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Messages - VampireWombat

#641
I guess there was misunderstanding in my wording. Sorry about that. The feeling horrible was because of a migraine/sinus headache hybrid with connected nausea.
The mention of teams was meant that the people who made the games this last month would have put actual effort into their games. And since I never found my groove, the only decent thing I had was some arcade cabinets and 3 decent looking sprites.
If only one game had been submitted, I was going to force myself to finish up with what little plot I had planned. But since a second one had been submitted, I felt it was better to lay down than to try to make a game that would just have a PTA meeting set in 1983 with talk about the evils possibly going on at a video arcade and then switch to the arcade where kids are just playing games.

And as for teams, unfortunately the last two times I tried working with others didn't work out so well...
#642
Since I feel horrible and there's no way what I can have finished can compete against games made by groups, I'm going to drop out and rest.
#643
The Rumpus Room / Re: *Guess the Movie Title*
Thu 30/05/2019 23:23:38
I currently don't feel like finding something. Someone else can take my turn.
#644
Quote from: Mandle on Thu 30/05/2019 04:20:12

For example:
Spoiler
The Neverending Story seems to be asking for Marty's mother's name. I couldn't remember it so I googled it. It still doesn't work though. (oh and the message for failing the input in the game is still in Italian! Same for failing the copywrite protection puzzle)
[close]
I downloaded the game yesterday and haven't actually played it yet. This response is based purely on my knowledge of 80s movies.
Spoiler
Lorraine didn't work? Maybe it wants Bastion's mother's name. Did you try opening a window during a storm and shouting MOONCHILD!!!?
[close]

#645
The Rumpus Room / Re: *Guess the Movie Title*
Thu 30/05/2019 13:06:24
I am very fearful of possibly knowing this. Though not the actual name. Son of Ace Ventura, Ace Ventura Jr. , Ace Ventura II, Ace Ventura Unwanted Spinoff That Should Never Have Been Made. or something like that...
(Imdb says Ace Ventura: Pet Detective Jr.). Though the images of the kid show his hair much worse. But maybe he tamed it for this scene? Or maybe this is a movie just starring the kid from it? Either way, the fact I even know the movie exists makes me want to curl up in a corner and cry...
#646
Luck? Who needs luck?
All I need is energy, motivation, and someone to remove the hedgehog that seems to have lodged itself in my sinus cavity overnight...

But yeah, I'll be doing the bulk of the "actual game" today. I have 4 possible ways to do most of it. The method that actually happens will be as big of a surprise to me as for anyone else.

I can make no promises about good plot, good gameplay, or anything like that. But I did make 101 frames of animation yesterday.
#647
Put on your best Nikes and Just Do It.
#648
So, how's everyone's game doing?  1 week left to go...

Only progress I really have is figuring out ways to lengthen the start of the game. Hopefully I can find my groove this weekend...

Edit: So, no one's doing that great?

I still haven't found a groove and only finally got a workable sprite style yesterday. So, I'm simplifying things and there will be no grand adventure. But hopefully it'll still be unique.

#649
Oh, right. I don't know why I didn't think of that. Glad to hear it works as wanted.

And I'm sure there is, but I can't think of it at the moment. Until someone can give you a better solution, you could create a 2nd GUI that opens at the same time that covers the whole screen and has like 1% opacity.
You'll need to adjust the Z order of the GUIs to make sure that the verb gui is on top.
#650
You're welcome and good luck. My coding is probably bad enough to make a programmer cry. But it should accomplish what you seem to want.

Edit: I just remembered why I always had to click the object a second time. To be able to only click it once and then click the verb using this method would require putting the object code under the Verb buttons in the Global Script.

Here's a revised version. It only uses one Int variable, ObjectNumber. The downside to it is that it does the same thing to any object in any room with the number...

Here's a sample button.
Code: ags
function Button1_OnClick(GUIControl *control, MouseButton button)
{
if (ObjectNumber== 0){
      object[0].Move(object[0].X,  object[0].Y - 2, 1, eBlock, eAnywhere);
      ObjectNumber=0;
      gVerbs.Visible=false;
      }
}


And here's the code for the object.
Code: ags
function oTV_Interact()
{
gVerbs.X = mouse.x;
gVerbs.Y = mouse.y;
gVerbs.Visible=true;
ObjectNumber=0;
}


edit again:  Adding another Global int of RoomNumber can help with one of the issues. You'd have to change the variable whenever changing rooms, of course.

Modified code.

Code: ags
function Button1_OnClick(GUIControl *control, MouseButton button)
{
if ((ObjectNumber== 0) && (RoomNumber== 1)){ // Very first object in the first room.
      object[0].Move(object[0].X,  object[0].Y - 2, 1, eBlock, eAnywhere);
      }
else if ((ObjectNumber== 0) && (RoomNumber== 2)){ // Very first object in the second room.
      player.Say("No thanks.");
      }
else if ((ObjectNumber== 1) && (RoomNumber== 1)){ // Second object in the first room.
      player.Say("I shouldn't do that.");
      }
else { // All other objects.
      player.Say("I don't want to move that."); 
      } 
      ObjectNumber=0; // Resets the object number every time.
      gVerbs.Visible=false; // Hides the gui every time.
}
#651
Quote from: PaulineV on Wed 22/05/2019 08:34:34
That's pretty much what I want to do, except for the "and then click on the action again"  :-D.
I managed to make a GUI appear exactly where the mouse is click but now I am stuck for what to do next.
Oops. I meant click on the object again. And actually, that part can be bypassed by using another string variable.
I'm sure there's a way to simplify things using structs or creating a new function or something, but I haven't gotten into those yet.
The Global String Variables are Action, Action2, and ObjectName.
Here's sample code for the display GUI. You could use the default one and just change the name. Put this in the Global script.
Code: ags
function repeatedly_execute() 
{
  lblNewAction.Text = String.Format("%s %s %s", Action, location,  Action2);
  }


Here's sample code for one of the buttons.
Code: ags

function Button1_OnClick(GUIControl *control, MouseButton button)
{
Action = "Push";
Action2 = "Left";
}

And here's sample code for an object.

Code: ags
    
  if ((Action == "Push") && (Action2 == "Left") && (ObjectName== "TV"))
  {
    oTV.Move(oTV.X - 20, oTV.Y, 10, eNoBlock, eAnywhere);
      Action = "";
      Action2 = "";
      ObjectName="";
     gVerbs.Visible=false;
  }
else if ((Action == "Push") && (Action2 == "Down") && (ObjectName== "TV"))
  {
    oTV.Move(oTV.X, oTV.Y + 20, 10, eNoBlock, eAnywhere);
    Action = "";
    Action2 = "";
    ObjectName="";
    gVerbs.Visible=false;
  }
  else
  {
gVerbs.X = mouse.x;
gVerbs.Y = mouse.y;
gVerbs.Visible=true;
ObjectName="TV";
  }

#652
I've done this before, actually. The problem is that the method I used meant having to click on the object to make the GUI appear, click on the action, and then click on the action again.
The GUI was positioned based on where the mouse was when clicked and used a String variable.

I'm sure there's a cleaner way to do it. But if you still want to do it built on the BASS system, I can provide some sample code.
#653
Sadly, I too didn't own a Sega system when growing up either. But at least my brother did have a Game Gear, so I was able to play that version of Sonic.
But I did have more consoles. Intellivision, Atari 2600, NES, and then SNES. I had one cousin who had a Sega Master System, but no one I was close to owned a Genesis.

I did at least watch both Urkel Sonic Cartoons. We will not speak of Sonic Underground...

But I do question "so many years after the games were a thing." Research shows that the newest Sonic game came out in 2017 and another was announced in March. It seems like Sonic games never really stopped. It's like saying the only Pokemon games were the first 2.
#654
Definitely better. Here's a few of my own tweaks to it.

#655
I suppose I'd have to say Clash At Demonhead for the NES. There's nothing too special about it and I never actually owned it or beat it. But the powerups/suits gave me my first inklings of wanting to make games.
#656
Quote from: Stupot on Tue 14/05/2019 04:43:50
@VW You could frame it so that these boys all have their smartphones taken away from them, so they have to go and find something to do the way we used to have to. Then they come across their mystery in a more 80s way.
But that would mean completely changing the beginning, the one thing I do have planned out. And changing every other vague idea...

edit: It did at least make me think about changing the location of the main adventure. So thanks for that.
#657
Quote from: Mandle on Sun 12/05/2019 16:13:44
Hmmmm... Sounds like a lot of research fun... Or maybe excuses to just watch awesome movies... Either way, best of luck! All of those movies are pure class!

The makers of Stranger Things basically did pretty much the same, as did J.J.Abrams when he made Super 8, but then they did a LOT of work to make sure their final products were not just reference-filled fluff (arguably)...

Can't wait to see what you come up with!
The first season of Stranger Things felt mostly like a mix of Stephen King and Stephen Spielberg stuff. Especially Firestarter and E.T.
Super 8 didn't seem too much like any specific movies at least. I did pull my copy of Super 8 out as a possible influence. As well as Little Monsters, Fright Night, Silver Bullet, and The Willies...

But yeah, I'm trying to have it more of an 80s movie feel than being references. Specifically with a group of 2-4 boys having some kind of adventure. It's still up in the air on what kind of adventure, though. I know where the game will begin, but where it leads has several possibilities.
#658
The Rumpus Room / Re: Name the Game
Sat 11/05/2019 13:55:10
Bikini Fighter 2?
#659
The Truth is out there?

But yeah, last night I re-watched The Gate and now have a fairly solid idea for how to start my game at least. Still need to re-watch The Goonies, Monster Squad, The Lost Boys, and maybe a few other 80s movies...
#660
I think I've seen you asking for help making this game before.
Looks interesting. I'll give it a try sometime.
One note. When I downloaded it, my browser wanted me to discard the file saying that it's an uncommon file type.
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