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Messages - Vel

#61
I reviewed the game in the AGS Ezine.

Hope you guys like the review.
#62
Maybe you missed that ProgZ, but each article is tagged with "Issue X( month.year) to avoid such confusion.
Also, to everyone who'd like to write for the ezine, please send me a review of an AGS game, alongside with your summary of your previous experience
#63
You think what about mr Vel? ¬_¬
#64
I *thought* that Vladislav fellow from the credits sounded Bulgarian! Glad to see another Bulgarian adventure gamer out there, and, yes, I am immensely enjoying it!
#65
Thanks for the kind words, guys.
Matt, it is a matter of days now, Im currently playing a game that surely deserves a review...
#66
... as a blog.

As you can see, I have transferred most of the old articles to the site. The blog format will allow me to update the ezine more regularly, and yet I am in need of one or two more writers. If you're interested in the position, feel free to pm me with a review of an AGS award winning game and a short expos`e why you are applying.
#67
My oh my, first the infinity string, now this - it's a great year for AGS games, indeed!
I played it for about an hour, and I must say it feels very Sierry, in the best possible way, it somehow reminds me of the king's quest and quest for glory games' atmosphere. Although I haven't fully explored the possibilities of alternate endings and solutions, I congratulate you for doing the effort to implement such thought by many unnecessary things. It should really enhance the experience.
Congratulations on completing the game again, I'll post an in-depth review once I finish it.
#68
Splendid, just splendid, snake. This has been one of my most anticipated ags games for x years, glad to know this is being worked on.
Seeing as you're not making much progress with music, I'd be glad to help with a tune or two, if you want me to, when the time comes.
#69
Awesome, really, really awesome!
#70
Christ, one'd say William Faulkner and William S. Burroughs are all kids of today read.
#71
Critics' Lounge / Re: Art Nouveau Woe
Fri 22/06/2007 20:51:58
Hey, I love art nouveau and I think you've certainly caught its spirit! The only change I'd make are the colours - they're too bland in my opinion - Mucha uses much brighter ones. Other than that, spot on!
#72
General Discussion / Re: Facebook
Sat 16/06/2007 16:18:26
Oh, ok. Someone should put a blue cup as the group image.
#73
General Discussion / Re: Facebook
Sat 16/06/2007 13:48:56
I would, if you told the name of or linked to the group. Just a quick search shows dozens of groups named "AGS", none of which seems to be what I'm looking for.
#74
LOL, for a moment I thought 14/6 was the time signature.
#75
While I do acknowledge that the two bear a few traits in common, there are considerable differences. Romanticism was a mass movement in the XIX century, whereas emo-ism is more like a movement of social outcasts and people who generally tend to see themselves as anti-conformists. Also, people from the romantic movement, even it's more darker and gloomier side(Poe, Baudelaire etc.) never cut themselves. Death was seen as a savior, but all the same a quiet death was something generally disliked, unlike heroic , romanitc notions of death in battle.

On a more humorous side, this is what wiki tells you:

Emo:

Romanticism:

#76
The Rumpus Room / Re: Cheesy subtitle for AGS
Sun 10/06/2007 22:36:34
A day without AGS is like a day without sunshine.
#77
General Discussion / Re: Facebook
Sun 10/06/2007 15:08:21
Quoteincluding when they last used the toilet.

Provided, naturally, they share this information.
Also, facebook has these school/college/university networks where you can meet people from the place you study, or encounter ones you've studied with.
#78
General Discussion / Re: Facebook
Sun 10/06/2007 13:14:29
It's a well-organised online social network, but I use it only because many of my friends and now ex-classmates do. Last.fm is so much more my cup of tea.
#79
Quote
Seriously though, in my opinion advanced scripting can really enhance playability. For instance, in some AGS games, if you click some unexpected item on some hotspot, nothing happens at all. In somewhat better games, you at least get a textbox like "that didn't work". In yet better games, you get an answer like "I can't use the <item> on the <spot>" with the words filled in. It helps immersion. You'd be surprised at how an otherwise good game can be ruined by poor interface design, or other matters of smoothness/bumpiness of the coding.

This is quite what I meant when I said that each game that didn't have interface problems nor bugs featured advanced scripting to me. Of course, games such as Linus Brockman(sp?) are astounding and even I, who don't usually care for those things, marvelled at the scripting genius. However, the puzzles ruined the impression. Anyway, while 1337 scripting skills should be appreciated, their lack should not deprive otherwise excellent games of a full blue cup score.
#80
Okay, who, apart from 1337 programmers, cares how this game is scripted as long as it works?

Anyway, I'd like to propose a 'similar to' part in each game's page if it hasn't already been talked about. The advantages of such a part are obvious - if you like a certain game, you can easily play more like it. The underdogs does that pretty well imo.
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