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Messages - Venus

#101
Even though I'm not the creator of this brilliant game (unfortuantely   ;)), I'm pretty sure that these aren't bugs. You're simply stuck  ;D .
Spoiler
I also tried to give the lithium to Burke and Hare several times. Maybe a little message that this action doesn't work would have been nice...
[close]

Anyway, go to Hints and Tips, wendy, and I'm sure someone's gonna help you.
#102
Husky:
Quote from: ProgZmax on Tue 22/11/2005 23:05:24
Again, please do not ask for hints in this thread

instead, go to Hints and Tips (there already is a thread for this game). That's what it is there for...


ProgZ:
Really great game. Very enjoyable and highly recommendable.

But I think I found bug:
Spoiler
In this canteen thingy, Noah/Mitchell can walk on the table where the woman and the Einstein guy play cards. Looks a little bit weird and irritating, but imo it's nothing that keeps you from enjoying the game.
[close]

Even though I already voted for it and gave it the highest possible votes, I have one tiny little crit: after dying several times in the corridor, I really cursed the cut-scene which I couldn't skip and therefore had to watch it over and over again.
Apart from that, one of the best games I've played in a long time.
I especially liked
Spoiler
the ending where Noah finds out that he in fact is Mitchell. Never would have thought about that and it totally caught me by surprise, but I loved it as it seemed so obvious afterwards.
[close]

BTW: I had some unusual crashes as well while playing the game. Everything went black and then my computer just rebooted. Never occured at the same spot twice and I wasn't able to recreate them. Don't have this problem with other games or programs, but it happened 4 times during Mind's Eye. Strange...
#103
Hints & Tips / Re: Minds Eye
Wed 23/11/2005 15:00:23
ggp:

Spoiler
Use the brain on the two men. That should give you a hint of how to get past them.
[close]

If you still can't figure it out:
Spoiler
Walk really close to the wall and only in the darkness. That should get you past them.
[close]

Hope that helped.
#104
Quote from: Zor on Tue 15/11/2005 19:39:01
This final version looks really good -- just one question though: Will you be able to replicate this style for the rest of the game?

I won't need to. This is just the style for the 'real world'. This will only be seen in the intro and maybe in some little cut-scenes. The game itself will be in a more cartoony (and simpler) style, as it takes place in a sort of fairy-tale universe. Making a game in the 'real world' style would take me ages to do. Right now, I've got plans for another two screens featuring this style (but the plans are still in development, so that might change...).
I've already started working on the cartoony ones and I'll surely come here to get help on some of them once I face a problem. You might wanna ask your question again, when you see the general style of the game  :P
#105
The stuff in front of the window is supposed to be snow, not landscape, but I might add some later. Thanks to your tips, Dan, I'll know how to do it  ;D.

Thanks to all of you again for your nice tips. I haven't even started on making the characters and I might change the lighting if they turn out to be too difficult to be put into the scene properly. But for now, I think I'm not really able to do any more work on this bg as I've already started dreaming about it at night and stuff like that  ;).
I'm gonna let it rest for a while and once I start to put the characters in, I'll update this thread to get your opinion.

Again, thanks for all the help.  :-*
#106
Wow, this turned out to be far more complicated and difficult than I had expected. Thanks to all of you, I think, it developed quite well.  You'll surely appear in the credits of my game (when I release it in about 50 years  :P), since I wouldn't have got anywhere near this without you.

I made another version, trying to find a sort of mixture between my long shadows and the shadows Andail pointed out in his paint-over. I'm really satisfied with this version, so I think I'll take this for the game.



Thanks again for taking me from this

to the final version.
:-*  :-*  :-*

(Comparing the two directly, it really shows how crappy the first one was. I wasn't really aware of that when I made it, but looking back... Ugh! Luckily, it improved  ;D)
#107
Quote from: Andail on Fri 11/11/2005 12:34:09
hold your horses, my friend, it's not a supernova!

Oh yes, it is!  :P

Seriously now, thanks for the edit, Andail. I think I went a bit over-board there. Your lighting looks much more realistic. I did another version, trying to improve on the things you pointed out. I will stick to the chair facing in the original direction. I just don't like the sofa.

The latest version:

I'm still going for a darker look as both of the light-sources are supposed to be rather dimmed.

Gimme your feeback.
#108
Quote from: Gilbot V7000a on Fri 11/11/2005 10:09:23
Maybe there's a plasma TV on the wall it's facing? :=

Yeah, that's it  ;D.

No, basically it is just for story-telling purposes. In the game, there will be an old man sitting in the chair surrounded by his three grand-children, reading a story to them. I just wanted to have a cosy atmosphere (and there is nothing more cosy than a nice fireplace), but it is quite hard to show both the fireplace and the front of the chair with the people, so I decided to simply turn it and have one of the children playing with blocks in front of the fire while listening to the story.
As the man isn't that old and the arm-chair isn't that heavy, he can easily turn it around if he wants to sit facing the fire-place (when nobody is watching).

Anyhow, I've made another version with the chair (now a sofa as there weren't any bookshelves behind the chair and I was too lazy to draw them  :P) facing the fire-place more. I don't really like this version as I kind of screwed up the lighting, but I thought, I'd show it anyway.

8th version:


Concerning decoration, I kind of left it out on purpose. Like I said, there are going to be four people in it, some toys and maybe a dog or cat or something. The fire will be animated and there will be snow falling down outside the window. I thought adding to much decoration would just make the room too cluttered and over-loaded. Since this is supposed to be in a cut-scene, I didn't want to draw the attention away from the characters.

What do you think?
#109
Thanks, Kinoko. I'm quite satisfied with it myself, but it took ages to make. I'm never gonna finish this game  :-\
Anyhow, here is another (hopefully finished?) version with some minor changes:



May I call this one finished?
#110
Thanks a lot krishmus. I had already tried to determine where the shadows should be using the method you showed, but I simply missed some lines. Your adjustments really helped me a lot. Danke  :-*

Here ist the latest version:



What do you think?
#111
Thanks miez and stuh. You really gave me some useful tips. I did another version:



I like this version best so far. What do you think?

I'm gonna get some sleep now, because I've been working on this background for 12 hours almost non-stop. Thanks for all the feedback. It already helped me a lot to improve my lighting skills. Keep the c&c coming.

EDIT: Damn, I can't stop. Another quick new version with things that were bothering me:

#112
General Discussion / Re: Competition idea.
Thu 10/11/2005 23:17:19
I think you got me wrong there. I was talking about DanClarke's idea. I meant, that I wouldn't have any clue how to get all this stuff in without animating or dialogue. I'm totally supporting your idea FrogMarch.
#113
The game is really nice, but you should get someone to proof-read the English translation for you. That would make it just perfect  ;D

Good work!
#114
General Discussion / Re: Competition idea.
Thu 10/11/2005 22:41:53
I personally like FrogMarch's idea better. Having a little cut-scene competition would be fun. I personally wouldn't have any clue how to get all those characters and objects in one screen that would actually make sense (or be funny).
#115
Thanks for all the feedback so far.
Here is another version. I changed the chair's and table's shadows and the lighting of the bookshelves.



Better?

EDIT: Comparing the two latest versions, I somehow like the first one's over-all appearance better. Anyone with me there?

Ah, some loominous would be really great now...  ;)
#116
Quote from: Afflict on Thu 10/11/2005 20:17:00
Quote from: stuh505 on Thu 10/11/2005 20:08:15
Very nice drawing, with very bad lighting :P

I am sure that was appreciated....   >:(


Well, that's basically what I think myself. Could have been a bit more constructive though. What exactly is bad about it? How can I improve it?

I had another go at  it (trying to improve the points Afflict pointed out to me) and this is what I came up with. Any better?



Here is the bg without lighting and shadows.

EDIT: fixed the link
#117
I've finally decided to start working on my game again. This is supposed to be the first screen of the intro.

1st version

I wanted to create a cosy, comfortable living-room on a dark and cold winter's night. It took me hours to get this far, but now I just can't go on without some c&c. There are still some things that I don't like and I'm very unsure about my lighting and shadows. Don't know how to improve it, though. Maybe you guys can help...
In game, the fire will be animated and I'm intending to have some snow falling down outside.
All c&c and paint-overs are more than welcome.

EDIT:
2nd version
3rd version
4th version
5th version
6th version
7th version
8th version
9th version

10th and finished version:



Thanks for all the help!  :-*
#118
Quote from: Afflict on Wed 09/11/2005 20:55:45
I dont understand the graph that Tuomas linked. What is it, looks wierd?

This is the circle of fifths. It's quite useful actually when it comes to writing songs (and for other things as well). It's basically just a model of pitch space. The letters are the notes A Bb B C C# etc. which we all know and love, but not in alphabetical order, but in fifths. This is useful because you can easily make out which chords are in the same key (is this the right word for it ???). If you look at 'C', the two next to it are 'F' on one side and 'G' on the other. These are the major-chords that belong to the key of 'C'. The 'a' under the 'C' is the fitting minor chord. Try to play those on your guitar and you'll hear that they belong together. Of course this works for any other letter, too.
I hope this is understandable. I didn't realise it was so hard to right about music theory in English and not my native language (German). You might want to check this little article in Wiki for further details: http://en.wikipedia.org/wiki/Circle_of_fifths
#119
Nothing. Quite boring actually. No idea why all these people wanted to get there. The rafting at the end was fun, though. Maybe that was the reason...
#120
I just downloaded it and made it to Oregon on my first attempt. Never played it before. Guess I'm a natural  ;D
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