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Messages - Vel

#861
Dan, such deaths were only possible in very early sierra games. In latter 80's ones onwards you had pretty obvious reasons to save your game, because of the awaiting death. I think that going completely the other way is just as big mistake as this one - giving the player endless time limits, for example, kills the tension. Undoubtedly, the best way of handling deaths is the "try again" button, but that didn't come until mid 90s. So, save early save often.
As for Kyrandia games, I think you had pretty obvious reasons to save your game, there weren't any really unexpected deeaths. As for the inventory items, I think that the limited inventory is just a part of Kyrandia's charm.
#862
Yes, King's Quest is the typical fantasy setting, although it was given much more history and stuff from III onwards.
#863
Sure, Ill send them to you when you have time. And what pizzicatos do you want? I have pizzicat ensemble with much reverb, pizzicato ensemble with less reverb, single pizzs and whatever you think of.
#864
Ravenfusion, is it just me, or do those clouds look like inflated condoms?
#865
Well then if anyone wants a particular tone(and I have anything on my synth), just ask. A music sample can be heard here: www.agagames.com/music1.ogg
#866
Geoffkhan: my soundcard does not support soundfonts, but I have a synth that sounds really good, if anyone wants to tell me how to convert a tone to a soundfont I'd be happy to help.
#867
I also think that Kyrandia games are very very underrated - they are better than all of lucas's stuff and most of sierra's(in my opinion). They have rich plot, and the third one is just amazing. The non-linearity, the puzzles, the graphics... True classics.
#868
Unless the animated objects are extremely big and would slow down the whole game.
#869
As big as it gets. If it is worth it, that is.
#870
I was talking about apprentice a few posts above, Czar ;)
#871
General Discussion / Re:Tim Schafer and me
Fri 09/04/2004 14:20:09
I kinda like your avatar, you look like an Igor, as I once said to you.
#872
First time games often show only the graphical potential of the creator; since you think"ok, Im gonna make a game with the first plot that comes to mind".
#873
I guess that it's just a matter of time then...
#874
Remixor, so you have a game in the making? That's good to hear, since you're one of the people I consider to have great potential.
#875
I disagree, Peter. For me, it was make a game first. I made one(although not with AGS), finished it and I never released it, becasue it was crap - it's not that I didn't put effort in it, I just guess that a 11 year old cant do better  ::). Then came the challenges, make a mags-winning game, make an award-nominated game, and now it is make an award-winning game. People should start with little so that they can progress.
#876
General Discussion / Re:The coolest sig ever!
Fri 09/04/2004 12:16:53
Thats really cool farlander! You could make it even cooled if smurf #2's loop started from frame 3 and smurf #3's - from frame 5 or 6, for example.
#877
People who finish games are many. People who finish games that are actually worth playing are few.
#878
Dude, your 'concept art' is better than most people here's(including mine) 'final' art.
#879
Here's my entry; I also think that remixor's idea is worth bearing in mind.
#880
Darth, that idea is awesome, I'lll start work on a WWTLF banner right away :)
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