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Messages - Venus

#21
General Discussion / Re: My flash game.
Wed 23/05/2007 19:32:08
dkh, I think you just have to wait for the game to load, at least that's what worked for me.

I just finished the demo and I must admit that I quite enjoyed it. Very fun to play. I'm looking forward to the full game. I just didn't get this 's' key thing. Is the stickman turning to water then and can therefore avoid the flames? It never worked for me though. I somehow managed to jump my way around them. Maybe having an extra key for the rocket would be nice, too, since it happened quite a number of times that I accidentally went into rocket mode.
Apart from that, a wonderful little game.

Btw, I veto a deatch animation. I died so many times while playing this demo that an extra animation everytime would get me bored and frustrated pretty quickly. I like it the way it is.

Keep up the good work!
#22
I usually don't post in GiP threads unless I'm really excited about a game. As you can see, this is clearly the case here. Everything simply looks amazing and I'm really looking forward to it.
Oh, and if you're still looking for beta-tester, I'd hereby like to offer my help in that area. Pm me, if interested.

Keep up the great work!
#23
General Discussion / Re: Latin translators?
Sun 29/04/2007 20:14:40
My last Latin lesson was ages ago, so I could be terribly wrong, but I would have translated that first sentence differently. Maybe something like:

"Honor meus vitam meam est."

According to some obscure Latin dictionary 'gloria' translates to something more along the lines of 'fame' and 'glory'. It also means 'honour', but there must be a reason why the English 'honour' and the Latin 'honor' are so mighty familiar...
Concerning the translation for 'my': Isn't it 'meus, mea, meum' depending on what gender the noun is and isn't it then declined according to the case of that noun? Since honor is masculine and nominative that would mean 'meus' and since vita is femine and accusative that would result in 'meam'. Or did I get that completely wrong back then? 
???

I'm not even gonna try to do the other sentences. All these declinations and conjugations make me dizzy. Why don't you give it a try at some Latin forum? They have an extra section for asking for help with English to Latin translations...
Anyway, good luck with this.
#24
Adalbert was once a very famous dragon slayor. He used to travel from village to village to help the people conquer the mighty beasts that ransacked their lands.
Unfortunately, his last encounter ended in his rather unpleasant death, which is already pretty bad if you ask me. But it gets even worse: after a couple of years people started to forget him. His grave was no longer looked after and was left to decay.

So, here he is:
Adalbert, a hero at his worst: dead and forgotten
124x135, 16 colours
2x
#25
Okay, time's up. I'm so glad to see some entries here. Thanks to all participants.

The winners:

4th place: Akatosh - nice idea  ;)
3rd place: Medical Waste - idea, pose and style are all very nice.
2nd place: Babar - you accepted the challenge to use the extremely small resolution. I also liked how your sprite's pose matches the x-treme theme.
1st place: Sadistyk - WOW  :o, extremely well done.

So, congrats to everyone. Sadistyk, you may start the new comp.
#26
Nice one, Akatosh  ;D. Definitely an original idea.

But come on people. I wanna see some entries. The theme is really open. Basically, the only thing you need to pay attention is the resolution. I'll make some trophies if that increases motivation.

ENTRIES! NOW!
...please...
#27
Thsi Jam's theme is:
Extreme

Anything that could be associated with this adjective counts. This could be for example a guy with an extremely big head or some other extreme proportions, someone doing an extreme sport etc. You get the point. Be creative!

Since this is all about being extreme, I wanna see either some extremely small or extremely big sprites. So you can choose your restrictions:

Your sprite must be:
a) not bigger than 40x40
or
b) not smaller than 200x200

Colors: as many or as few as you want.

Happy spriting!
#28
Yay! Thanks, R4L.
I'll start a new comp as soon as I have thought of a nice theme...
Congrats to the others as well. Very nice sprites.

:D
#29
Quote from: gypsysnail on Mon 26/02/2007 12:31:03
I hope I've fixed the colour limit a bit - it may still not be 25 but its much much less colours! ;)

Looks fine to me. According to my gif program it's 16 colours now. Nice sprite btw  :D
#30
Idea - nihilyst
Atmosphere - zyndikate
Design - raddicks
Composition - raddicks
Functionality - nihilyst
Technique - zyndikate
#31
QuoteSushi In Fish Bowl

Pick Up: I don't think Sushi wants to come with me on a bogus assignment.

You are aware that Zak actually needs to pick up Sushi in her fish bowl?!? And I seriously doubt that Zak and Sushi have such a close relationship, since he doesn't hesitate for even a second to pour the fish into Chuck's pot.

Apart from that, I totally agree with BlueSkirt and Radiant. The game is perfect as it is. Taking away the non-linearity would just ruin it imo.
#32
Critics' Lounge / Re: "Dark Jerry" sprite
Wed 21/02/2007 18:05:18
I like both the boots and the long hair. A couple of extra pixels could help making him look less bald. Maybe something like this:



It's not something that bothers me much though. I think he's fine as he is  :D
#33
My entry:

Arnie, the armchair.



111x106, 12 colors
#34
Critics' Lounge / Re: "Dark Jerry" sprite
Wed 21/02/2007 00:24:57
Quote from: Oliwerko on Tue 20/02/2007 16:44:49
I am becoming convinced that it's almost impossible to draw a decent boots in this resolution...

Maybe you could take a look at the Indy games for some reference on decent boots in this resolution. The Nazi soldiers are wearing quite a lot of them. I had a look at some screenies and whipped this up in about 20 seconds. Just to give you some ideas:



It's a great sprite btw.
#35
My brother gave it to me for Xmas and I've been playing it quite a lot since then.
When I first started the game I was impressed. Visually it is surely ace. But when it comes to story, characters and puzzles, I've seen better.
I liked the first three chapters. Entertaining and enjoyable. I truly hated the 4th. I think I prefer mazes to artificially lengthen a game. I'm currently playing chapter 5 and I'm not very fond of it either. Too much running around and too much Joshua (whom I hate with all my heart since the last chapter).
If I had to give points, the first three would get 7/10, the 4th -10/10 and the 5th 2/10.
All my hopes are on chapter 6, but somehow I doubt that it's going to get better...

Oh, and I truly hate that Brian only picks stuff up when he sees a motive in doing so, because he is kind of a slow thinker if you ask me. It annoys me beyond words to have to wait till the character finally gets what I have wanted to do ages ago, but couldn't because he didn't see a motive...
#36
Since you have decided against the German song already, I'm not gonna give you a full translation. Just thought you might still be interested. Basically, the lyrics are rather nonsensical as far as I can tell:
The chorus is something like "funkologic [this word, doesn't make sense in German either, at least not to me...] doctor, come into my ear." and then the verse starts with:
"Hey boy, put your trainers on and clap your hands. Hey girl, put your trainers on and clap your hands. Tonight you'll get to know the Funkdoc, the man who's the reason why your speakers are burning. Get to know the Funkdoc, the man with the glowing antennas" etc.

However your game may be like, I'm rather glad you didn't choose this song  ;)
#37
The whole bg looks much better, especially the texture on the carpet. Only the gradient looks a bit weird, especially in the kitchen area, since it looks so much brighter and the rest of the room doesn't.
It might just be my screen (which sucks) or my eyes (which suck as well  ;)), but the walls look really bright to me. Maybe add a tad more grey and higher contrast between the back, side walls and ceiling wouldn't hurt either imo. I think I prefered the darker ceiling of your first version.

But don't get me wrong. This bg is really good already. And I love the bedroom (though I think the slightly different styles clash a little, like the very realistic looking painting in the living room and the poster or the two plants).

Anyway, hope that helps. Looking forward to your game.
#38
I like it. The only thing that bothers me a little is the texture on the floor. Maybe a bit less would be more pleasing for the eyes. Right now it looks really busy.

Just on a side note: Some of the objects you have in that room strongly remind me of "The Sims". Is this a coincidence or did you use the game as "inspiration"?
#39
Hints & Tips / Re: Minds Eye
Wed 01/11/2006 13:52:29
rippa32, I think I had the same problem. There is supposed to be a dialogue. Are you sure you have the newest version of the game?
If you're interested in what is said, KingMick was so kind to give me a small summary in this thread when I had the problem:
http://americangirlscouts.org/bbc.com/yabb/index.php?topic=23646.msg301935#msg301935
#40
Quote from: Queen KaraSo , how many guys here are interested in creature / child raising simulations and romance novels? lol

Err, isn't it a little stereotypical of you to think that this is what females are generally interested in?
I don't like romance novels. And I'm not really into simulations and I honestly hate "world/creature building" games.
On the other hand, I enjoyed a lot of AGS games and am looking forward to dozens of others that are not yet released (including The Forgotten Element btw). And yet I'm female...
I think it all comes down to taste and not really to gender in the end.

But apart from all that, you seem to have loads of good ideas for potentially great games. Why don't you just settle for one and start working on it? I personally love your idea of having a female knight as main character.
So, GO QUEEN KARA AND MAKE A GREAT GAME!!!
And if you need any help, just ask and I'm pretty sure you'll find it somewhere on these forums.
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