Nope.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: cat on Mon 03/06/2019 14:22:54All I know is that I've tried like 15 different AGS games and Cave of Avarice is the only one that's given me any problems today. I just hoped a Linux version might fix whatever the problem is.
It doesn't use any plugins, so I think it should work with Linux. I can build and upload a linux version in the evening.
Quote from: Indra Anagram on Sun 02/06/2019 23:05:14I've heard of The Cat Lady and seen it on GoG before, but had no idea it was an AGS game.
The Cat Lady was coded with AGS by Rem Michalski and James Spanos. https://www.adventuregamestudio.co.uk/site/games/game/1628/
Wait, are you saying you've coded a demo of a character walking in the maze and jumping from one edge to another? Willing to share here on the forum?
Have you tested the script module that Crimson Wizard linked to, PLATENG? Is there enemy AI? Is enemy AI some piece of code that makes bad guy characters attack the hero randomly?
Quote from: Indra Anagram on Sun 02/06/2019 19:21:38I wasn't suggesting it was an insult... Just weird. Especially patty. I'll assume something was lost in translation.
I meant no offense, sunshine. Why would I try to insult anyone here, especially when you and other forum members are so friendly.
In that case I don't think these engines will be helpful. Simplicity is not quite what I seek for. I ask others for support and advice, but that doesn't mean I'm up to something primitive. Open source projects, plugins and modules can make things easier, but they won't rid me of the necessity to learn the engine and coding.
Not really. I specified the two games that serve as inspiration to me. Have you played The Cat Lady and the very first Prince of Persia? I could be wrong with terminology again, but for me both are side=scrollers. You have keyboard control and see the characters move sideways. Actually there was even a simple shooting scene in The Cat Lady. The hero in Prince of Persia 1989 has to jump over pitfalls, avoid traps and occasionally drink some liguids that restore his energy. He also fights with enemies. In the big game project I'd like level 1 to be adventure game with lots of conversations, puzzles and collecting/using objects, level 2 - a platformer with running through a maze and level 3 - fighting.
Let's say shooting in one scene and attacking enemies with punches and kicks like they do in martial arts. Nothing really sophisticated, though.
What kind of a base?
Quote from: Indra Anagram on Sat 01/06/2019 22:33:32I've realized that you've been vague enough about what you want to do that many of the answers may not be as useful as they could have been.
Quote from: Indra Anagram on Sat 01/06/2019 22:33:32Patty? But I don't want to be served on a bun. Are you by any chance an NPC from Animal Crossing? The nonsense nicknames remind me of the game...
Thanks, patty! CassiebsgL has given these links too.
I'll check out the engines you named... except Unity, of course. I already read about it -- my computer won't survive it
Such a relief. Left and right movement and jumping thing.
Btw, what do you mean by saying you tried restricting climbing to ladders?
And C++ is by no means needed. Was simply a suggestion for a way to learn since a lot of concepts can be used in AGS and there are tutorials available.
Ah, alright. I found a book by Michael Dawson called Beginning C++ Through Game Development.
Heard of thisi one? Do you think it's going to be helpful?
Quote from: Indra Anagram on Sat 01/06/2019 20:53:031. That's good.
1. Possible you say. That answers my question fairly well.
2. Sorry for my horrible ignorance... Since I'm a newcomer here... Who's Jack? Could you please provide links to his fighting games?
3. See, I want the final big game to combine elements of 3 genres. There seem to be some other engines, but they either require lots of space, or lack tutorials available online, or their abandoned community resembles a desert inhabited with arrogant scorpios
Have you tried to pair up with someone here? Maybe with a person who's proficient in C++? Anyway, let's unite and figure out how to do such genres together. Thanks for replying, buddy!
Quote from: Indra Anagram on Sat 01/06/2019 12:05:21It's quite possible. Jack has made at least 2 fighting games for MAGs this last year. And there have been multiple platformers attempted. But since AGS is meant for adventure games, it requires a lot more effort to make other genres than it would be to make them in an engine meant for them.
So you think I won't be able to make a platformer or a fighting sidescroller with AGS whatsoever? Sorry, I'm confused. So there is ABSOLUTELY no point in learning AGS if I want to realize a game with different-genre levels? Please give me an honest answer. Some people here say it is possible, while others say it isn't.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.315 seconds with 15 queries.