none taken although you are wrong, believe me i've been stuck on this for hours, and i've read & looked at every possible thing, and none of it makes sense to me, Forgive me for seeming so stupid.
if (cBut.Room == 2) character[LAM].Walk(238, 141); I did this and it Ran the game without moaning. Only when i Talk to the character he still doesn't walk anywhere....
Ok Ashen what i am trying to do here is when the butler is in Room 2 i want my character to walk to a specific position to talk to him. When the butler is in Room 4 i want him to then go to the appropriate position to talk to him. Rather than not moving at all to speak to him or having to use 1 set or co-ordinates for the whole game.... I am running the script on the Character Interaction menu under "Talk To Character"
if (cBut.Room == 2) character[LAM].Walk(238, 141); I did this and it Ran the game without moaning. Only when i Talk to the character he still doesn't walk anywhere....
Ok Ashen what i am trying to do here is when the butler is in Room 2 i want my character to walk to a specific position to talk to him. When the butler is in Room 4 i want him to then go to the appropriate position to talk to him. Rather than not moving at all to speak to him or having to use 1 set or co-ordinates for the whole game.... I am running the script on the Character Interaction menu under "Talk To Character"