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Show posts MenuQuoteincluding when they last used the toilet.
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Seriously though, in my opinion advanced scripting can really enhance playability. For instance, in some AGS games, if you click some unexpected item on some hotspot, nothing happens at all. In somewhat better games, you at least get a textbox like "that didn't work". In yet better games, you get an answer like "I can't use the <item> on the <spot>" with the words filled in. It helps immersion. You'd be surprised at how an otherwise good game can be ruined by poor interface design, or other matters of smoothness/bumpiness of the coding.
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