Bebop Sprites
Wed 02/04/2008 22:14:55
Ed does look a bit strange, like she's about to fall over forwards.
And is it my imagination, or has Jet got two real arms there?

Other than that, they look great. :)
#327
I'll do that. :)

Also, minor note...
Straight after I... opened the piggy bank (both times I played), the guy said his "I can't use that" message for no reason.
It's nothing major, but if you're going to be tooling around with the script anyway, you might want to do something about that while you're at it. 8)
#328
Oh, poo.
Same error as Leon and Fee.

And I was having fun with it, as well.
It's a cool game.
#329
Quote from: Layabout on Wed 02/04/2008 00:54:16He is only in this for loads of cash and loads of pussy. You knows it!!!

Isn't that true of all of us?
#330
I just finished this game, too.
I did have to use the walkthrough at points, because I just couldn't get my head around some of the puzzles.
For instance, I assumed you'd have to use the file on the copper pipes to make them less pointy, or something.
I pretty much agree with Snarky in that sense.

But I did really enjoy the ending, once I actually got to it. :)
#331
Quote from: brokenbutterfly on Tue 01/04/2008 20:53:13
Quote from: Ultra Magnus on Tue 01/04/2008 20:43:32
I think the reason why it worked as well as it did on so many people was that CJ's post was so damn long that a lot of them didn't bother reading it.
I know I didn't. :P

Well yes it was long, but also very well written, and it looked official.

Yeah, that's exactly why I didn't read it.
I just skimmed the first few sentences, and assumed it would be written wholly professionally.
I didn't think for a second that there would be joke names and the like further down the post. :)
#332
Quote from: PixelPerfect on Tue 01/04/2008 20:02:19
Quote from: Pumaman on Tue 01/04/2008 00:00:09
AGS announces partnership with Microsoft, Valve
...said Buck Lamborghini, Sub-Vice President of Marketing at Valve Software.

...said Jim Schnapps, corporate deputy vice president executive of Xbox LIVE at Microsoft.

...From now on, I will take a more hands-off approach, but still provide guidance to the new team in Bangalore who will be developing XNA Adventure Studio further."

...1024x768 resolution with full motion video and an original fully-orchestrated soundtrack.

...Sideburns: Completed all Larry Vales games
etc...


I think it was pretty obvious from the start. My favorite was the corporate deputy vice president executive bit.  ;D

I think the reason why it worked as well as it did on so many people was that CJ's post was so damn long that a lot of them didn't bother reading it.
I know I didn't. :P
#333
Oh well.
Guess I'll have to rewrite my game's credits.

"Thanks to CJ for creating AGS and making it free, simple and fun to use." will no doubt have to be replaced with "Thanks to Microsoft for making XNA costly, bloated and frustratingly counter-intuitive to use."
#334
Cool stuff.
Thanks a heap.
#335
Quote from: Eggie on Thu 27/03/2008 12:20:06
Three biscuits, an upside-down sign and a flute.

Well, mine's not quite that insane.
More tenuous.



"Realising that the obstacle in his path is what he perceives to be a door, Roger ingests the tab of LSD - guaranteed to break down the doors of perception.

Upon waking many hours later, he finds that the door is gone."

Did I mention how much I suck at pixel art? :)
#336
So the recommended workaround would be something like...

Room script:-
Code: ags
function cZiggy.Talk()
{
 cZiggy.Say("Hi, my name's Ziggy");
 cZiggy.Say("What's yours?");
 gNameinput.Visible = true;
}


Global:-
Code: ags
function btnNameOK_OnClick(GUIControl *control, MouseButton button)
{
 gNameinput.Visible=false;
 namestring=txtNameinput.Text;
 cZiggy.Say("Nice to meet you, %s.", namestring);
 dZiggy1.Start();
}


...instead of jumping straight into the dialogue script, and then jumping in and out of dialogue with the character.Say function whenever I want someone to use the players name.
Have I got that right?
It seems to work well enough.

Also, is there any way of adding speech marks to a text string?
Just using cZiggy.Say(""Hi, my name's Ziggy.""); obviously gives an error.
It's purely a stylistic choice, but I just thought I'd ask.

Thanks for the help.
J.
#337
I've got two ideas for this.
One is insanely simple and practical, the other is just insane.

I take it I can't submit them both, so which should I choose?
#338
Sorry, I'm going snowblind. ::)

Dialog:-
Code: ags
@2
ZIGGY: "My name's Ziggy."
ZIGGY: "What's yours?"
run-script 10
ZIGGY: "Nice to meet you, ("%s", namestring)".
return


Global.asc...
@ the top:-
Code: ags
String namestring;
export namestring;


Dialog request section:-
Code: ags
function dialog_request (int person) {

<trimmed unrelated stuff>

  else if (person==10) {
    gNameinput.Visible = true;
  }
}


@ the bottom:-
Code: ags
function btnNameOK_OnClick(GUIControl *control, MouseButton button)
{
 gNameinput.Visible=false;
 namestring=txtNameinput.Text;
}


Global.ash:-
Code: ags
import String namestring;


I think that's everything related to this.
This is all after numerous attempts with different scripts, so I have no idea what's right or wrong any more.

And txtNameinput is the name of the text box in the GUI (as shown in the pic), by the way.

Thanks.

(I forgot to mention that I'm using 3.0, by the way.)
#339
I just played Nelly Cootalot, and I recommend that!

It's really cute, visually... attention-grabbing (for want of a better phrase) and well paced with a nice learning curve to the puzzles.

I think that kids would really like it.
Probably girls a bit more than boys, though. :)
#340
Okay, I give up.

#1 was easy enough once I knew what I was looking for.
However, #2 is still giving me a headache.
The manual's sending me round in circles and no matter how many times I search the forums using numerous different ways to say the same thing, the best answers I'm getting are either 4 years old using functions that don't exist any more, or simply made up of links to the non-existent BFAQ.

So yeah, if you could shunt this thread over to the beginner's board, I would appreciate it.
And sorry for posting it in the wrong place to begin with.

Okay, so now I don't care how much I look like a complete noobish retard.
What am I doing wrong?



1) This is clearly the wrong way to do the variable-inside-a-dialogue thing, right?
How do I fix that?

2) How do I stop his reply popping up before I've even activated the text box?

Thanks for any help.
J.

(P.S. - Sorry if my tone seems a bit harsh, but I've been struggling with this relatively minor issue for the past 2 days and I'm about ready to chuck it in. Plus it seems like it should be so easy, which makes me feel like an idiot for not being able to do it.)
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