It looks to me like his head is a couple pixels too far forward.
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Show posts MenuQuote from: rich on Sat 20/10/2007 00:40:45
what will happen to games that have been worked on in 2.72 or earlier and are updated into 3.0 or higher. Will it still understand the room_a and object2_f functions that were created in the earlier versions?
QuoteWill there be a way perhaps to automatically update them into the new naming scheme automatically? If not, will there be a way to conveniently manually upate the naming scheme?
Quote from: mutterschiff on Tue 16/10/2007 20:20:29
I want to try the beta but got this error
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AGSEditor.exe - Fehler in Anwendung
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Die Anwendung konnte nicht richtig initialisiert werden (0xc0000135). Klicken Sie auf "OK", um die Anwendung zu beenden.
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OK
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QuoteAlso what happened to the preview view options?It's no longer there as far as I can tell. However you can preview your character's views by checking the Animate box on the Character's page.
Quote from: Ashen on Fri 12/10/2007 10:42:47
I can't find a way to jump to a specific part of the Global script, though (as used to be in the 'Script' menu) - is that gone, or just not where I've looked?
Quote from: Pumaman on Thu 04/10/2007 20:40:35QuoteI just updated my game to version 3.0 beta 12, and the Events list is empty in all of my rooms. The list is also empty when I create a new room, but not if I create a new game.
The functions I wrote in 2.72 still work, I just can't add any new ones and link them to the correct events.
I'm not sure what you mean. Are you saying that none of your interactions have been imported? You say you can't add any new ones ... what happens when you try? Do you get an error?
int counter, hit;
function repeatedly_execute () {
counter ++;
if (counter < 100) {
if (IsKeyPressed (99)) {
Display ("Too early!"); // die
//Do whatever else you want to do in here if the player dies
//because he presses the key too early
}
} else if (counter < 150) {
if (IsKeyPressed (99)) {
Display ("Whack!");
hit = 1;
//Do whatever you want when you whack the person here.
}
} else if (hit == 0) {
Display ("Too late!"); // die
//Do whatever you want when you wait too long to whack the person.
}
}
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