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Messages - Vel

#781
Buy the dig. Or GF.
#782
 >:( >:( >:(You hear him, OSC? Do the walking animations NOW!!!  >:( >:( >:(
#783

I made another edit:
changed the belt a bit
made the feet thinner
changed the hands a bit
#784
Another PhilRoberts2004, eh?
#785
QuoteI need story, graphics and characters...
Funny, that.
#786
Only time will tell.
#787
That was exactly what I was trying to say - don't make it at all that obvious. If God is that to you, he may not be to others. And if you put such obvious religious things in the game, that would ruin it, at least for me.
#788
Lassi's quest is as good as any p3n1sh award winner. The only thing that makes it different is that it is the first AGS game.
#789
Minimi: a thing I forgot to mention last time:
Dont make the christian content too obvious, make it more subtle, for people who have atheistic views/as myself/ could be offended.
#790

I made an edit on evil's edit, what do you think?
#791
Not very probable.
It may be the first AGS game, but it's the worst AGS game I've played.
#792

This is the front view, although Im not quite happy with it. Criticism welcome.

PS Sorry for double posting, but it had to go on top.
#793
I really like that idea of yours, Minimi. As you may have guessed, I like drama games. Moreover, non-linear drama games. A piece of advice, though, since your game will be 60-80 rooms, don't spend much time on the backgrounds(no more than an hour or two per background). Concentrate on the plot. And do not underestimate music, for it is one of the most important things in serious games/only the plot is more important imo/. Good luck - I really hope you finish this.
Edit: the emotion meter will be hard not only to code, but to write the lines corresponding to the emotions also. I was thinking of something like this to be added to 'Rise and Fall' but then I decided against it, with only minor parts of the icon based dialogue( :o ) being non-linear.
#794
Farlander, that's a different topic, but I don't set myself goals that are too high for me. I will make the main character more detailed though, it's just easier for me to make the animation without shading and then add it to every frame than to animate a sheded sprite.
#795
TikkiTikkiMan, the coat will be white, I miscoloured it last time. So, Im off to draw the front view now.
#796
I agree with you, OSC, but its easier for me to add shading to all frames at once.
#797
I coloured eric's sketch, please tell me if there is anything wrong and whether anything can be enhanced (without shading, which I will do once I've finished the walkcycle). After I get this right, Ill turn the character.
#798
OK, Ill send you the docs, you'll have to convert them to pdf somehow, but where should I send them to?
#799
Junc, I can send you the issues you are missing, just tell me which ones.
#800
That looks really useful, Ill download the final version.
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