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Messages - VII Toast

#21
Beginners' Technical Questions / Re: Item Help
Sun 24/10/2004 03:22:54
Soo...that's the code right? ???
#22
Beginners' Technical Questions / Re: Item Help
Sat 23/10/2004 22:07:35
Code: ags
int use;


use=1; 
while(use<x){//replace x with number of items
if(character[GetPlayerCharacter()].inv[use]>1){
character[GetPlayerCharacter()].inv[use]=1;
}
use++
}
UpdateInventory(); 


That?
#23
Poo. I hate that.

Alrighty, thanks.
#24
(Original question dealt with characters and .cha files.)

When my character has or had an item, how do I make sure he can't keep getting it back again? Like you can only get it once.
#25
It said in the God like manual, somewhere. I have to download the Midipatch thing....yeah. That's what I thought.
#26
 :P

Wait.

O.k. To put music on the game, you have to download this other thing right? Well, it doesn't work for me, and I do not know why.

Helping would be nice. :o
#27
I bet it will

;D

#28
This is how the game will work, I'll post something and you say a word that is related to it.

EX:.

Cat

Dog

..and so forth. I'll begin.


Adventure Game Studios
#29
Advanced Technical Forum / Error in script
Fri 15/10/2004 14:13:30
Code: ags
StartCutscene (1);
Display ("Once, a long time ago...");
Display ("There was a boy, a poor one at that.");
Display ("He lived on the oceans coast, away from the town.");
Display ("He wasn't happy, and had very little friends.");
Display ("But, he had one dream.");
Display ("To become the greatest Pimp the world will ever know.");
Display ("His father had died trying, so he knew he must carry it on.");
Display ("He worked for day after day, year after year.");
Display ("Then, finally. His dream had come true.");
Display ("He soon had more money, power and fame than most could imagine.");
Display ("The Pimp settled down, married and had a son.");
Display ("This son is you.");
Display ("..but hidden to your family.");
Display ("..there are dark forces looming to gain your fathers riches");
Display ("They will do anything they can to gain his power...even kill.");
Display ("You wake up one day, and you hear a noise...");
Display ("And so begins Pimps at Sea!");
EndCutscene ();
NewRoom(1); //Work Damnit


repeatly_execute_always not found

Yeah. Anyone help-o
#30
Yeah, it's true. Halo 2 downloads are flying all around the internet.
I feel kinda bad for Bungie though. :'(
They worked so hard and then it's released a day early.
#31
Quote from: jetxl on Thu 14/10/2004 14:16:16
No, you have to place the code in the room where you want the intro to start.

Code: ags

  // script for room: First time player enters screen
  character[GetPlayerCharacter()].x=350;  //charac start at x350
  character[GetPlayerCharacter()].y=120;  //charac start at y120
  MoveCharacterBlocking(GetPlayerCharacter(),160,120,1);  //let character walk on screen
  FaceLocation(GetPlayerCharacter(),160,1000);  //face screen
  DisplaySpeech(GetPlayerCharacter(),"I'm here to infotain you.");  //character says something
  MoveCharacterBlocking(GetPlayerCharacter(),20,120,1);  //character walks to the left
  DisplaySpeech(GetPlayerCharacter(),"Oh, I can't go this way.");  //say something
  DisplaySpeechBackground(GetPlayerCharacter(),"Then I'll go that way.");  //talk while walking
  MoveCharacterBlocking(GetPlayerCharacter(),160,120,1);  //walk
  MoveCharacterBlocking(GetPlayerCharacter(),160,250,1);  //walk of screen


Try to explain what you want to do in the intro.

Ha! Yours is the only one that actually worked! Anyhoo, if you want me to tell you what I want in the intro, I wish this..

Just a normal display message to appear, telling out the story so far.
(I would want some charater movements and actions, although I would have to edit that myself, which I'm not good at.  :P)

The text shoud say this...

Once, a long time ago...
There was a boy, a poor one at that.
He wasn't happy, and had very little friends.
But, he had one dream.
To become the greatest Pimp the world will ever know.
He worked for day after day, year after year.
Then, finally. His dream had come true.
He soon had more money than most could imagine.
The Pimp settled down, married and had a son.
This son is you. But hidden to you both...
..there are dark forces looming to gain your fathers riches.
They will do anything they can to gain his power...even kill.
And so begins Pimps at Sea!

Then, at the end of that. I would like it to go back to the INTRO screen, or room 0.

Thanks!!!
#32
Argh.


There was an error compiling your script. The problem was:
In: 'Main Script'
Error (line 28): Undefined token 'StartCutScene'

Do you want to fix the script now? (Your room has not been saved).



Doesn't seem it likes me.

Does this script have to be when you start the game up? Because I don't want it like that, I want a hotspot you can click, it would go to a new room and then show the intro.

Thanks.
#33
Uhm. Seems to be a little buggy for the new person's eyes.

I put my start screen as INTRO and my intro at room 2.....did I mess up somewhere? :P
#34
Ah, I fixed it. Cool.

I have another question, but I better look in the manual first....

EDIT:. O.k.// I looked for my question, but I didn't find it (or if I did than I didn't notice it, I am new after all!)

My question is, I want to use a script for an intro sequence. Anyone got one? (Get ready for the flaming....)
#35
Hrm, I seem to be having a problem loading up the game from a saved file. It is RestoreGameDialog(); right?

I'm using that, doesn't load. It shows Global Message #983 the message is default and it says,"Sorry, not now."
#37
Hey, thanks. Although when I try to make a new game it brins me back to the start screen. What' wrong with it? The first room is room "1"
#39
Read the tittle againÃ,  :P

But reall, does anyone know?
#40
Great! Thanks. Now how do I creat an intro, (it tells you what has happened in the story.)
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