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Messages - Venus

#81
I myself am totally, 100% against death-penalty. I've always been and I think I'll always be. Nevertheless, I really to try to understand other people's point of view on the subject. Humans are imperfect and since I'm human, I could always be wrong...
Funnily enough, this is one of the best reasons against death-penalty. We are all humans. None of us is almighty. Who are we to decide over the life and death of another human being?
I think, it is really sad that Stanley Williams died today, like I always think it is sad whenever someone dies. I don't know if he really commited those murders. He very possibly has. And still I am sad that someone who very likely killed four innocent people died? Yes, I am and let me explain why before you start squashing me.
I think, a question, we all have to ask ourselves, is: Why do some people become murderers? Why do people commit crimes in general? Is it something that they are born with, like a special gene or something? Could it be because of their education? Could it be because of bad influence from other people? Could it be some mental illness? Could it be because of the circumstances under which those people grew up?
I think it's a good mixture of all of the above. I don't think people are born to be murderers. I don't think people are born to be anything. Let's say humans are somewhat intelligent hard-drives. Basically, when we are born, we are brand new and empty, ready to be saving data. And that's exactly what we do throughout our whole life: we collect data. Some data is given to us by our parents or friends. We do something and receive a consequence for our action. This is saved as well (hopefully). It is what we call learning. When it comes to making decisions, we access our hard-drive and choose, based on what we have stored. If we burnt our finger once by holding it into the flame of a burning candle, we'd surely not do that again, because we have learned that that causes pain, which is usually something people try to avoid. That's why mother's need to watch over their children. They are not born knowing that it hurts to put your little finger there. They either need to find out or be told that it hurts.
Why am I explaining all this? Basically, I want to explain that I believe that something like ultimate free will does not exist. I don't know if that is really true. It is just my opinion. Don't get me wrong, I don't believe in fade or anything like that. It's just that in my opinion that we as imperfect human beings are not able to see the world objectively. It all needs to be interpretated by our brain and that's our nice little hard-drive with all the information we stored on it and that's inevitably gonna have a strong influence on how we interpretate the world around us, ourselves and our actions. Some people might be clever enough and overcome certain data on their hard-drive, but we certainly can't expect that from everyone, because sometimes the brain just doesn't have enough capacity to do that, which is certainly not the owner's fault. No-one in a healthy state of mind would simply decide on his own 'I truely learned that killing is wrong, that it causes pain not only to the person being killed, but also to his relatives etc., but anyway, I'm just bored, I'll go shoot someone.'. A person, thinking something like that is either insane or has some other priorities (like to have fun is more important than other people's life). What I'm trying to say is, that imo, these different priorities surely come from different data on the hard-drive, which simply leads to different interpretations.
I know that this is a very strong opinion and I've already had various discussions about it that all lead to nothing as well.
Don't get me wrong here, I'm not saying that a murderer should be left running around on the streets, because he is not responsible for what has done. A murderer is either mentally ill or terribly misled by the data on his hard-drive. If he is mentally ill, there is something wrong with the hard-drive itself. Sometimes that can be fixed, sometimes it can't. If he is mislead, there is something wrong with the data on his hard-drive. Sometimes this can be changed by trying to delete the old data and replacing it with new, sometimes it can't be changed (maybe because there is simply too much wrong data, maybe because it keeps itself from being deleted etc.). In both cases, the mentally ill one and the mislead one, this person should be put into jail. Not because of punishing him, but because of protecting others. I really don't like to think of the government as a castigator. It should be a protector for the people and a teacher to the person who committed the crime (and if it is just 'if you do that again, you'll be punished.' If the person fears the punishment enough, he might not commit the crime again, though not necessarily because he then think the crime is wrong, but just because of the fear of being punished for it. That's certainly not the ideal way, but since the human hard-drive is quite complicated, maybe the only doable in most cases.) The problem is that you don't know whether the person who has commited a crime has actually learned something or is maybe just pretending. If someone was a thief, the risk of letting him proove that he learned something, is not as high as letting a muderer proove. In the case of the thief, it's "just" about money and stuff like that, in the case of the murderer it's actually a human life. I therefore think that some people, like murderers or children rapists shouldn't get a chance to proove that they have learned something and stay in prison forever, because the risk of letting them out in public again, without knowing for a 100% (and that's impossible) that they are not gonna do that again, is simply too high.
Of course, my whole believe of humans not really having free will implies that I may never be angry at anyone, no matter what they did to me. Basically that's true, but unfortunately that's impossible. I'm only human myself. I'm not able to really see things objectively, because I have data on my hard-drive as well, which is determining how I see, hear, fell etc. I totally understand that people want revenge. If someone killed my parents or my brother or a friend of mine, maybe I would want the killer to rot in hell forever, to suffer incredible pain and agony for all eternity. The government on the other hand should try to be as close to objective as possible. They should try to keep their emotions out of it as much as possible.
If you kill someone who has commited a murder, he has no chance at all to learn something from that. It also doesn't protect society from the killer better than a life-long imprisonment would. It's true that the society needs to pay for those people, but since the killer is at least to some point the result of the society itself, maybe the society should be punished for that by paying for him. That might teach them to try to prevent those things from happening in future. I know it's the old fear of the punishment method rather than replacing the wrong data, but like I said, it's complicated and maybe that's the only possible way.
After all, the government should try to give an example. If the government may kill a killer, why can't I? That's already part of the wrong data that is stored on people's hard-drives.

I am aware that all of the above, could be complete nonsense. I don't know. I'm only a human being. But unless the death-penalty is imposed by someone who is almighty and completely objective, like God for example, the data on my hard-drive does simply not allow me to agree to it and since I don't believe in the existance of God, it's gonna stay that way, unless my data is changed and that's very probably never gonna happen.

You may as well, tear me apart now, if your data doesn't allow you to just accept my opinion as being my opinion. You may as well feel the desperate need (again due to your data) to change my data and express this need by argueing how wrong I am, even though it's very unlikely to happen, as it is unlikey that my post has changed any of the pro-death-penalty-data, stored on various hard-drives of various members of this community.
#82
General Discussion / Re: Christmas specials
Wed 14/12/2005 02:42:32
Quote from: dkh on Tue 13/12/2005 21:44:00
Diner For One

This is a "traditional" here in Germany and I believe I can speak for all Europe (definately England). It's about that old guy, that serves diner and always stumbles over that lion-head-foot-thing... (you know what I mean, don't you?!)

"Dinner For One" is more of a New Year's tradition actually, which is aired on New Year's Eve on about every public channel in Germany. As far as I know, this tradition onky exists in Germany and German-speaking countries. The sketch is hardly known in the English-speaking world, including Britain, its actual birthplace.
Thinking about it, that's a really strange tradition we have there. Even though, it is broadcasted in English without subtitles, I don't know anybody here in Germany who hasn't seen it and knows at least a few lines by heart. My grand-mother can actually talk along with the actors during the whole sketch and she doesn't speak a word of English.
For me, it's not New Year's Eve without seeing it at least once.
#83
* Best Idea - SteveMcCrea

* Best Design - Neil Dnuma

* Best Functionality - Floskfinger

* Best Technique - Rel
#84
Hints & Tips / Re: Minds Eye
Sun 11/12/2005 04:35:45
Quote from: ProgZmax on Sun 11/12/2005 03:46:49
Just a note about the 'ghost' sequences:

Spoiler
There is an intermittent timer based issue in the game that I could never quite nail down, even with the help of my testers.  Basically, when the game begins the Delirium Mode timer is reset to 0 and all should be well.  Unfortunately, (and quite randomly I might add) sometimes this doesn't occur- often on reloads where you don't quit first.  As a result, the ghost memory sequences flick on and off and you miss dialog that while not necessary does add something to the story.  I apologize if this is an inconvenience.  When I figure out why exactly it occurs I'll make an updated release.
[close]

I have a question on that one:
Spoiler
Is there actually a dialogue in the delirium sequence in Mitchell's office? I've played this scenario a couple of times now and never got dialogue, but just two people appearing on the chairs and then disappearing again. I always wondered why that helped Noah to uncover his past and find out the truth, but I always assumed that it was just something I didn't understand without suspecting the game to hide one of those precious cut-scenes from me...
[close]
#85
General Discussion / Re: Hey! I Wrote a Play!
Sun 11/12/2005 04:14:40
I've watched the play three times now, at first without the script and then with the script to compare directly.
I'm definitely not an expert on theatre and plays, so every comment and crit I'm gonna make now are simply my opinions and impressions as an ordinary viewer.
Spoiler

When I first watched the play without the script and therefore being in the same position as your audience at that evening, I didn't understand it at all. I didn't even get that it was supposed to be a study of human interaction as mentioned in the script. It just feeled really weird. Especially the lighting was distracting and drew my attention away from the dialogue as I kept asking myself if there was a reason for why it was done like it was done. The woman's character was quite well conveyed to me, but the man was a complete mystery to me throughout the whole play and I didn't understand his extreme reaction in the end at all. Without really knowing where this whole scenario took place, nor any reasons why the characters were there and with the open ending, I was really waiting for the lights to go on again to give me some explanation to all the questions that kept popping up.
Then I read the script and compared it to the performance and I really liked it. It was only then that I finally understood what this whole stuff was about. If I had just read the script, I surely would have judged it to be a nice and interesting play with a good theme. The only thing that I'd have to crit about the script would be that the girl could be a bit more annoying and the man a bit more annoyed by her. I really liked that part, when she was talking and he was commenting sarcastically. It was funny (and received well by the audience) and built up some sort of tension between the characters, but it wasn't enough to lead to such extreme events imo.
What ruined it for me on stage was probably the weird lighting, the skipped lines and the fact that I didn't really notice that they were supposed to be stuck in there together for quite a while (due to some changed lines and the actors sometimes rushing a bit through their text, I thought it was just a couple of days).
[close]
Overall, apart from leaving me puzzled and confused, it seemed to be really interesting when watching it the first time. It's a pity that the actors skipped some lines and that I let myself be so distracted by the lighting. The script is really nice and the theme is interesting and with some small alterations on the performance, future shows will be great!
#86
Hints & Tips / Re: Minds Eye
Sun 11/12/2005 03:00:25
mime:

Spoiler
Which inventory items do you have? Have you even found Dr. Mitchell's office yet? Have you already got past Burke and Hayes?
It'd be much easier to help you, knowing this stuff. Without it, I can just give you a little hint: you'll need keys...
[close]
#87
My entry:

A post-nuclear war diner
1x

2x
#88
Hints & Tips / Re: Minds Eye
Thu 01/12/2005 00:32:37
Vertigo:
Spoiler

Take a look at you eye gauge. If it goes up, you're doing the right thing.
Concerning the Mitchell's ghost scene, I think there is no dialog, just the fading. At least that's what I saw.
[close]

For the future, the code for spoiler bar is [ hide ] text in spoiler [ / hide ] without the spaces.
#89
Hints & Tips / Re: Minds Eye
Wed 30/11/2005 21:30:22
I think they are fairly apparent, at least they were for me.
Spoiler
They are certainly meant to be looked at  ;)
[close]
#90
Quote from: Afflict on Wed 30/11/2005 20:12:10
Dig the body paint over just the face has changed alot IMO.

Yeah, I changed it quite a lot, though I think it doesn't necessarily have to be changed that much. I just exaggerated a little to show what I mean.
#91
Somehow I like the short-haired evil guy better, though I have no idea who that actor is supposed to be.
I really like the overall style of the sprite, but the smudged inside are still bugging me. Imo, smudging or blurring the shadows makes them very undefined and therefore flat. Apart from that they really increase the amount of colours and make animation far more difficult than with less colours. I took the liberty to do another very sloppy and quick paint-over to show you what I mean:



-basically I simply reduced the colours from 120 something to 70 something
-added some more shading to the face
-altered colours of pants and boots a little to get more contrast
-changed the eyes a little

In other circumstances I would have altered the feet a little as well, but since this is a cowboy I think they fit quite nicely.

Hope that helped.
#92
Hints & Tips / Re: Minds Eye
Wed 30/11/2005 11:43:26
Alright, I think I've finally worked out how this game works:

How to get the happy ending:
Hint:
Spoiler
It's not just about taking the drug in Mitchell's office as this is just one of the events that trigger a memory and therefore raise the bar. To get the happy ending you need to find all the lost memories in the game. Make sure to look at everything while you walk around the sanitarium and don't forget to also use your brain. I think that there are only three memories that can be avoided in the game. Read the next spoiler if you don't wanna do the searching yourself.
[close]

Solution:
Spoiler
Make sure you looked at and thought about the following things before entering Knox's office:
1. the brain charts in the treatment room
2. the sign behind Burke and Hare

and make sure to inject yourself the drug in Mitchell's office. I just tried it once again doing all these things and got the happy ending, so I'm pretty sure this is going to work.
[close]

Hope that helped.
#93
The new version of the banner looks much better, though I'm not willing to give up on the hair so easily ;). I think even with his hat on, a cowboy deserves some hair. I did a little paint-over to give you some suggestions:



- gave him some hair
-altered the eyes a bit
-added a bit of shadow to the face
-made him some smaller shoulders

I agree to the others that you should get those clouds back.

Concerning the evil guy, very...evil. I like it. Nothing to crit really.

Keep up the good work.
#94
Hints & Tips / Re: Minds Eye
Tue 29/11/2005 19:15:21
Dizzy:

Spoiler
As far as I remember you have to use the eye or the brain or both (I could check if you need to know precisely) on yourself and that's it. I didn't have any clue about the toe-nails before I used the eye and the brain on the player character and he suddenly used them to free himself. Just toy around with those and I'm sure you'll get the solution.
[close]

CoolGuy:

Spoiler
Yes, there is an alternative not being shot-ending and you are right, you have to get your eye gauge to raise. Usually this is done by injecting the drug in Mitchell's office. If you have done that, I have no idea whatsoever why you still didn't get that happy-ending, because for me, that just did the trick. Maybe I'm missing something or you might have found an unspotted bug here. I'd advise you to try again and if that doesn't work, maybe pm ProgZ. Good luck anyway.
[close]

Hope that helped.
#95
Critics' Lounge / Re: Some art for WITW
Tue 29/11/2005 12:56:27
It looks really nice so far. The only thing that is bothering me slightly is the character. I think some ears and maybe a little hair would suit him really well. His shoulders are also a bit too large, imo. I'm also not a big fan of those crisp outlines with smudged insides.
Apart from that, I really like it. Looking forward to that game.
#96
Hints & Tips / Re: Minds Eye
Mon 28/11/2005 19:50:32
ida:

Spoiler
Mitchell's office is on the way to Knox's office. If you want to know where it is exactly, read the next spoiler. Otherwise just try and look at the doors on the way to Knox's office. If you find the right one, you'll get a message.
[close]

Spoiler
Mitchell's office is in the corridor where you can't go straight on because of guards, but just to the left to Knox's office. There is only this one door that leads to Mitchell's office. I think you still need to look at it or use the brain on it, to actually notice that it is Mitchell's office, as it now belongs to someone else.
[close]

Hope that helped.
#97
Hints & Tips / Re: Minds Eye
Mon 28/11/2005 11:49:53
Save/load/quit: On the right side of the inventory GUI are two little buttons. The one on the top opens save/load GUI, the one at the bottom the quit one. If you want to load the game before the intro is played, push F5. Btw, all this information could have been found in the readme and/or the info screen you get when you press F12 in the game.

Concerning the beginning:
Spoiler
Where exactly are you stuck? What have you done so far? Are you already out of your jacket? If not, read the next spoilers for hint and solution. If you have already freed yourself, please be a little more specific on what parts you need help.
[close]

Hint:
Spoiler
Since you don't have any weapons on you, you have to use something that's on your own body.
[close]

Solution:
Spoiler
Try to use the eye and the brain on yourself. I think that should do the trick.
[close]

Hope that helped
#98
Alright, here are my votes:

Best Idea:
Definitely Rel, as she was the only one who interpretated the whole theme different from the usual house-standing-somewhere-thingy. Actually this was the only entry that made me laugh out loud.

Best Design:
Even though (or maybe because of) the bg is "heavily under-detailed, and the proportions and perspective are skewed and weird", I totally love it and my vote therefore goes to Andail. I especially like the colours, mood and atmosphere of it.

Best Functionality:
This one goes to He-Man. His bg is one of the few that wouldn't need major scaling of the character to work, has a rather simple perspective and is therefore the one that would work best in a game (the reason might be that it was actually made for a game and not for this competition in the first place  ;))

Best Technique:
My favourites in this category were Andail and Rel, but since I have to pick one, my vote goes once again to Rel, as her idea was the most original and therefore the most difficult to execute. While most of the other entries just displayed some sort of building in a devastated area, she interpretated the theme differently.She conveyed her more complicated idea really well and therefore deserves this vote, imo.

EDIT: Fixed Rel's gender  ;D. Sorry about that.
#99
Hints & Tips / Re: Minds Eye
Thu 24/11/2005 14:12:16
jane:

Hint 1:
Spoiler
Know was using a drug on you. After you were tied to the table thingy and got the injection a memory of your past came back.
[close]

Hint 2:
Spoiler
You need to get that drug. Ever listened closely to the two guys talking in the corridor?
[close]

Hint 3:
Spoiler
Burke and Hayes (or whatever the names were) are selling drugs to patients.
[close]

Solution:
Spoiler
Go to Mitchell's office and get the bottle. Give it to Burke and Hayes and you'll get the injection. Go to Mitchell's office and use it on yourself. Then go to Know's office and uncpver your past.
[close]

Concerning the bowl:
Spoiler
ProgZ said it's completely useless.
[close]

Hope that helped.
#100
Critics' Lounge / Re: game character
Wed 23/11/2005 19:22:13
Quote from: Ace_Gamer on Wed 23/11/2005 12:46:03
actually i was thinking about using a 640x480 res. i find that this res looks better and is more modern.

That is true in some cases, but not necessarily. Imo it's more difficult to create a good looking 640x480 than a 320x240. Higher resolution means more pixels need to be filled and what is shown can be shown with a lot more detail than in lo-res. If the graphics lack those details, it definitely shows and therefore don't look better and more modern, but just unprofessional. If you have the skill to do it, I'd say simply ignore everything I just wrote and go ahead and get those pixels coloured. If this is your first game and you haven't really gathered experience when it comes to making backgrounds and characters etc., I'd strongly recommend to go with a lower resolution. Just my two cents...

Assuming you are still going with 640x480, the character still seems to be rather big for that res.

Concerning the black outline: I'm not a big fan of it, but it seems to be fine for your style. I'd just not make it as thick. It shouldn't be wider than one pixel imo.

The latest version you posted, looks better concerning the balance, but the knees are too much bent. I also think a forehead and maybe some eye-brows would be nice (eye-brows are great to convey emotions etc.) and the shoes definitely need to be flattened. I'd also work on that shading a bit more.

Apart from the above, it's quite nice. You're definitely off to a good start here and it surely has potential to be a very unique character with lots of character  :P.
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