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Messages - VampireWombat

#621
The Rumpus Room / Re: What's on TV?
Wed 05/06/2019 21:41:18
Nope.
#622
The Rumpus Room / Re: What's on TV?
Wed 05/06/2019 18:48:47
As I said, I don't really watch westerns. Since she looked familiar and the image quality is higher than anything before the 80s, it meant there were really only 2 options. And Brisco County Jr. seemed more likely than Westworld. Though now that I think about it, there was a tiny chance it could have been Dr. Quinn, Medicine Woman...

On a completely unrelated note:


#623
The Rumpus Room / Re: What's on TV?
Wed 05/06/2019 12:57:21
I just realized this is guess the tv, not movie. So definitely not Wild Wild West. Brisco County Jr.?
#624
So far so good. I'm too tired to play through at the moment, but it did at least open and let me get to a place with the save/load/quit gui.
#625
The Rumpus Room / Re: What's on TV?
Tue 04/06/2019 21:57:08
I know she looks familiar. But I generally don't watch westerns... So Wild Wild West?
#626
You're welcome. I just played a few minutes of Rafstroom. Really good for a first attempt. If you ever decide to join in MAGs and want help making an rpg/adventure game hybrid, let me know. Something that has elements of games like Planescape: Torment mixed with elements of Unavowed might suit you given the information you've given.
#627
Welcome, Lion.

Looking at your Deviantart page, your style could work for some games. If you're not any good at animating you could try using Spriter/Spriter Pro. Or since I see you do some sculpting, you could try making a game using stop motion style graphics. A game using some of the insects you've made could be interesting.
#628
Thanks for the effort. Maybe there's some issue because of it being the Beta. I guess I can try playing it on my laptop instead.
#629
Here's a better screenshot of what happens when I run the game. And yes, I'm using WINE.
I've tested around 15 AGS games today and this is the only one that's given me an error of any kind.

Spoiler
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#630
Quote from: cat on Mon 03/06/2019 14:22:54
It doesn't use any plugins, so I think it should work with Linux. I can build and upload a linux version in the evening.
All I know is that I've tried like 15 different AGS games and Cave of Avarice is the only one that's given me any problems today. I just hoped a Linux version might fix whatever the problem is.

Spoiler
[close]
#631
I haven't been able to finish either game yet. I'm only able to figure out 4/5 of the clues with A Suspicious Date. I'm sure in hindsight it'll make sense what I'm doing wrong...

And I can't get Cave of Avarice to run at all. It crashes despite any of the changes I make to the settings. Any chance of getting a Linux version?
#632
Quote from: Indra Anagram on Sun 02/06/2019 23:05:14
The Cat Lady was coded with AGS by Rem Michalski and James Spanos. https://www.adventuregamestudio.co.uk/site/games/game/1628/

Wait, are you saying you've coded a demo of a character walking in the maze and jumping from one edge to another? Willing to share here on the forum?


Have you tested the script module that Crimson Wizard linked to, PLATENG? Is there enemy AI? Is enemy AI some piece of code that makes bad guy characters attack the hero randomly?

I've heard of The Cat Lady and seen it on GoG before, but had no idea it was an AGS game.

No. There is no maze. And not willing to on the forum. If you really wanted I'd send it to you directly, though. But I think you'd be better off learning the basics of AGS first. And by that time I could probably have things more refined.

Nope. Hadn't heard of it until yesterday.
#633
The Rumpus Room / Re: *Guess the Movie Title*
Sun 02/06/2019 20:24:55
The Last Starfighter?
#634
Quote from: Indra Anagram on Sun 02/06/2019 19:21:38

I meant no offense, sunshine. Why would I try to insult anyone here, especially when you and other forum members are so friendly.

In that case I don't think these engines will be helpful. Simplicity is not quite what I seek for. I ask others for support and advice, but that doesn't mean I'm up to something primitive. Open source projects, plugins and modules can make things easier, but they won't rid me of the necessity to learn the engine and coding.

Not really. I specified the two games that serve as inspiration to me. Have you played The Cat Lady and the very first Prince of Persia? I could be wrong with terminology again, but for me both are side=scrollers. You have keyboard control and see the characters move sideways. Actually there was even a simple shooting scene in The Cat Lady. The hero in Prince of Persia 1989 has to jump over pitfalls, avoid traps and occasionally drink some liguids that restore his energy. He also fights with enemies. In the big game project I'd like level 1 to be adventure game with lots of conversations, puzzles and collecting/using objects, level 2 - a platformer with running through a maze and level 3 - fighting.

Let's say shooting in one scene and attacking enemies with punches and kicks like they do in martial arts. Nothing really sophisticated, though.

What kind of a base?
I wasn't suggesting it was an insult... Just weird. Especially patty. I'll assume something was lost in translation.

Yeah. Especially for what I think you're wanting. Plugins and such can help, but you'd still need to fill in the specifics.

No, I haven't played either. I played a little bit of one of the Sands of Time trilogy, but only when my ex made me play parts she thought were too hard. And I've played a tiny bit of some Android version. But no Cat Lady at all.

If you're not wanting any combo moves or such, then it shouldn't be too hard.

A base as in a game project that's a demo of the things you're wanting. You could use it for learning or modify it for your full game or whatever.
So far I've worked a couple of hours using a reconstructed background using screenshots from Prince of Persia. I have basic walking and jumping as well as being able to jump from one ledge to another if you're standing in the right spot. Simple fighting and simple shooting should be fairly easy using collision. It's refinements and enemy AI that's where things start getting more difficult.
#635
There could be some kind of tradition in my area, Texas in general, or even the general US south that might seem interesting to others, but is mundane to me. Or something that's part of different culture.
But I think the best I can come up with is the tradition of some tourists going to stuff like the Big Texan and the Cadillac Ranch.
So, wish me luck as I'm going to attempt to make a game using a scavenger hunt similar to one I did as a teenager, but with tourist attractions and such.
#636
Quote from: Indra Anagram on Sat 01/06/2019 22:33:32
I've realized that you've been vague enough about what you want to do that many of the answers may not be as useful as they could have been.
What kind of platformer are you wanting to make? Just walking and jumping? Or are there going to be attacks and/or powerups?
And what kind of beat em up? Something like Streets of Rage, Double Dragon, River City Ransom? Something more modern? Or something simplistic with just a punch?
Or are you wanting to make a hybrid kind of like the game Dex? https://store.steampowered.com/app/269650/Dex/
If you're wanting something really simplistic, then I could provide you with a base this week.
#637
Quote from: Indra Anagram on Sat 01/06/2019 22:33:32
Thanks, patty! CassiebsgL has given these links too.

I'll check out the engines you named... except Unity, of course. I already read about it -- my computer won't survive it  :-D

Such a relief. Left and right movement and jumping thing. 
Btw, what do you mean by saying you tried restricting climbing to ladders?


And C++ is by no means needed. Was simply a suggestion for a way to learn since a lot of concepts can be used in AGS and there are tutorials available.


Ah, alright. I found a book by Michael Dawson called Beginning C++ Through Game Development.

Heard of thisi one? Do you think it's going to be helpful?
Patty? But I don't want to be served on a bun. Are you by any chance an NPC from Animal Crossing? The nonsense nicknames remind me of the game...

I don't recommend RPGMaker. It's only really useful for making early to mid 90s style JRPGs. It's great if you don't want to do any programming at all, have no graphics skills, and want turn based battles. If you want anything else, you're better off with other engines. GDevelop is good if you want to make a very simple platformer. Following a tutorial, you can make one within an hour. It probably could be used to make the type of adventure game you described. But not so sure about a beat em up...

Well, AGS is meant for making adventure games first and movement is done by walkable areas. So I had to disable up and down movement except for when on ladders. But the method I used has caused the character to sometimes move erratically once he hits the ladders.

I have no clue. I was speaking more of tutorials than books. Which is why I used the word tutorial.

Edit: I recommend listening to Crimson Wizard more than me.
#638
Quote from: Indra Anagram on Sat 01/06/2019 20:53:03
1. Possible you say. That answers my question fairly well.
2. Sorry for my horrible ignorance... Since I'm a newcomer here... Who's Jack? Could you please provide links to his fighting games?
3. See, I want the final big game to combine elements of 3 genres. There seem to be some other engines, but they either require lots of space, or lack tutorials available online, or their abandoned community resembles a desert inhabited with arrogant scorpios  :-D

Have you tried to pair up with someone here? Maybe with a person who's proficient in C++? Anyway, let's unite and figure out how to do such genres together. Thanks for replying, buddy!
1. That's good.
2. Jack is Jack. Jack is the username.
https://www.adventuregamestudio.co.uk/site/games/game/2283/ and https://www.adventuregamestudio.co.uk/site/games/game/2343/ are the ones I know of.
3. Ah, okay. Only other engines I've really tried are RPG Maker and GDevelop with a tiny bit of Unity several years ago.

Not really. I've not had enough interest. It was just something I tried for a minigame. Left and right movement is easy. Jumping is even fairly easy. But it's when I tried restricting climbing to ladders that things started not working as well.
And C++ is by no means needed. Was simply a suggestion for a way to learn since a lot of concepts can be used in AGS and there are tutorials available.
#639
I'm having trouble thinking of any kind of traditions here. I'm sure there are some that I'm not aware of.
The closest I can think to anything is stuff during the time I lived in Oklahoma, maybe 3 hours or so from where I live. Here, the lottery is legal and there are even vending machines that sell lottery tickets, but no casinos. But Oklahoma has(or at least had) casinos and no lottery and you couldn't even legally get a tattoo. So I heard about people coming all the way here to get a tattoo. And also some people would come to Texas to buy alcohol because the alcohol content was higher.
And since moving back to Texas I've seen lots of commercials for the casino about 30 miles from where I lived in Oklahoma even though I don't remember seeing a single one before I moved there.
Maybe I can come up with something based on that stuff. Or maybe I can think of something that common here, but not in other places...

Oh, right. I forgot one truly unique thing here since it's mostly just a tourist thing. The 72 oz steak at The Big Texan. But I'm not sure if that counts as little known since it's been mentioned on multiple tv shows.

#640
Quote from: Indra Anagram on Sat 01/06/2019 12:05:21
So you think I won't be able to make a platformer or a fighting sidescroller with AGS whatsoever? Sorry, I'm confused. So there is ABSOLUTELY no point in learning AGS if I want to realize a game with different-genre levels? Please give me an honest answer. Some people here say it is possible, while others say it isn't.
It's quite possible. Jack has made at least 2 fighting games for MAGs this last year. And there have been multiple platformers attempted. But since AGS is meant for adventure games, it requires a lot more effort to make other genres than it would be to make them in an engine meant for them.
I've worked on at least 1 game every month for the last year and I still have no clue where to even start with making a fighting game. And this last month I attempted to make a Donkey Kong clone and still haven't figured out how to properly restrict the controls to work right.
But if you're willing to research how to make the game genres using C++, you should be able to use that knowledge to make them in AGS.
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