Dan, such deaths were only possible in very early sierra games. In latter 80's ones onwards you had pretty obvious reasons to save your game, because of the awaiting death. I think that going completely the other way is just as big mistake as this one - giving the player endless time limits, for example, kills the tension. Undoubtedly, the best way of handling deaths is the "try again" button, but that didn't come until mid 90s. So, save early save often.
As for Kyrandia games, I think you had pretty obvious reasons to save your game, there weren't any really unexpected deeaths. As for the inventory items, I think that the limited inventory is just a part of Kyrandia's charm.
As for Kyrandia games, I think you had pretty obvious reasons to save your game, there weren't any really unexpected deeaths. As for the inventory items, I think that the limited inventory is just a part of Kyrandia's charm.