Quote from: Ponch on Thu 22/03/2012 15:50:48
... Save condom for (sexy) emergency.
Are you implying that the dead woman isn't sexy enough? Eric's been trying to get 'WEAR CONDOM' to work since we came in here.
- Sorry Eric.
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Show posts MenuQuote from: Ponch on Thu 22/03/2012 15:50:48
... Save condom for (sexy) emergency.
Quote from: miguel on Thu 22/03/2012 00:14:49
Do you guys remember the game Captain Blood? The way the player could talk to aliens through a set of icons that meant something? I remember being hard but really rewarding. It was like learning a new language. I can see all that we've been talking about done through a similar system, where you would build sentences and thoughts in a sequence by arranging icons that could be ideas, places, objects... Any ideas on this?
Quote from: Andail on Wed 21/03/2012 09:29:06
Usually the player will see/hear the character draw his/her own conclusions based on finding or combining inventory items. This means that even highly “logic-propelled†games can be solved by trial-and-error clicking on stuff, until you’ve stumbled upon the proper trigger to forward the plot.
Quote from: selmiak on Mon 19/03/2012 23:51:48
8)
> Use scissors to cut off the thumbs of the 2 people
> search them for weapons, keys, maps, IDs, clean underwear and other useful stuff
Quote from: ProgZmax on Sun 18/03/2012 20:19:45
I like that rather than succumb to ripping off (or riffing on) a jRPG style you've sat down and put together your own for these characters. I'm looking forward to seeing more, though I would recommend brightening up some of your colors as the shades tend to become very close to each other so as to be hard to distinguish (this could be a low contrast issue with your monitor settings). Brighter, more vibrant highlights coupled with some nice shadows and darker colored outlines would really make these characters 'pop' visually. You could likely get away with considerably fewer colors by using broader contrast and this, in turn, will make animating a much easier process for you.
Quote from: Technocrat on Sun 18/03/2012 19:34:46er....
- Six languages (including ENGLISH (UK), ENGLISH (USA), ENGLISH (CANADA), ENGLISH (NEW ZEALAND), ENGLISH (ZIMBABWE) and ENGLISH (FEDERATED STATES OF MICRONESIA))
Quote from: WHAM
I have nothing constructive to add, but GODDAMN that looks nice!
Quote from: Monsieur OUXXCheers for the VoC from you both
+1
Quote from: Ponch on Sat 17/03/2012 18:27:51
An enigma so clever and cunning I daresay NONE shall ever solve it!
None! Never ever never never ever!! 8)
Quote from: Armageddon on Thu 15/03/2012 04:16:29
I'm fairly sure it's going to be top down like the original.
Quote from: Eggie on Wed 14/03/2012 22:05:53
So Wasteland 2, eh guys?
// Insert this after you've moved the player to the mouse cursor.
if (mouse.x > 640){ object[0].X = 640 + ((mouse.x-640)/2); // right
else if (mouse.x < 640){ object[0].X = 640 - ((640-mouse.x)/2); // left
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