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Messages - Venus

#201
Critics' Lounge / Re: I need some feedback...
Wed 22/12/2004 23:01:36
Before thinking about what to put in this room, I'd suggest to fix the perspective of it, because right now it looks very odd. Therefore you have to set a vanishing point (aka. VP). I have done a little paintover of your room to show you one possibility for a VP and how the room should look like then:



I chose the VP according to your two lines on the floor and kept the size of the square as big as in your original. The red lines show where your room lines should be according to the VP. Of course all the lines of the objects should point to the VP as well, but I was too lazy too busy to do them as well.
As this is a rather strange perspective for a game (the horizon is very high) I'd suggest to lower the VP and thereby make the floor more flat.
Furthermore, I think your door should be higher. A normal room is about 2.50m high and a standard door 2m, so there shouldn't be more than a fifth of empty space above the door. If it's supposed to be a room in a very old house, your height could be correct, as the ceilings where higher back then...

Now to the question what to put in this room. As this looks like an ordinary bedroom to me, why don't you take a look at your own bedroom and look what's in there. I really hope you have more in it than a poster, a table and a bed. Looking at my own bedroom, I'd suggest to put in a wardrobe, maybe a carpet, something to put on the table (lamp, computer, some pencils etc.), a chair to sit on in front of the table, maybe a stereo, a shelf with some books or CDs and stuff like that. If this is not supposed to be an ordinary bedroom, I'd definitely put something in to show what this room actually is for. After putting in all the objects, I'd sugest to add some texture and shading.

Other than the lack of perspective and the current emptyness, it's a nice bg.
Hope that helped. Good luck.
#202
Thanks a lot, loominous, for pointing this out. That was exactly what I was looking for! I really like your paint-over and I'll try to use your advices to get a more realistic and better look for my background. I'll post a new version as soon as possible.

Can't put my gratitude into words  :-[
So, I'll just simply stick to THANK YOU  ;D
#203
Alright, thanks for all the c&c. Keep posting. I've tried to improve the bg by following your advices. Here is my latest version:



Here is what I did, or at least tried to do  ;D:

- removed the orange bushes and replaced them with some green ones
- sharpened the grass a little
- sharpened the trees a little
- blurred all the bushes a little
- added space holder for GUI
- changed pathway

What do you think now? Better? What else is there to improve?
#204
Critics' Lounge / forest background needs c&c
Sun 19/12/2004 10:42:53
I have made this little forest background for my new game:



I used this tutorial. I'm quite satisfied with the overall look of it, but there are still some details that bother me, like the pathway for example. Any idea how I can improve this background?

Thx in advance
Venus
#205
Critics' Lounge / Re: Michelin in bikini
Tue 14/12/2004 19:38:52
Quote from: DragonRose on Mon 13/12/2004 16:51:06
WHYYYYYYY???? Why would anyone want the Michelin Man in a tight bikini? Gah!

Good question! It's quite difficult to explain, because
1. my class mates are just sick and I really don't know myself what they where thinking  :P
2. we have a German phrase (simply because we are Germans) as our slogan which is really hard to translate. The original is: "ABIkini - knapp aber passt schon" It's tradition in Germany that we have some sort of slogan with the word ABI in it which is simply the name of the school leaving certificaten we get after we pass our final exams. The brainiacs in my school however thought that ABIkini would be quite cool  :-\. Anyway, translated our slogan means wo different things:
1. relating to the bikini, it means that it's is quite tight but still fits.
2. relating to our final exams, it means that we were very close to not passing them, but still managed to do so.

Anyway, I'll let my class mates decide which version they like best. Maybe I'm lucky and they won't like any of them and therefore start thinking about the logo once again.

So, thanks to all of you for helping me with my task.

Venus

PS: I love your version, ProgZmax  ;D
#206
Critics' Lounge / Re: Michelin in bikini
Sun 12/12/2004 19:37:53
Quote from: Cluey on Sun 12/12/2004 18:21:46
As he is made out of tyres, does he really need to worry about supporting undergarments?

Guess not and believe me, if it was up to me to decide, he surely wouldn't have to.
I'm in my last year of school and when we (people in my class + me) pass our final exams, we'll have an enormous party with self-made t-shirts and stuff like that. The people in my class came up with the idea of having this Michelin-guy in a bikini as a logo for the t-shirts and as they knew that I had started using AGS and therefore doing a lot of graphics and stuff on my computer, I found myself in the position of the idiot to make the logo. I don't like the idea very much, but since we have this wonderful system called democracy, there was nothing I could do and so I'm sitting here, wasting my time with this guy...  :-\

Anyway, thanks to everybody for all the advices and tipps. I tried to combine them all and came up with this, hopefully better version of the bikini guy:

Click me!

It's even bigger than the ones before, so I decided to link to it instead of showing it directly. What do you think? Better? Maybe even finished?!?
#207
Critics' Lounge / Re: Michelin in bikini
Sun 12/12/2004 14:21:41
Thanks for the advices. I tried to follow them, but I havn't succeded really. I gave him some bigger breast, I used black outline and made the top a little smaller. Still it doesn't look tight enough. I tried to use some shadow to exaggerate the size, but it all looked ridiculous and so I deleted it again.
Maybe the bikini, as being so tight and stuff, should cut into his skin a little. I've tried this, but I just can't make it look right.
Anyway, here is my latest attempt:



What do you think? Is this any better? What can I do to improve it?

I'm glad for any advice.
Thanks
#208
Critics' Lounge / Michelin in bikini
Sun 12/12/2004 11:19:07
I was assigned to put this guy:



in a very tight bikini. I tried to, but I'm not at all satisfied with my attempt. Just doesn't look tight enough. Any ideas how to improve it? Paint-overs are welcome  :P

Here is my version:



Thanks in advance  :=
#209
Why don't you take a look at the tutorial thread in CL? I'm sure you'll find some great tutorials there that can help you to imrpove your bg art. If you wanna download finished bgs, I'd advice to take a look at http://www.sylpher.com/ig/ and download InstaGame with lots of premade stuff you can use for your own games including bgs.

:=
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