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Messages - Valentine

#61
General Discussion / Re: Lurkers
Wed 18/04/2007 12:07:03
I think the reason I've lurked so much is that I'm just not all that into message boards. I regularly visit various forums, but I'm not active in any of them.

Different strokes etc etc.

I think it all goes back to a traumatic childhood forum incident...  ::)
#62
Quote from: BlueSkirt on Tue 17/04/2007 13:41:14
I played a few games when I discovered about AGS and the idea of having one big and interesting universe to play around always fascinated me, but then I discovered there had already 40 games released so far and it kinda scared me off.

My experience exactly, and my major problem with RoN.
#63
General Discussion / Lurkers
Tue 17/04/2007 12:17:10
Hi there.
I'm pretty much copying this topic from a post a looong time ago, which asked the AGS lurkers to say hi. Maybe its due time to repeat it?  :)

Myself, I've been a lurker for years now, though I can't figure out how many. I remember I was lurking back when the DOS version was used, and I remember lurking on the ezboard forums. I've really only made involved myself a couple of times. I think I've had maybe three accounts, in each of which I only posted two or three posts ... I think I'm breaking my record with this account  :=. I've dropped into the AGS Irc a couple of times, including one New Years evening. I was introducing myself and mentioned I'd been around lurking for a few years, but mods sarcastically said I was lying and I got a little disenchanted. I'm sure he didnt mean anything but I was younger then and took it wrong lol.

Now I'm sure there are a bunch of lurkers on these boards, either with accounts or not even signed up yet. Anyone else care to say hello?
#64
My biggest problem with RoN whenever I come across it is that there's just too much. I would have loved to add to it; but back when it was smaller and I could actually make a recognisable contribution. Now, theres so much stuff it I just think anything added would just get drowned by everything else.

That being said, I love the RoN concept. Restarting it is, I guess an option, but it just seems people would be retreading old ground. The varying graphic quality is, I think, one of RoN's attractive qualities - it adds a definate charm in my opinion.

One thing I really think should be done is some sort of quality control on RoN though. I tried to start playing through the games, but too often came across games that were not all that good in my opinion. Maybe two sections of games; one for community-recognised 'official' games, and another for non-official games? Too beaurocratic maybe?

Not sure I can think of a possible solution, just thought I'd offer my opinions.  :-\
#65
Beginners' Technical Questions / Build-em-up
Thu 12/04/2007 16:48:06
I realise this is a very 'noob' question, but how feasible would it be to make a build-em-up game, similar to Rollercoaster Tycoon, and Beach Life and so on?

One problem I'm thinking of is how to incorporate a grid base system, is this possible?

What about keeping track of all the 'peeps'?

Any help would be appreciated.
#66
Critics' Lounge / Re: Platformer Style Ninja
Sat 07/04/2007 09:32:23
Well there are already no black outlines, unless you'd count the shoes, but thats because the outlines are a darker tone of the interior grey. Hair highlights are a really could idea, I'll try that. I'm a bit unsure how I should go about shading, but I'll give that a shot too!
#67
Critics' Lounge / Platformer Style Ninja
Thu 05/04/2007 19:36:39
Here's a small ninja guy I made, with obvious similarities to a SNES astro-boy sprite. As you can see there are meant to be two versions of him - a blue and a red. I have tried changing the colour of just his headband, belt and shoes, and of his whole suit. Which do you think is better? Is there any other variation I could use which you think works better?

Does anyone have any ideas how I can improve him? I want him to stay the same size, but any other help would be greatly appreciated.

#68
I was wondering about peoples experiences with unique settings in adventure games. I think we've all played games set in modern day times, standard fantasy lands or even pirate islands, but which setting stands out most to you. Now, I'm not talking about the plot which happens *in* those settings, Zak McCracken for example undoubtedly has a unique plot, but its still set in relatively modern times (alright... '97 if you're being picky :P).

I know I'm probably supposed to post my own example or opinion here to be a "good AGS forumer", but I think my own favourite escapes me, as I've mainly only experienced the LucasArts games properly.

Full Throttle has quite a unique setting it my opinion, I'm sure I've never seen the whole biker culture put into a dusty future with hovercars. All the other LucasArts games I can think of seem to have quite standard settings with only a slight twist (Monkey Island, pretty standard piracy; Loom, pretty standard fantasy).

Oh wait! How can I forget Grim Fandango! Yes, that has to rank as my personal favourite setting. A Mexican afterlife, where hopeless souls can work as Grim Reaper travel agents, industry has grown up around cat racing, and giant flaming beavers dwell in forbidden forests. Not forgetting the underground Lost Souls Alliance, and Sproutella guns - all entwined in a Brazillian, Art-deco, film-noir setting.

Tim Schafer certainly has a mind which can think outside the box.

So what are other peoples experiences? Are there more highly unique settings in adventure games out there? I'm not just refering to commercial adventure games, but also to AGS games and other amateur games. Comments?
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